
Core Rule - Dropping in the combat turns Costs Action Point
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11 comments
Then we could determine the distance between the two allies.If the distance is too far,the transfer could be refused.Or,if the movement range allows,the character could move to transfer the item?
I think we can try to modify it.
Do you guys have any good ideas?Let's discuss!
Please refer to the log...
May be next updating...
I'm just commenting because I was looking for a mod that impliments this and thought this might be it, but it doesn't sound like this mod lets you do even one drop for free.
Actually, I'm really stuck on this issue. And for some reasons, I don't want to make it too complicated.
In a way, I see "Drop something" as an action that should at least cost some resource. Maybe our understanding of "Drop" is different. If I have time, I'll create an "action resource" to solve the item placement problem in battles.
But right now, you can't freely place items in battles since "Drop" is still linked to throwing and other basic things. Given the current limitations, a simple solution isn't possible yet.
It's frustrating that I haven't been able to simply prevent characters from passing or dropping items in combat. I hope someone can help implement this.