Zone of Truth
Source Material
Notable Changes in the Spell Casting Requirements
None
Spell Effects in BG3
All targets make a Saving Throw upon entering and every time they start their turn in the zone, until they fail (RAW). A failure will heavily penalize the target on Deception Skill checks. I have no idea if penalizing an NPC's Deception skill will have any impact in BG3, and the combat log already tells you if affected entities fail or succeed on their Saving Throws, so I also included an Advantage on Insight Skill checks buff for the caster of the spell that is enabled while the caster is inside the zone. This is on theme with the RAW spell intent, and might actually make the spell useful in the game.Magic Circle
Source Material
Larian started building this spell for BG3 then aborted. What is left in the game files is incomplete and doesn't do much, so I rebuilt the spell from scratch.
Notable Changes in the Spell Casting Requirements
Spell Effects in BG3
Cast the circle on the ground and get your allies inside it. While inside, they will be immune to Charm/Fear/Possession by the creature types the spell effects. Creature types affected by the spell will have Disadvantage attacking targets inside the circle. Creature types affected by the spell will be unable to penetrate the spell radius by walking through it (they will turn around when they hit the edge). If these creatures try to Teleport inside the circle (I have no idea if the AI will actually try to do this), they will make a Saving Throw - failing this will throw them back outside the circle like a Shove (this is a bit janky and a little funny, but until I figure out a better way, this is what it does).
NOTE: If you create the circle with one of the creature types the spell effects INSIDE it, they will not be thrown out of it. Bottom line, if one of the creatures somehow gets inside the circle (by succeeding their Saving Throw for instance) you will need to get them back out to reset the movement protection.
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