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46 comments

  1. MerakiKoi
    MerakiKoi
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    I have commented before that I find this config to be really great! It's my mainframe for combat in my modlist and it's exactly what I'd been looking for. I do however, have a bit of a problem: When I'm doing the combat at the Inn in Act II, whenever it is Cerys' Turn (the tiefling leader instead of Zeblor) the game automatically crashes. The combat mods I have are all as suggested herein, so there might be something causing it to crash? I don't know whether to try renaming the json temporarily during this combat and then advancing, but is this something even attributable to this config? 
    1. Applejaxc
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      "We" (vaguely Cahoot, Goon, myself, and Listo/DIQ players) are trying to figure out what's going on with some creatures crashing on their turns. The popular theory right now is that there's either too many changes being applied to someone, or some specific combination just breaks the brain of certain AI because they can't choose between their vanilla options and all their new spells and features and options. But Cerys is also known to cause crashing and issues unrelated to CX (eg when she triggers combat, she will trigger creatures on the other side of the map and vice versa) so ... I'm looking into it.
    2. medicineman11
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      I’ve encountered the same issue with a few other NPCs as well, like the Warden in Moonrise Towers, among others. Disabling Ultimate NPC Stat Overhaul seems to resolve the problem. Is this issue inherent to the overhaul itself, or could it be caused by a conflict with other mods like Combat Extender AI?

      Appreciate your work guys, thank you!
  2. adamchen233
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    Hello, this is a great piece of work. I encountered some issues while using it and found something a bit strange: some bosses have a passive ability labeled as "NOT FOUND", and the actual effect seems to be damage reduction (possibly by 4 points). I'm not sure why it always shows "NOT FOUND". After some investigation, I determined that it's caused by NPC_DamageReduction. May I ask if this is part of the UNSO mod? Have you come across this issue before? Thank you very much!
    1. Applejaxc
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      I apologize for the confusion. I have so much of my stuff spread across the patch for Listonomicon as an overall mod list, Degreaser, and UNSO, it's possible that NPC_DamageReduction is being defined correctly in one mod but added from another (eg the localization files aren't in the same mod as the status itself). I will look into it, thank you for letting me know.
  3. danieljiar1
    danieljiar1
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    Can somebody share a proper load order with all the mods included?

    Also do i need to play with the lvl 20 mod? are the bosses on late game gonna be level 20 or it depends on my party level?
  4. Zheero
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    nere lost his legendary action, is this intended ?
  5. Mueffel
    Mueffel
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    i have a question regarding the health of enemies:
    why does the adjustment of health happens when combat starts?
    for example this is what happens in game --> https://imgur.com/a/JdeUZZ6

    is this because a static boost of health is only added once you enter combat? (code from your HARD settings)
      "Enemies": {
      "HealthMultiplier": 0,
      "StaticBoost": 0.1,
      "HealthPerLevel": 0.1

    does it happen because some enemy types get a HealthOverride due to these lines in the .json?:
    "HealthOverride": 50
    i am using the following mods (only mods listed that might affect your mod) with your CombatExtender.json* (in this load order):


    im currently not using Ultimate NPC Stat Overhaul because im not sure about the compatibility with Absolute Wrath

    thank you in advance! :)
    1. Applejaxc
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      That's a good question for CX's original author (Zehtuka) as to the particulars of how the scripts function. I'm not sure why you are encountering enemies who appear to be ignored by CX until after combat starts.

      Absolute Wrath works fine with UNSO.
  6. HayGT
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    Hi, do I understand correctly that the amount of XP and other stats depend on the number of players in the group? So 6 will give a bigger increase in NPS characteristics than 4, or am I wrong?

    P.S Thank you for your hard work.
    1. Applejaxc
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      These configs do not use party size based scaling, enemy HP will increase with the party's level however. XP is not affected by party size and is only indirectly affected by these CX configs because bosses will be a higher level than normal.
  7. sylothix
    sylothix
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    The description and the required mods are getting all confused on what mods I should be running with this. The requirements include a bunch of things I see Degreaser 2.0 - new equipment and creature rebalance being required but later down in the description underneath Feats being labeled as Optional. Then there's also UNSO/Ultimate NPC Stat Overhaul which is in the title of the mod itself not being listed as part of the requirements.

    Can we have a more clear requirements of mods we need and what are optionals we can choose to include? I really like the concept of the mod as its ambitious for CX but it seems too easy to get lost in the description on what we should get and can do without.
    1. kurasm1n
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      +1
  8. Rade2117
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    I just wanted to say this is an amazing config, the best part is that was updated on my birthday and while i don't use every single one of the mods in the list and using others and i'm planning to use some more, just wanted to say thank you for all your hard work on this, damn Aylin is actually useful now (even better she is the reason i won the fight), love the changes, thanks again! 
  9. micheallv
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    After the 8th version update, I found a serious problem. The skeletons generated by Valkrana's Skeleton Crew and Valkrana's Skeletal Challenge became unmovable and did not attack, did not do any movement, just waited for a while and skipped the round
    I'm not sure if this question has anything to do with this mod. I'm just asking a question. If it has nothing to do with this mod, please ignore me.
    1. Applejaxc
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      Are you using Valkrana's optional skeleton crew-combat extender compat patch? if so, try disabling/removing it and deleting your %appdata%/local/larian studios/bladurs gate 3/levelcache folder.
    2. micheallv
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      After I did what you said, it still didn't work, but I found that when I regained a new game, everything was fine. . . So is my save broken?
  10. job2658
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    Thanks for the amazing work. Would this be compatible with mods that add more encounters/minibosses? I understand combat extender shouldn't flat out break with most added encounters, but would added enemies get properly tagged? 

    Also, is this compatible with the stronger bosses and enemies mod? Or would it be advisable to not use it as combat extender seems to have its own 'stronger bosses and enemies' configuration.