This page was last updated on 29 April 2025, 5:20AM
Changelogs
Version 2.2.0.0
Magic Appetite was set up a wee bit janky, added safeguards around that, a second layer of removal, a StackId etc. so that it's removed appropriately and does not stack.
Version 2.1.2.0
Made the "A Magical Appetite" status visible instead of the passive, for visual clarity of the mechanic. It's a temporary thing and not something from progressions or gear, so having just the passive displayed made it not so obvious to users.
Version 2.1.1.0
Added removal conditions to old unused entries for automatic cleanup. For further see the pinned comment.
Version 2.1
Added 2 new version, one with a custom aura functioning like the sussur flower's aura, "Magic Devourer", and another with both the new aura and Magic Allergy for ultimate chaos.
Also made every bomb status apply Magic Appetite for better support if the mod is added mid-playthrough.
Version 2.0
No longer requires Script Extender. My awful coding skills and the issues that can stem from it are avoided by a much more streamlined approach, an approach that should have occurred to be me when I was making the mod, but this was just a lua experiment for learning really lmao.
For a seamless updating experience I recommend running Mod Uninstaller on this mod prior to updating form 1.2 to 2.0.
Version 1.2
Removed a piece of harmless code that didn't belong and spat a benign error.
Version 1.1
Fixed bugs:
Magic Allergy wasn't being removed properly.
And all the other bugs I made then fixed while trying to fix the bug.
Full compatibility tested and patched for Enweaved Feat by Yoesph.
Make sure to get version 3.8 of Goon's Passive Library for Combat Extender.
Any leftover Magic Allergy statuses from 1.0 should be removed with 1.1. Let me know if there's complications.