Baldur's Gate 3

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Prom

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PromZ

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About this mod

Skeleton Dragon, Flesh Golem and Apostle of Myrkul + a lots of news summons and all my mods include.

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Hello i'm Prom, i'm a very small youtuber and modder, my channel : Prom

I add somes mechanics to necromancer class :
Animate Dead
All summons with auto ia.
Three boss can be summoning only on fight and no corpse required but disappear when the fight is finish.
I want to make them one turn by long rest but i can't, if anyone can help :p

● Skeleton Dragon on animate dead lvl 6 skeleton melee, only 1 by summon, don't stack and only on fight because he don't have animations for movement.
Pretty op but can't move and does lightning damage to ally too.


● Apostle of Myrkul on animate dead lvl 6 skeleton, only 1 by summon, don't stack and only on fight because he don't have animations for jumping.
Pretty op but give an negative aura to all things near to him.


● Flesh Golem on animate dead lvl 6 zombie, only 1 by summon, don't stack and only on fight because he don't have animations for jumping and climbing.
Pretty op, create a Zombie Greater on kill but if low life become on rage mode and attack all people.


All summon at bottom can be summon on ritual cast and being permanent and keep their passives on long rest.
● Skeleton Giant Myrkul on animate dead lvl 5 skeleton melee, have a defensive aura and a long distance attack.


● Undead Dog on animate dead lvl 4 skeleton melee can attack twice.


● Melee Skeleton on animate dead lvl 3 skeleton melee by Sailor Cat with Sword and Shield, Once per turn, block all attacks.


● Skeleton Caster on animate dead lvl 5 skeleton make a shield when attacking and can transfer his shield to an ally.


● Skeleton Necromite on animate dead lvl 4 skeleton get book of ancients spell and blind.


● Zombie Greater on animate dead lvl 5 zombie create a Zombie Dwarf on kill.


● Zombie Dwarf on animate dead lvl 4 zombie create a Zombie on kill.


● Zombies with no decay. They spawn a real zombie on kill (not a newborn).

Necromancy spells
● Vampiric touch on long rest concentration.

● InuredtoUndeath now make all necromancy spell damage give hp based on damage done.


Reaper set (Ketheric chest)
● Reaper's Embrace Armor and withering barrier. +1 AC
● Ketheric Gloves with Daredevil effect. +1 AC +1 DC
● Ketheric Boots with a Permanent Haste buff and a Misty Step spell usable once per turn. +1 AC +1 DC
● Ketheric Cloak with Arcane Enchantment. +1 AC +1 DC
● Shield with Arcane Enchantment and Spellguard. +4 AC




●  Add lvl 6 arcane recovery spell slot.


● New war caster who cast bone chill when a target move in and out of melee range without reaction points.


● Grim Harvest not limited by turn. Removes the 'once per turn' aspect of Grim Harvest - each kill will heal you!
● Available for cantrip's necromancy. Removes the level 1 spell limitation of Grim Harvest - will now also activate on cantrips!
On the video, when i'm killing the creature with chill touch cantrip, i get 3 hp, it's based on spellcasting.
● Add necrotic Spellcasting Modifier to Necklace of Elemental Augmentation.

Thanks to Sailor Cat for this melee skeleton and more, i propose my stuff like an alternative to animate dead plus.



https://streamlabs.com/prom