Bracing Band : After shoving an enemy, the wearer gains a +1 to their Armour Class
for 10 turns (until their next turn).
Djinni Ring : (Recharge:
Once per Combat)
(Short rest).
Explorer's Ring : Nature +1, Survival +1,
Investigation +1.
Family Ring :
Saving Throws +1 (Death Saving Throws +2).
Firzu's Ring of Trading : Deception
+3 (+1).
Mage's Friend : Arcana +1, Religion +1,
History +1.
Poisoner's Ring Fixed description : 3 targets instead of 1.
Ring of Absolute Force :
If the wielder is a True Soul or bears the Absolute's Brand, they deal
1 additional Thunder damage with Thunder damage spells and attacks.
(this was bugged and worked with no brand conditions anyway)Ring of Elemental Infusion : When you deal
Acid,
Cold,
Fire,
Lightning or
Thunder damage using a Spell or a Cantrip, that element infuses your weapon.
For next 2 turns (Until the end of your next turn), you deal an additional 1d4 damage of that element on your
(first) successful weapon attack
s.
Ring of Geniality : Persuasion
+2 (+1), Deception
+2 (+1).
Ring of Jumping :
Superior (Enhance) Leap : Triple
all allies in 9m radius (your) jumping distance (Recharge:
Once per Combat)
(Short rest).
Ring of Mental Inhibition : When a foe fails a Saving throw against one of your spells or actions, they gain Mental Fatigue for
3 (2) turns.
Seemingly Gleaming Ring :
Charisma +1 (up to 22),
Wisdom - 1 (Charisma Saving throws +1, Wisdom Saving throws -1).
Shadow Blade Ring : Shadowblade
(concentration) (Recharge:
Long Rest)
(Short rest).
Shadow-Cloaked Ring : The wearer's
(weapon and unarmed) attacks deal an additional 1d4 damage against Lightly or Heavily Obscured creatures, and creatures made of shadow.
Snowburst Ring : Copy paste of "Unofficial Bug Fixer" :
Can now create ice multiple times per attack, once per enemy hit with each attack.
Spurred Band : During combat, when the wearer starts their turn with
75% (50%) Hit Points or less, they gain Momentum for 1 turn.
Sunwalker's Gift : The wearer can see in the dark up to
24m (12).Ring of Arcane Synergy : When you
use (deal damage with) a Cantrip, you gain Arcane Synergy for 2 turns.
Ring of Free Action :
Once per long rest, after your Attack Roll misses, gain Action point to make an additional attack.
You ignore the effects of Difficult Terrain, and cannot be Paralysed or Restrained.
(since all this ring does is give you "Freedom of Movement" that every camp caster can give you anyway, the effect is completely reworked)Ring of Mind-Shielding : You have
immunity to (Advantage on Saving throws against) Charmed.
Ring of Poison Resistance : Resistance to Poison damage
and immunity to Poisoned.
(not included in tooltip)Ring of Truthfulness : You gain an Advantage on Insight checks,
Disadvantage on Deception checks,
+5 Insight,
-5 Deception.
True Love's Caress and
True Love's Embrace : Gentle Warding Bond : Each time the warded creature takes damage, the spellcaster takes
half (the same) amount of damage.
Killer's Sweetheart : When you kill a creature
(an enemy), your next
(weapon) Attack roll will be a Critical Hit.
(now coded exactly as the tooltip says)Ring of Evasion Fixed icon : now icon is shown in reactions.
Ring of Feywild Sparks Fixed tooltip : "You gain a +1 bonus to Spell Save DC" is now shown in tooltip.
Ring of Self Immolation and
Ring of Twilight : i will upload Heat/Obscurity rework seperately along with all set items.