About this mod
This mod adds the Conjurer class with 3 subclasses inspired by Final Fantasy X and XIV. It includes new weapons, summons, icons, and skills for the related classes.
- Permissions and credits
- Donations
Ko-fi page for those who want to support me.
Selvias
Let's start at the beginning.
The mod introduces my Conjurer class (Inspired by Final Fantasy X and XIV), and progression is as follows.
Level 1
Conjurer Spells
-Summon Pirefly: Pyreflies are the wandering souls of the Farplane.
Action: Lancet - Attack target with psychic damage and apply Daze
-Action: Medica
Heals target
-Action: Glare
Attack target with psychic damage
Conjurer Passives
- Dynamis Shield
Base AC becomes and 11 and use Charisma instead of Dexterity to improve it.
Level 2
Conjurer Spell
- Action: Esuna
Remove most detrimental status conditions.
Conjurer Passive
- Eternal Calm
Immunity to Fear, Charm, and Disease status.
Level 3 - Subclass Choice - Replaces/Removes Summon Pyrefly, Medica, Glare, (and the Dynamis Shield for the Al-Bhed).
Summoner
Summoner Spells
-Action: Cura
Heal targets
-Bonus Action: Karma
Debuff targets: Attackers receive radiant damage after dealing damage.
-Bonus Action: Protect
Buff targets: Entities buffed gain physical damage reduction.
-Summon Nirvana
Summon the radiant staff, Nirvana.
-Summon Valefor:
Valefor Abilities
-Action: Talons - Attack target with thunder damage.
-Bonus Action: Sonic Wings - Cone attack: Deal thunder damage and apply crippled status.
Heathen
Heathen Spells
-Action: Bio
Attack targets with necrotic damage.
-Bonus Action: Drain
Buff targets: Attackers regain hp after dealing damage.
-Bonus Action: Expose
Debuff targets: Apply Exposed to targets which reduces their AC by 2.
-Summon Soulscourge
Summon the necrotic staff, Soulscourge.
-Summon Ifrit
-Action: Claw - Attack Target with fire damage.
-Bonus Action: Meteor Strike- Jump and release an AOE upon landing that deals fire damage and applies burn status.
Al-Bhed
Warning - Al-Bhed use Intelligence instead of Charisma for spellcasting.
Al-Bhed Spells
-Passive: Omega Intuition - Replaces Dynamis Shield
Base AC is 10 and increases with Intelligence, Immune to surprise, and increases initiative by 3.
-Action: Mix
Makes 3 grenades and potions. Usable once per long rest.
-Bonus Action: Use
Allows you to throw items with a bonus action.
-Action: Steal
Unlocks most locked items in game. (Haven't tested out on everything, so assume it won't work on special story items.)
-Action: Mug
Attack one enemy and steal their equipped weapon once per Long Rest. (It's worked on most enemies I've tried it on but that's limited to the Nautilus Ship so expect it to not work all the time.)
-Summon Godhand
Summon a pair of magical daggers.
-Summon Alexander
Alexander uses a greatsword and crossbow to attack his enemies.
-Bonus Action: Sacrament - Punch foes away from Alexander.
-Bonus Action: Chronofoil - Shoot a hook that pulls entities towards Alexander, enemies receive bludgeoning damage.
Level 4 Choose Ability or Feat
Level 5
Conjurer Spells
-Action: Raise
Resurrect one ally with 1 hp and all of their action resources once per combat.
-Passive: Aeon Improvement
Improve the stats of your Aeon and unlock new skills. Must resummon Aeon to after getting this and similar passives.
Summoner
Summoner Spells
-Bonus Action: Bravery
Buff targets: Affected entities have their attack roll and saving throws increased by 3.
-Aeon Improvement: Valefor
-Valefor gains an extra bonus action.
-Bonus Action: Energy Ray - Shoot targets with orbs that deal thunder damage once per turn.
Heathen
Heathen Spells
-Bonus Action: Taboo
Debuff targets: Affected foes have their attack roll and saving throws reduced by 3.
-Aeon Improvement: Ifrit
-Ifrit gains an extra attack.
-Action: Raging Inferno - Unleash multiple attacks on your foe that deal fire damage once per turn.
Al-Bhed
Al-Bhed Spells
-Passive: Experimental Alchemy
You brew two Alchemical Solutions instead of one when combining extracts, if you succeed a Difficulty Class 15 Medicine Check
-Passive: Mix-II
Mix provides a new variety of grenade and potion, 3 of each.
-Aeon Improvement: Alexander
-Alexander has See Invisibility and Alert buffs permanently.
-Action: Quake - Release an AOE that deals bludgeoning damage.
