Yo Skyrim, I'm no longer using Feats Extra and am in the market for another dodge mod. Unfortunately their seems to be a conflict of sorts in my list, it's only a cosmetic one thankfully. So I want to include the fix in my Common Action Patch, let me know if that's not cool and I'll look elsewhere. The fix is editing the loca files and both the Spell_Shout_dodgeaction.txt and Status_BOOST_dodgeaction.txt, by replacing the handles used so both the tooltip and name shows up as intended. Instead of "Assistance", 'You're assisting a party member with this check'. Not sure what the conflict is with, but I'm just going to duct tape it.
So the conflict is with the loca handles for Use Highest Modifier in dialogue and Use Best Sleight of Hand. <content contentuid="776855c4445e11eebe560242ac120002" version="1">Assistance</content> <content contentuid="d45b51ec448a11eebe560242ac120002" version="4">A party member is assisting you for this skill check.</content> vs <content contentuid="776855c4445e11eebe560242ac120002" version="1">Dodge</content> <content contentuid="d45b51ec448a11eebe560242ac120002" version="5"><LSTag Tooltip="AttackRoll">Attack Rolls</LSTag> against you have <LSTag Tooltip="Disadvantage">Disadvantage</LSTag>, and you have <LSTag Tooltip="Advantage">Advantage</LSTag> on Dexterity <LSTag Tooltip="SavingThrow">Saving Throws</LSTag>.</content> It certainly causes some funny business, here's some randomly generated handles you could swap to using: hb48e9cb7g06cbg45dfg9670gef68fe93bcdchf97b99fbge901g456dg9efbg5e1f915c06de
You know I had fixed that a long time ago, I just hadn't updloaded it yet. Then my hard drive died and I lost the fix.
I remade this mod using the offical tools when those came out, so kind of forgot about this one lol. I'll upload that version here as it has the corrected handles
Hello, i wanted to take out this mod but when i delete it, it still appears in my actual playthrough and when i create a new one. (NPC seems to act weird sometimes prioritizing dodge and doing nothing else), does someone know can i get rid of this mod? Thank you.
So after several hours of testing, i did find out that 2 mods gives dodge back even after deleted the dodge mod.
Thr first one is Immersive Ai, i had to change the version i had (i used the beta version) And the second is Feats extra (i tried different version but still get dodge action without the mod so i have to play without Feats extra mod for now)
If anyone have an idea, i would appreciate thanks.
I tried to check if there was a line about dodge action in modsettings.lsx but did not found anything
Disabling mod in manager or deleting file from mods folder leading to crashes on loading save. Is there any way to remove it from game?
Edit: found a way -download Norbyte's ExportTool -extract DodgeAction.pak, delete file SpellList.txt and pack it back to DodgeAction.pak -replace old file with edited one in mods folder -load game, save, quit -disable mod in manager and delete from mods folder
Also i have noticed very strange behavior of this mod while have installed Script extender and mods that using it. Somehow it causes strange script interactions
this may be an issue due to patch 2 that just came out, but installing this mod seems to prevent any form of travel, be it fast travel, go to camp, or long rest
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So I want to include the fix in my Common Action Patch, let me know if that's not cool and I'll look elsewhere.
The fix is editing the loca files and both the Spell_Shout_dodgeaction.txt and Status_BOOST_dodgeaction.txt, by replacing the handles used so both the tooltip and name shows up as intended. Instead of "Assistance", 'You're assisting a party member with this check'.
Not sure what the conflict is with, but I'm just going to duct tape it.
You can 100% include the fix in Common Action Patch if you havn't already
<content contentuid="776855c4445e11eebe560242ac120002" version="1">Assistance</content>
vs<content contentuid="d45b51ec448a11eebe560242ac120002" version="4">A party member is assisting you for this skill check.</content>
<content contentuid="776855c4445e11eebe560242ac120002" version="1">Dodge</content>
<content contentuid="d45b51ec448a11eebe560242ac120002" version="5"><LSTag Tooltip="AttackRoll">Attack Rolls</LSTag> against you have <LSTag Tooltip="Disadvantage">Disadvantage</LSTag>, and you have <LSTag Tooltip="Advantage">Advantage</LSTag> on Dexterity <LSTag Tooltip="SavingThrow">Saving Throws</LSTag>.</content>
It certainly causes some funny business, here's some randomly generated handles you could swap to using:
hb48e9cb7g06cbg45dfg9670gef68fe93bcdc
hf97b99fbge901g456dg9efbg5e1f915c06de
I remade this mod using the offical tools when those came out, so kind of forgot about this one lol. I'll upload that version here as it has the corrected handles
THIS MOD WILL BREAK YOUR SAVE!
Thr first one is Immersive Ai, i had to change the version i had (i used the beta version)
And the second is Feats extra (i tried different version but still get dodge action without the mod so i have to play without Feats extra mod for now)
If anyone have an idea, i would appreciate thanks.
I tried to check if there was a line about dodge action in modsettings.lsx but did not found anything
Edit: found a way
-download Norbyte's ExportTool
-extract DodgeAction.pak, delete file SpellList.txt and pack it back to DodgeAction.pak
-replace old file with edited one in mods folder
-load game, save, quit
-disable mod in manager and delete from mods folder
Also i have noticed very strange behavior of this mod while have installed Script extender and mods that using it. Somehow it causes strange script interactions