Mod articles
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Monster Slayer Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Monster Slayer Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
3rd - Protection from Evil and Good
5th - Zone of Truth
9th - Magic Circle
13th - Banishment
17th - Hold Monster
IMPLEMENTATION: Rules as Written. Zone of Truth and Magic Circle can be found in 5e Spells.
Slayer's Prey
Starting at 3rd level, you can focus your ire on one foe, increasing the harm you inflict on it. As a bonus action, you designate one creature you can see within 60 feet of you as the target of this fe... -
Horizon Walker Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Horizon Walker Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
3rd - Protection from Evil and Good
5th - Misty Step
9th - Haste
13th - Banishment
17th - Teleportation Circle
IMPLEMENTATION: Rules as Written. Teleportation Circle can be found in 5e Spells.
Detect Portal
At 3rd level, you gain the ability to magically sense the presence of a planar portal. As an action, you detect the distance and direction to the closest planar portal within 1 mile of you.
Once you use this feature, you can't use i... -
Dreadful Strikes
At 3rd level, you can augment your weapon strikes with mind-scarring magic, drawn from the gloomy hollows of the Feywild. When you hit a creature with a weapon, you can deal an extra 1d4 psychic damage to the target, which can take this extra damage only once per turn.
The extra damage increases to 1d6 when you reach 11th level in this class.
IMPLEMENTATION: Rules as Written
Fey Wanderer Magic
Also at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Fey Wanderer Spells table. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
3rd Charm Person
5th Misty Step
9th Dispel Magic
1... -
Primeval Guardian Implementation
Guardian Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Primeval Guardian Spells table. The spell counts as a ranger spell for you, and it doesn’t count against the number of ranger spells you know.
3rd Entangle
5th Enhance Ability
9th Conjure Animals
13th Giant Insect
17th Insect Plague
IMPLEMENTATION: Conjure Animals requires this mod. Giant Insect is replaced by Grasping Vine (there is only one insect in BG3 applicable for Giant Insect, and it is already covered in Conjure Animals). The rest is Rules as Written.
Guardian Soul
Starting at 3rd level, you gain the ability to temporarily grow and take on the appearance of a treelike person,... -
Mislead
Source: Player's Handbook
5th-level illusion
Casting Time: 1 action
Range: Self
Components: S
Duration: Concentration, up to 1 hour
You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell.
You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose.
You can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened... -
Zone of Truth and Magic Circle Implementation
Zone of Truth
Source Material
Notable Changes in the Spell Casting Requirements
None
Spell Effects in BG3
All targets make a Saving Throw upon entering and every time they start their turn in the zone, until they fail (RAW). A failure will heavily penalize the target on Deception Skill checks. I have no idea if penalizing an NPC's Deception skill will have any impact in BG3, and the combat log already tells you if affected entities fail or succeed on their Saving Throws, so I also included an Advantage on Insight Skill checks buff for the caster of the spell that is enabled while the caster is inside the zone. This is on theme with the RAW spell intent, and might actually make the spell useful in the game.
Magic Circle...