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aPCset

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idealist

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17 comments

  1. Emophaze
    Emophaze
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    this might sound like a dumb question but I honestly cant figure it out, how does one force my fellow party mermbers to get up? after sitting down and resting

    Nevermind Just figured it out,
  2. JesusGauri
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    I've been noticing that some vendors don't work at all, they have no gold or items apart from the ones this mod adds to their inventory..

    I tried switching it off and removing it, however, ERROR 302 prevents me from loading my save after removing the mod.

    So I'm forced to play without some vendors (this only happens with specific vendors, like the one in Emerald grove or Fytz, for example).

    WHAT CAN I DO?
  3. Wikt0r1us
    Wikt0r1us
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    SE error:

    bg3se::esv::lua::OsirisCallbackManager::RunHandler(): Osiris event handler failed: [string "apcs_RestSystem/Shared/Helpers/Object.lua"]:236: attempt to index a nil value (field 'Transform')
    stack traceback:
            apcs_RestSystem/Shared/Helpers/Object.lua:236: in method 'GetNearbySitItems'
            apcs_RestSystem/Shared/Rest.lua:256: in function <apcs_RestSystem/Shared/Rest.lua:254>
  4. Edelskov
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    If you're interested in expanding the rest system, the addition of random encounters would be phenomenal.

    Currently there is 0 downsides to spending all of your spell slots after every little encounter and just long resting.

    The possibility of getting ambushed would be so good.
  5. theernestrain
    theernestrain
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    Would you use this mod with "Exhaustion" by Mithras666?
  6. Meroshiro
    Meroshiro
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    For people which will use Regeneration - MOD IS BUGGED. Fix is located here. Needed using BG3 Modders Multitool.

    Better wait when idealist make his own module to regenerate spell slots 
    Can you create a submod or an addon that allows meditation to restore spell slots? Or perhaps create a four-step process, such as "Full Meditation". Even better, include the four steps and the campfire for restoring spell slots.

    I am currently working on the second module  "Food".
    It will be more immersive than using "magic" restoration spells slots after a simple waitings couple of turns.
    1. theernestrain
      theernestrain
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      The Regeneration Mod was updated by creator using the DDanDev fix already as of November 11 as far as I know.
  7. Wikt0r1us
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    Does this conflict with Regeneration?

    Also would be nice if this was compatible with Sit on the ground as it has it's own sitting passive and a spawnable campfire to boot :) perhaps resources for building campfires could also be added. Or would I be better off asking the creator of that mod to make theirs compatible with yours?
    1. idealist
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      I tested my mod with the "Regeneration" mod. I didn't find any conflicts. With my mod, you can also make a campfire: "Using wooden boards and "Flint and steel", you can make your own campfire." If you use it in combination with the "Sit on the Ground" mod - most likely, you will receive only additional passives.
    2. Wikt0r1us
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      Ah I didn't read that you can use materials :D

      I didn't see that I was receiving any passives at all when using sit on the ground. But I think I'll use yours.

      Honestly I'm not sure what was going on with Regeneration. It kept giving me an error every few seconds.
    3. idealist
      idealist
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      You will need your own campfire to cook food in the "Food" module I am working on :) 
      I just checked my mod with the "Regeneration" mod enabled.  I don't get any errors.
    4. Wikt0r1us
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      Did you try playing for a bit and casting spells? I must have added something that's interfering with it but I don't know what :(
    5. idealist
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      Did you disable the Regeneration mod in the game first, and then in the launcher? My mod doesn't affect the spells in any way, it just executes the "ResetCooldowns" function.
    6. Wikt0r1us
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      Yeah it's not likely yours it's either something else or I've set up Regeneration incorrectly somehow. I'll have to experiment a bit.

      EDIT
      I made a new save as I hadn't gotten very far anyway and the error is gone so must have been some improper uninstall of a mod that I did.
  8. Meroshiro
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    Can you create a submod or an addon that allows meditation to restore spell slots? Or perhaps create a four-step process, such as "Full Meditation". Even better, include the four steps and the campfire for restoring spell slots. The logic of the mod and its implementation are amazing.
    1. Meroshiro
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      The reason why I asked for the ability to restore spell slots is because of my Shadowheart+Geil character. This character has a deep magic rebalance, which is quite expensive. I was looking for a short rest cheat that would allow me to restore my spell slots. It was difficult for me to spam long rests, and I didn't have enough food for camping.
    2. idealist
      idealist
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      I am currently working on the second module  "Food".  For now, try to use it in conjunction with the "Regeneration" mod - with this mod, you can make spell slots recovery settings.