About this mod

Ready or Not to pact with the Devil? Introducing "The Grand Theater", a place of fun, dance, play, and travel. The owner of the Grand Theater, the Red Wizards of Thay, build an outpost outside of Baldur's Gate. The Grand Theater a place where nothing seems right. Find out the dark secret of the Grand Theater - But remember you need an invitation!

Requirements
Permissions and credits
Translations
  • Portuguese
Latest Update:
   

Release Video:



Enjoy DnD? Enjoy the mod? Support the Development!

Want to participate? Let's connect here Discord! Looking for PR or Animators!

Support my YouTube Channel for Update Videos & BG3 Builds!


Mod - Story & Lore:


"The Grand Theater - Sell your Lute to the Devil" is a custom modded campaign set nestled on the outskirts of Baldur's Gate, hidden from the prying eyes of the city, stands an imposing, yet strangely inviting structure: The Grand Theater. The flickering lights of lanterns and the alluring sound of music draw in travelers from far and wide, promising an experience of unparalleled entertainment. However, what lies beneath the polished veneer of extravagant performances and mesmerizing illusions is a darker, more sinister story.

The theater is owned and operated by a powerful faction known as the Red Wizards of Thay—arcane masters and manipulative schemers whose true intentions are often cloaked in secrecy. As they push their hidden agendas, they have crafted a show unlike any other: a once-in-a-lifetime opportunity for performers to showcase their talents... but at a cost.

The catch? NO SPOILERS!

In the halls of the Grand Theater, you’ll find that the show must go on—but the question remains: who will be the star of the final act, and what will they lose to secure their place under the spotlight?

This is a world where the Red Wizards hold the strings, and you’ll have to decide whether the cost of fame is worth the price of your soul.
Will you play your part, or will the Devil demand his due?

Installation: 

Use the BG3MM as the easiest way. Alternatively, you can install the mod manually by placing the .pak file in your mod folder -> [...]\Baldur's Gate 3\Mods\[...]

IMPORTANT: You have the best mod experience, if you finished the base game once. Reason: Larian assigned? flags or something similar? to NPCs, if you never encountered them in the base game, you would not see them in the mod either. Make sure to finish BG3 as a base game first! I tried to mitigate this as much as I can.

Version 1.1 Expectations:

Part of v1.1:
  • 25% of large Custom Campaign done
  • 4000+ new lines of dialog (not voiced)
  • 6 New quests kicked off (3 can be finished in v1.1)
  • Gygax Music Video
  • Custom Items: Netherene Staff of the Odesseirons, Ring of Gaxx, Harp of the Seven Havens, Deathsinger Lute
  • Outside Arrival + Entry Hall + Gambling Room + Entry to Tomb + Tomb + 66% of Outside surroundings (More Rooms will follow in subsequent versions)
  • New NPCs (8 new Red Wizards of Thay Models + A famous Lich)
  • Waypoint travel
  • More Cutscenes
  • Combat enabled: Several Combat Situations (Lvl10 - 12+ expected, depending on party size)
  • I recommend to install: https://www.nexusmods.com/baldursgate3/mods/945 This will give your better perspective, and you can look up seeing amazing skies and ceilings :)
Not part of v1.1+:
  • Main quest cannot be finished
  • No Voice Acting
  • No Lip-sync
Team:
  • Moe - Map, Dev, Story, Animation
  • Forget - 3D design
  • Juno - Item design
  • Artist & VA: Milo (Logo Artist), Veteran Joystick (Videographer), Nathaniel (VA)

!! PLEASE REPORT ANY BUGS YOU FIND HERE !!


Roadmap Expectations v1.x+:

v1.2:

  • Merchants, Merchants, Merchants
  • Tower of Experimentations, Underground Passage, Laboratory, Prison, Thirsty Dungeon
  • Dark Lore, Murder, Evil - No happy DND
  • New Items: Red Wizard Robes, Magical Instruments, Daggers, Shortswords
v1.3: 
  • Main Theater Stage w/ Major Event (Remember Lute and Devil!)
  • TBD

Bug fixes will be addressed in small updates. I will push pak files monthly (hopefully). Roadmap feedback? Find me on Discord!

