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Selvias

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Ezarin

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16 comments

  1. Ezarin
    Ezarin
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    Al-f*#@ing-righty then. So as I've had to reply to 2 people already. I will make a post at the top so people who don't want to read through the comments can see.

    Considering it's been 3 people so far, that looks like a pattern. If my mod is causing instabilities in your game, give me actual f*#@ing details I can use to troubleshoot the problem, and for the love of all that is holy verify that's it's actually my f*#@ing mod causing the f*#@ing issues.

    Details I need.

    Level of your character, both Conjurer and Real level. (AKA all the level of all your classes put together. Rogue 3 + Barbarian 5 = Real 8)

    What actions specifically are causing issues?
    Is it the Use bonus action? Summoning weapons? Summoning Aeons? Etc.

    Why do I need these details you ask? Because I'm not a f*#@ing omniscient god.

    Sorry If I come accross as rude and crude, mostly just mad because I can't seem to replicate the bugs and issues people are requesting fixes for which isn't helped by a lack of details.

    When will I fix your the mod? When I get my details, and I can find some time.
  2. pjoblizz
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    -Bonus Action: Drain
    Buff targets: Attackers regain hp after dealing damage.


    Seems to not be working properly. Not sure if its supposed to be Target Ally or Target Enemy. Its currently Target Ally/Party but doesn't heal at all on attack.
    1. Ezarin
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      It's supposed to heal whoever you applied the buff to. So say your Heathen applies Drain to Karlach, Karlach attacks and DEALS damage, Karlach gets healed. The heal will only activate once per turn. Or at least that's how it's meant to work, could be I messed something up while packing it so I'll take a look at it tomorrow since I'm doing my own playthrough with a Yojimbo Samurai and Heathen.

      Edit: Alright played a little bit this morning and I can confirm it worked properly for me.
      To reiterate Drain is a buff Heathen applies to themselves or Allies. The buff activates when the affected entity DEALS damage and heals the damage dealer with the buff. Emphasis on dealing damage, it won't activate if you attack and miss. It will only activate once per turn.

      Karma works similarly as in Summoner applies a debuff to an enemy. Whenever the affected foe DEALS damage it takes radiant damage. It will only activate once per turn. I apologize for not making it clear how the skills worked. I will sticky the post for others who experience similar confusion.

      'I uuh got too close to Sin'
  3. ZangRavnos
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    First off, great mod! Enjoying it a ton you've done a killer job!

    I just wanna confirm if this is intended behavior or not, but NPC's seem to run about and freak out when Ifrit is summoned. They run around and shout at it. Kind of like what the game used to do to shapeshifted druids and animal summons in earlier patches of the game. It's not causing any problems, other than a minor annoyance when trying to trigger a scene or talk to someone in particular. I just work around it by summoning before and between major fights and dismissing it otherwise.

    I dunno if it helps but here's some specifics:

    Game on Patch 7 (have been avoiding Patch 8)
    Mod was downloaded before the last update
    Summoner lvl 6
    Summon: Ifrit
    Actions taken: Simply walk around with the summon out. Not using any other abilities.
    Impacts all NPC's, latest test was in goblin camp in Act 1 with various goblins and Minthara
    I have not tested with other subclasses yet

    Anyway, just want to see if this is normal or not, or if I overlooked something stupid obvious. I can go digging through my mods list to see if there's some sort of conflict. 
    1. Ezarin
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      It's not really intended behavior, I know exactly what's causing it thoe and it's nothing wrong on your end or with other mods. I should be able to fix it and upload the new patch this weekend. Thanks for providing details and I hope you enjoy your playthroughs mate.
  4.  Al-Bhed
    -Summon Godhand is bug 
     When I summon Godhand daggers, the game closes itself. 
     but other daggers is fine.
  5. BlackTeaGG
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    This mod cannot enter Honor Mode under Patch 8. Should it be updated if possible? I really like this mod.
    1. Ezarin
      Ezarin
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      Well mate I literally just made a new campaign in Honor Mode and went through the entire Nautilus Ship even skipping past Shadowheart for the first time ever. The mod worked just fine, your gonna to figure out which of your other mods is giving you trouble or specify what exactly in my mod is failing to work.
  6. I love the mod a lot and I've been having a lot of fun with you but whenever I try to summon the daggers for Al bhed my game crashes. I don't know if it's because of another mod I'm using or what
    1. Ezarin
      Ezarin
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      Hey there mate, just tried summoning the daggers myself 3 minutes ago and it worked just fine for me. So if I had to guess it's probably one of your other mods causing an incompatibility. The only thing I can think of that could even cause an incompatibility is if you had a mod that altered vanilla files, files related to summoning items, the daggers, or if the other mod used the exact same UUID which is improbable as f*#@, but not impossible. Your gonna have to figure out which mod is conflicting with mine if you want me take a look at it and figure out what the exact issue is and if I can fix it. 
  7. thewrecker100
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    omega intuition seems to not be working because my base AC is still 10 instead of 12 like the mod description says it should be altho its description in game does not mention increasing base AC. Also Tavern Brawler does not work with Use and it seems like it should since ring of flinging does but other wise I love the mod its very fun.
    1. Ezarin
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      The AC is Human error on my part. At first it was gonna be 12 AC but due to the stat bonuses from Godhand and Fahrenheit I changed my mind in the end so 10 AC is right for base. As for the Tavern Brawler... it probably doesn't work cuz I basically did a copy and paste of the throw action and shredded anything it didn't require to function with my custom potions and grenades or normal items. The throw action... to this day I get a shudder just thinking about that convoluted piece of s#*! err I meant code. Yup totally meant code. Anyway sorry mate but I'm probably not gonna go back and mess with Use so it interacts with Tavern Brawler. Honestly you don't need it to anyway considering how overpowered it is that you get to throw 3 times in 1 turn at minimum at level 5. BG3 items are scary... Anyhow glad to hear my mod has been a positive experience in general. Plus if you like it now wait till Alexander unlocks his aura at level 9.
  8. IronManIan777
    IronManIan777
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    I've been using your Samurai mod for a while now and I'll never go back. Yours is the ONLY one that gives the samurai class any love. I hope you shoot for the stars my man :)
    1. Ezarin
      Ezarin
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      Thanks, mate! It means a lot to have my efforts acknowledged. Hope you enjoy your playthroughs!
  9. Golddawg1
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    I think I am in love. I wanted to try to do something like this but I didn't have the skill. It was always something I ran into I couldn't figure out.

    PlayStation 2 - Final Fantasy X - The Models Resource

    I was going to try to do something close to this and import the models for Yuna's staffs, amazing job!
    1. Ezarin
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      Brotha! Thank you so much for sharing that page! I'm planning on eventually getting the staff model and even some of the Aeon Models to see if I can't import them and you just made my life so much easier. I hope you enjoy the mod mate!
    2. jhoulyiaane
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      https://sketchfab.com/DomineSama/collections/final-fantasy-game-free-dl-6d35706e4e064bd09df9c8adcdb41ad2
    3. Ezarin
      Ezarin
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      YEEESSS!! Bless you too!!