this might sound like a dumb question but I honestly cant figure it out, how does one force my fellow party mermbers to get up? after sitting down and resting
bg3se::esv::lua::OsirisCallbackManager::RunHandler(): Osiris event handler failed: [string "apcs_RestSystem/Shared/Helpers/Object.lua"]:236: attempt to index a nil value (field 'Transform') stack traceback: apcs_RestSystem/Shared/Helpers/Object.lua:236: in method 'GetNearbySitItems' apcs_RestSystem/Shared/Rest.lua:256: in function <apcs_RestSystem/Shared/Rest.lua:254>
For people which will use Regeneration - MOD IS BUGGED. Fix is located here. Needed using BG3 Modders Multitool.
Better wait when idealist make his own module to regenerate spell slots
Can you create a submod or an addon that allows meditation to restore spell slots? Or perhaps create a four-step process, such as "Full Meditation". Even better, include the four steps and the campfire for restoring spell slots.
I am currently working on the second module "Food".
It will be more immersive than using "magic" restoration spells slots after a simple waitings couple of turns.
Also would be nice if this was compatible with Sit on the ground as it has it's own sitting passive and a spawnable campfire to boot :) perhaps resources for building campfires could also be added. Or would I be better off asking the creator of that mod to make theirs compatible with yours?
I tested my mod with the "Regeneration" mod. I didn't find any conflicts. With my mod, you can also make a campfire: "Using wooden boards and "Flint and steel", you can make your own campfire." If you use it in combination with the "Sit on the Ground" mod - most likely, you will receive only additional passives.
You will need your own campfire to cook food in the "Food" module I am working on :) I just checked my mod with the "Regeneration" mod enabled. I don't get any errors.
Did you disable the Regeneration mod in the game first, and then in the launcher? My mod doesn't affect the spells in any way, it just executes the "ResetCooldowns" function.
Can you create a submod or an addon that allows meditation to restore spell slots? Or perhaps create a four-step process, such as "Full Meditation". Even better, include the four steps and the campfire for restoring spell slots. The logic of the mod and its implementation are amazing.
The reason why I asked for the ability to restore spell slots is because of my Shadowheart+Geil character. This character has a deep magic rebalance, which is quite expensive. I was looking for a short rest cheat that would allow me to restore my spell slots. It was difficult for me to spam long rests, and I didn't have enough food for camping.
I am currently working on the second module "Food". For now, try to use it in conjunction with the "Regeneration" mod - with this mod, you can make spell slots recovery settings.
17 comments
Nevermind Just figured it out,
I tried switching it off and removing it, however, ERROR 302 prevents me from loading my save after removing the mod.
So I'm forced to play without some vendors (this only happens with specific vendors, like the one in Emerald grove or Fytz, for example).
WHAT CAN I DO?
bg3se::esv::lua::OsirisCallbackManager::RunHandler(): Osiris event handler failed: [string "apcs_RestSystem/Shared/Helpers/Object.lua"]:236: attempt to index a nil value (field 'Transform')
stack traceback:
apcs_RestSystem/Shared/Helpers/Object.lua:236: in method 'GetNearbySitItems'
apcs_RestSystem/Shared/Rest.lua:256: in function <apcs_RestSystem/Shared/Rest.lua:254>
Currently there is 0 downsides to spending all of your spell slots after every little encounter and just long resting.
The possibility of getting ambushed would be so good.
Better wait when idealist make his own module to regenerate spell slots
Also would be nice if this was compatible with Sit on the ground as it has it's own sitting passive and a spawnable campfire to boot :) perhaps resources for building campfires could also be added. Or would I be better off asking the creator of that mod to make theirs compatible with yours?
I didn't see that I was receiving any passives at all when using sit on the ground. But I think I'll use yours.
Honestly I'm not sure what was going on with Regeneration. It kept giving me an error every few seconds.
I just checked my mod with the "Regeneration" mod enabled. I don't get any errors.
EDIT
I made a new save as I hadn't gotten very far anyway and the error is gone so must have been some improper uninstall of a mod that I did.