This page was last updated on 08 January 2024, 6:37PM
Changelogs
Version 2.0
Updated for patch 5.
Version 1.6
Possible fix for crashes that some people are having. Added the second part back.
Version 1.5.2
Fixed Anutie Ethel.
Version 1.5
Removed second part of the mod for the time being.
Version 1.4.1
Small changes. Changed the .pak name.
Version 1.4
Improved the AI, added all the enemies. Added Immersive AI compatible version. (Doesn't include all my edits.)
Version 1.3.2
Further improvements to AI.
Version 1.3.1
Increased compatibility for possible future mods.
Version 1.3
Reduced the chance of enemies leave threatened condition and therefore they will avoid getting hit by an attack of opportunity. (Might differ based on the enemy type.) Increased smartness of all enemy types.
Version 1.2.1
Increased prioritising of not smart enemies (Goblins, gnolls, beasts, spiders, animals etc.) against shielded characters. This will help with tanking against these type of enemies. Smart humanoids are still going to not prioritise shielders if they can and if it benefits them.
Version 1.2
Hugely improved the AI. Do not use the older versions,, with 1.2 there is a HUGE difference.
Version 1.1.1
Fixed the increased long rest ration requirement for tactician difficulty