0 of 0

File information

Last updated

Original upload

Created by

Pi314

Uploaded by

Skyrim314

Virus scan

Safe to use

47 comments

  1. Skyrim314
    Skyrim314
    • supporter
    • 1 kudos
    Locked
    Sticky
    Make sure you have Baldur's Gate 3 Mod Fixer installed, otherwise you may run into issues
  2. BaldursGoonsack
    BaldursGoonsack
    • premium
    • 163 kudos
    Yo Skyrim, I'm no longer using Feats Extra and am in the market for another dodge mod. Unfortunately their seems to be a conflict of sorts in my list, it's only a cosmetic one thankfully. 
    So I want to include the fix in my Common Action Patch, let me know if that's not cool and I'll look elsewhere.
    The fix is editing the loca files and both the Spell_Shout_dodgeaction.txt and Status_BOOST_dodgeaction.txt, by replacing the handles used so both the tooltip and name shows up as intended. Instead of "Assistance", 'You're assisting a party member with this check'.
    Not sure what the conflict is with, but I'm just going to duct tape it.
    1. Skyrim314
      Skyrim314
      • supporter
      • 1 kudos
      Sorry for the late reply,

      You can 100% include the fix in Common Action Patch if you havn't already
    2. BaldursGoonsack
      BaldursGoonsack
      • premium
      • 163 kudos
      So the conflict is with the loca handles for Use Highest Modifier in dialogue and Use Best Sleight of Hand.
      <content contentuid="776855c4445e11eebe560242ac120002" version="1">Assistance</content>
      <content contentuid="d45b51ec448a11eebe560242ac120002" version="4">A party member is assisting you for this skill check.</content>
      vs
      <content contentuid="776855c4445e11eebe560242ac120002" version="1">Dodge</content>
      <content contentuid="d45b51ec448a11eebe560242ac120002" version="5"><LSTag Tooltip="AttackRoll">Attack Rolls</LSTag> against you have <LSTag Tooltip="Disadvantage">Disadvantage</LSTag>, and you have <LSTag Tooltip="Advantage">Advantage</LSTag> on Dexterity <LSTag Tooltip="SavingThrow">Saving Throws</LSTag>.</content>

      It certainly causes some funny business, here's some randomly generated handles you could swap to using:
      hb48e9cb7g06cbg45dfg9670gef68fe93bcdchf97b99fbge901g456dg9efbg5e1f915c06de
    3. Skyrim314
      Skyrim314
      • supporter
      • 1 kudos
      You know I had fixed that a long time ago, I just hadn't updloaded it yet. Then my hard drive died and I lost the fix.

      I remade this mod using the offical tools when those came out, so kind of forgot about this one lol. I'll upload that version here as it has the corrected handles
  3. deleted74988983
    deleted74988983
    • account closed
    • 0 kudos
    Why do i have two dodge actions combined in one separator ? I dont think i have similar mods
  4. MacApple777
    MacApple777
    • member
    • 0 kudos
    Any chance you could tweak the image icon for the hotbar? It's way too sharp and doesn't match the other icons well.
  5. kayra1234567
    kayra1234567
    • member
    • 1 kudos
    I have dodge action from fantastical multiverse and its hotfix, would this break that?
  6. jsaw117
    jsaw117
    • supporter
    • 2 kudos
    mod is broken! do not install! instantly crashes game on PC death, and does so even after uninstllation. STAY AWAY!
    THIS MOD WILL BREAK YOUR SAVE!
  7. kusanagi942
    kusanagi942
    • member
    • 11 kudos
    Hello, i wanted to take out this mod but when i delete it, it still appears in my actual playthrough and when i create a new one. (NPC seems to act weird sometimes prioritizing dodge and doing nothing else), does someone know can i get rid of this mod? Thank you.
    1. LiadesP
      LiadesP
      • member
      • 0 kudos
      yeah I have the some problem still can't remove it
    2. kusanagi942
      kusanagi942
      • member
      • 11 kudos
      So after several hours of testing, i did find out that 2 mods gives dodge back even after deleted the dodge mod.

      Thr first one is Immersive Ai, i had to change the version i had (i used the beta version)
      And the second is Feats extra (i tried different version but still get dodge action without the mod so i have to play without Feats extra mod for now)

      If anyone have an idea, i would appreciate thanks.

      I tried to check if there was a line about dodge action in modsettings.lsx but did not found anything
    3. kusanagi942
      kusanagi942
      • member
      • 11 kudos
      if you have feat extra, this mod gives dodge but it seems that i does not do weird thing, so i still kept it. but not the 5e dodge mod.
  8. Grinnin
    Grinnin
    • member
    • 0 kudos
    Disabling mod in manager or deleting file from mods folder leading to crashes on loading save. Is there any way to remove it from game?

    Edit: found a way
    -download Norbyte's ExportTool
    -extract DodgeAction.pak, delete file SpellList.txt and pack it back to DodgeAction.pak
    -replace old file with edited one in mods folder
    -load game, save, quit
    -disable mod in manager and delete from mods folder

    Also i have noticed very strange behavior of this mod while have installed Script extender and mods that using it. Somehow it causes strange script interactions
  9. zerodata75
    zerodata75
    • member
    • 0 kudos
    Mod  breaks the game with no other mods installed,  cant enter or leave camp. Be warned.
    1. Skyrim314
      Skyrim314
      • supporter
      • 1 kudos
      It shouldn't. Do you have mod fixer installed? That is required
  10. Ikaros473
    Ikaros473
    • premium
    • 27 kudos
    this may be an issue due to patch 2 that just came out, but installing this mod seems to prevent any form of travel, be it fast travel, go to camp, or long rest
    1. zerodata75
      zerodata75
      • member
      • 0 kudos
      Agreed. Please post if you find a workaround. 
  11. Kindo
    Kindo
    • premium
    • 46 kudos
    How's compatibility with the latest patches?
    1. zerodata75
      zerodata75
      • member
      • 0 kudos
      Broke my game.