Level 6
Conjurer Spells
-Action: Prayer
Available outside of combat grants the party the benefits of a short rest.
Level 7
Conjurer Passives
-Aeon Improvement-II:
Improve the stats of your Aeon and unlock new skills. Must resummon Aeon to after getting this and similar passives.
Summoner
Summoner Spells
-Bonus Action: Shell
Buff targets: Affected entity becomes resistant to all non-physical damage. Usable once per combat.
Aeon Improvement: Valefor
-Action: Energy Blast - Shoot an orb that explodes in an AOE upon impact and deals thunder damage. Usable once per combat.
Heathen
Heathen Spells
-Bonus Action: Sin Toxin
Debuff targets: Affected foes become confused and skip a turn. Usable once per combat.
Aeon Improvement: Ifrit
-Action: Hellfire - Shoot an orb that explodes that explodes in an AOE upon impact, deals fire damage, and burns the surface with hellfire. Usable once per combat.
Al-Bhed
Al-Bhed Spells
-Bonus action: Flee
Teleport: Teleport yourself and one ally to another spot. Usable once per combat.
-Passive: Mix-III
Mix provides a new variety of grenade and potion, 3 of each.
Aeon Improvement: Alexander
Action: Judgement - Cleave your foes in a line AOE and knock them prone. Usable once per combat.
Level 8 - Choose Ability Improvement or Feat
Level 9
Conjurer Passives
-Aeon Improvement-III:
Improve the stats of your Aeon and unlock new skills. Must resummon Aeon to after getting this and similar passives.
Summoner
Summoner Spells
-Action: Mega Flare
Shoot a line AOE of that deals radiant damage and applies holy fire to foes. Usable once per Long Rest.
Aeon Improvement: Valefor
-Action: Aura of Glory - Cast a permanent aura that improves all Ability stats of Valefor and allies by 2.
Heathen
Heathen Spells
-Action: Oblivion
Cast 8 ranged necrotic attacks. Usable once per Long Rest.
Aeon Improvement: Ifrit
-Action: Aura of Despair - Cast a permanent aura that reduces all Ability stats of foes around Ifrit by 2.
Al-Bhed
Al-Bhed Spells
-Action: Temporal Stasis
You completely disable your targets for 1 turn. Usable once per Long Rest.
Aeon Improvement: Alexander
-Action: Aura of Gravity - Cast a permanent aura that alters gravity around Alexander.
Foes will have the Light Encumbered status, which reduces how far they can move.
Allies will have their carrying capacity and jumping distance doubled and will ignore fall damage.
Level 10 - Choose Ability Improvement or Feat
Level 11
Final Aeon Improvement: Aeons will have their stats increased one last time. Resummon Aeons.
Level 12 - Choose Ability Improvement or Feat
You choose ability Improvement or Feat every even level after 12.
Limitations
The Summons use the Find Familiar spells as it's backbone which is what prevents players from Summoning multiple copies of the Aeons. So, if you use mods that alter Find Familiar or would like to multiclass with another class that uses the Find Familiar spell, know that you'll probably have compatibility issues or at the very least won't be able summon an Aeon at the same time as a Find Familiar summon.
Dynamis Shield and Omega Intuition don't work while wearing any kind of armor or shield.
If you know your gonna play as an Al-Bhed I strongly suggest that you put stats that are in Charisma into Intelligence as I have not devised a way to alter Ability stats after subclassing into Al-Bhed that don't include other mods or using Withers.
I'm currently unaware of any mods that would cause Incompatibility Issues and like my previous mod there shouldn't be many since my Mod only uses resources from the base game that have been copied and altered.
Mod has more details but I'm burned out, so I'll update it all later.
Alright folks that's it for now.
Big Thanks to stable diffusion and Gimp for the Icons.
The mod shouldn't have many incompatibility issues because all it does is create stuff from what's already in the game, unless your mods heavily change vanilla stuff in the game. Possible incompatibilities may arise from UUID clashes as well.
I eventually plan on adding models for clothes, the weapons, and some instrument music from FFX and FFXIV.
Will also be translating the mod into Spanish, and Mandarin eventually. (Mandarin with DeepSeek)
Hope y'all enjoy.
If you haven't already, give Final Fantasy Samurai Aeons a try or don't I guess up to y'all.
Added a picture of the Aeons, hope I didn't mislead any off yall.
I will eventually change the models to what you would expect from Final Fantasy, but it won't happen anytime soon as I have a couple of things I gotta learn to do first, not to mention I'm taking a break for a while. I'll still make updates for the small stuff but big things like new models will have to wait. Enjoy!