Q&A:

Q: How many people worked on the mod? Can I participate?
A: We have a very small but mighty team, quality over quantity. If you want to participate, please reach out. Also, Larian/Sven reach out if you want to hire me! (joke!) Please contact me through our Discord.

Q: How do I install the mod?
A: Follow the .pak procedure of any other 3rd party mod installation. You have 2 options, copy it directly in the BG3 mod folder or use the BG3MM. You ALWAYS have to start a new game to run the mod like any other mod. You can NEVER install a mod mid game.

Q: Can the mod break my run?
A: We did extensive QA, but yes. No guarantee that something goes wrong, creates mod conflicts or is bugged, just like with any mod. Use of the mod is on your own risk :) (don't test it on your first honour run!).

Q: How can I find the theater?
A: You need to find the invitation. SPOILER: 
Spoiler:  
Show

Travel to Theater: I hid 3 lutes in the game (this will change in the future), just click on them and you can travel to the theater. A simple click! No play, no use, just click on them on the ground. You find them, see Image Spoilers:
  • 1.  A1: In the Nautiloid (if you can't wait) right were you start, left corner. CHECK YOUR MINIMAP!
  • 2. A2: Hidden cellar in Act2 under the Tax collector house.
  • 3. A3: In BG, backroom of the music instrument trader.

Travel to Base Game:
Find a travel lute in the right corner of the Theater behind a curtain. It transports you back to the nautiloid. I also have way points, I recommend only traveling through waypoints!

Best Lore Experience:
  • Travel in Act 3
Best Quick Experience:
  • Travel in Act 1 


Q: No voice acting?
A: Correct! The implementation effort is too high unfortunately. I will not use Neural Voices or other AI tooling for this.

Q: Consoles? Mac? PC?
A:  Consoles, unfortunately no. Mac and PC only.

Q: Mod dependencies?
A: Not that I am aware of, but mod conflicts can always appear as with any other mod set up.

Q: BG3 Multiplayer?
A: Yes, just cross install the mod as any other mod. Mod Parity!

Bugs & Feedback:
  • Minimap is broken. This is a toolkit issue likley, once I found a solution, ill push a hotfix
  • Quest log order may be bugged, especially the main quest 
  • Known Bug with Eric Dragonspeer (Gygax band), appears 100% on minimap, but may not appear for every player. I think it has to do with if you ever finished the game. I will fully recreate the scene in v1.1 and try to fix it.
  • Some Character Portraits are not generated (either don't exist, or are defaults)
  • Camera angles are a bit bugged sometimes, this will be fixed over time
  • Dark Urge may cause problems having NPCs disappear 
  • NPCs do not return to their original positions if you lure them somewhere (requires coding fix on my side)

  • If you find them please report them here in Nexus or through the main thread in Discord
  • Let me know what you think - I love feedback!
  • IMPORTANT: You have the best mod experience, if you finished the base game once. Reason: Larian assigned ?flags or something similar? to NPCs, if you never encountered them in the base game, you will not see them in the mod either. Make sure to finish BG3 as a base game first! I tried to mitigate this as much as I can.


THANK-YOUs & SHOUT-OUTs & OTHER STUFF:


--- 1200 modding hours later ---

HUGE Thanks to the Moonglasses dev team: Mirandnyan, Frizi, Meowcat - Yall made my dream of building a DND campaign real

Shout-outs to the great modding community and DND lovers that answered 1000 of my uneducated questions. Thanks for the patience and ongoing support!

Big Thanks also to Veteran Joystick of being a super Youtube promoter of everything BG3 & Modding!

Thank you GYGAX for delivering the most influential DND HardRock/Metal every! 

Thank you Larian for creating the game of this Decade!

Other Recommended Mods (Not a requirement to install for this mod):
Forsaken - Custom Campaign
The Bloodletter - A Custom Companion Mod