Version 1.0.4 ● Better ia, now they use Dash and move together. ● Skeleton Wizard get CounterSpell usable once by turn. ● Necrotic War Caster is using Inflict Wounds instead of Vampiric Touch. ● Skeleton Giant Myrkul get Wounding Ray.
Version 1.0.3 ● Necromancer now become a Undead, it's absorb all necrotic damage and get life based on damage received, immune to poisoned and deceased. ● Necromancer get Wounding Ray on bonus action always prepared, 4d8+3 necrotic damage. ● At lvl 6 Necromancer unlock Consume_Undead spell, when you consume a friendly undead, you can use for one turn, Finger of Death lvl 7 spell. ● Correct somes tooltips. ● Now level 4 animate dead skeleton summon two differents Skeleton Wizard. ● Now level 5 animate dead skeleton summon two differents Spectator. ● Necrotic War Caster is using Vampiric Touch instead of Bone Chill because they miss often on melee range. ● Skeleton Giant Myrkul get somes hp. ● Remove long rest on Dethrone.
Version 1.0.2 Thanks to Sailor Cat for this : ● Automation toggle skill and corpse requirements toggle skill on hotbar. First step to compatibility with Animate Dead ++
● Create a new passive to give access to my necrotic war caster at level 2, separate to the original war caster. ● Change Skeleton Giant Myrkul to sussur greatsword.
Version 1.0.1 Reaper set (Ketheric chest) ● Reaper's Embrace Armor and withering barrier. +1 AC ● Ketheric Gloves with Daredevil effect. +1 AC +1 DC ● Ketheric Boots with a Permanent Haste buff and a Misty Step spell usable once per turn. +1 AC +1 DC ● Ketheric Cloak with Arcane Enchantment. +1 AC +1 DC ● Shield with Arcane Enchantment and Spellguard. +4 AC
● Add lvl 6 arcane recovery spell slot. ● New war caster (replace old war caster) who cast bone chill when a target move in and out of melee range without reaction points. ● Add somes tooltips. ● Remove deadstack on boss summons, now you can summon the dragon and apostle + flesh golem. ● Buff Skeleton Giant Myrkul add somes stat and proficiency. ● Add necrotic Spellcasting Modifier to Necklace of Elemental Augmentation.
Not sure how difficult it would be to add optional files or what your overall intention is. But if it's to please the most amount of people, optional files for no corpse /summon limits and such might be "best".
So I'm playing the Necromancer... And while I can summon undead fo' free with no body needed, I can't for the life of me figure out how to summon one of those flesh golems. Did it require a sixth level spell slot or like, the caster being level six? If it's the former... Oof, but okay.
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● Better ia, now they use Dash and move together.
● Skeleton Wizard get CounterSpell usable once by turn.
● Necrotic War Caster is using Inflict Wounds instead of Vampiric Touch.
● Skeleton Giant Myrkul get Wounding Ray.
Version 1.0.3
● Necromancer now become a Undead, it's absorb all necrotic damage and get life based on damage received, immune to poisoned and deceased.
● Necromancer get Wounding Ray on bonus action always prepared, 4d8+3 necrotic damage.
● At lvl 6 Necromancer unlock Consume_Undead spell, when you consume a friendly undead, you can use for one turn, Finger of Death lvl 7 spell.
● Correct somes tooltips.
● Now level 4 animate dead skeleton summon two differents Skeleton Wizard.
● Now level 5 animate dead skeleton summon two differents Spectator.
● Necrotic War Caster is using Vampiric Touch instead of Bone Chill because they miss often on melee range.
● Skeleton Giant Myrkul get somes hp.
● Remove long rest on Dethrone.
Version 1.0.2
Thanks to Sailor Cat for this :
● Automation toggle skill and corpse requirements toggle skill on hotbar. First step to compatibility with Animate Dead ++
● Create a new passive to give access to my necrotic war caster at level 2, separate to the original war caster.
● Change Skeleton Giant Myrkul to sussur greatsword.
Version 1.0.1
Reaper set (Ketheric chest)
● Reaper's Embrace Armor and withering barrier. +1 AC
● Ketheric Gloves with Daredevil effect. +1 AC +1 DC
● Ketheric Boots with a Permanent Haste buff and a Misty Step spell usable once per turn. +1 AC +1 DC
● Ketheric Cloak with Arcane Enchantment. +1 AC +1 DC
● Shield with Arcane Enchantment and Spellguard. +4 AC
● Add lvl 6 arcane recovery spell slot.
● New war caster (replace old war caster) who cast bone chill when a target move in and out of melee range without reaction points.
● Add somes tooltips.
● Remove deadstack on boss summons, now you can summon the dragon and apostle + flesh golem.
● Buff Skeleton Giant Myrkul add somes stat and proficiency.
● Add necrotic Spellcasting Modifier to Necklace of Elemental Augmentation.
If it's the former... Oof, but okay.
It's like, the one part of this mod I really want.
Incomprehensible