Improves the AI of the enemies. Makes them much smarter
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Changelogs
Version 2.0
Updated for patch 5.
Version 1.6
Possible fix for crashes that some people are having. Added the second part back.
Version 1.5.2
Fixed Anutie Ethel.
Version 1.5
Removed second part of the mod for the time being.
Version 1.4.1
Small changes. Changed the .pak name.
Version 1.4
Improved the AI, added all the enemies. Added Immersive AI compatible version. (Doesn't include all my edits.)
Version 1.3.2
Further improvements to AI.
Version 1.3.1
Increased compatibility for possible future mods.
Version 1.3
Reduced the chance of enemies leave threatened condition and therefore they will avoid getting hit by an attack of opportunity. (Might differ based on the enemy type.) Increased smartness of all enemy types.
Version 1.2.1
Increased prioritising of not smart enemies (Goblins, gnolls, beasts, spiders, animals etc.) against shielded characters. This will help with tanking against these type of enemies. Smart humanoids are still going to not prioritise shielders if they can and if it benefits them.
Version 1.2
Hugely improved the AI. Do not use the older versions,, with 1.2 there is a HUGE difference.
Version 1.1.1
Fixed the increased long rest ration requirement for tactician difficulty
Version 1.1
Slight changes
Version 1.0
Main Version
Donations
No donations accepted
This mod does two things. First part is editing general AI as well as editing AI of the enemy types (Goblins, Gnolls, Beasts etc.) one by one. It is proven to work. Second part is not proven to work but according to my tests it has a positive effect.
First Part:
What this mod does?
Makes every enemy smarter but there is still a difference. For example most humanoids are a bit smarter than goblins and much smarter than beasts, animals etc.
Enemies will try to avoid attacks of oppotunities more frequently.
Some enemies will focus finishing low health characters much more frequently.
Enemies will focus hitting barrels if it benefits them more.
Smart enemies now will be much more focused to throw you off cliffs. If it means death they will even be more focused to throw you, be careful not to stand close to cliffs.
Most enemies will focus characters rather than their summons.
Enemies will target downed players if they don't have a better target. (A character with low hp that can die with a hit.)
Some enemies will hide behind walls for cover after they shoot
They will heal each other with potions. (If they have it)
A lot more edits based on the enemy.
Second Part:
In theory, this part increases the abilities ai can use. Based on my tests enemies used more spells against me such as more frequently greasing the ground or using special arrows etc... This part is similar to Tactician X easy or hard plus QOL features but this part has different edits and doesn't edit Stats or anything. (So you can use it along with difficulty mods like Tactician Plus.)
I need more feedback about the this part. Use on Tactician difficulty for the best results. First part is proven to work.