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Changelogs
Version 2.1.0.13
Ported to the toolkit
Fixed side-eye issue with halfelf/halforc head
Re-rendered icons
Version 2.0.4
new name due to repeated confusion
mod is now ONE MAIN FILE, plus other optional patches to use in addition
new patches for: TRIBES half-orc framework and one which gives tiefling fangs to the normie heads
fixed broken BT4 animations
fixed some topology issues on the chin
Version 2.0.3
Ported the Half-orc head to Half-elf intended for use with Soriyumi's Orc Half-elf Subrace
Version 2.0.2
fixes conflict with some passives icons in game
small mesh fixes to back of head area for BT4 versions
Version 2.0.1c
Added version with (only) Eyes of the Beholder support
Version 2.0.1b
Added version with Unique Tav/Eyes of the Beholder support. Needs Both.
Version 2.0.1
Fixed icons so they also work with DirectX11 (previouisly on worked with Vulkan for some reason)
Version 2.0.0
added CC icons to all heads!
animation + beard improvements
Version 1.0.9
Added BT4 Tiefling, added second Gith head with githy ears (they have a seam though)
Improved piercing placements for most heads
Fixed Ambient Occlusion issue with Tiefling head texture
Version 1.0.8
added Half-orc.
Version 1.0.7
added Githyanki.
now with working head VFX.
2 versions of mod: standard and one with compatibility for Kartoffels' Unique Tav
Version 1.0.6
added Body Type 4 versions of Humans and Elves/Drow. Minor beard fixes.
Version 1.0.5b
strong half-elf should have his head again
Version 1.0.5
fixed issue with Half-elf texture being too dark in game. Added Body Type 4 variant of Half-elf. Minor animation fixes. Changed name to Head 2 because that's what it is in CC.
added Body Type 2 Human. Small improvement to Elf ear seam.
Version 1.0.2
quick fix for neck seams with both E and HE heads. also I know v1.0.1 is skipped xd
Version 1.0
Initial upload
Donations
No donations accepted
Update 2025.04.29
Toolkit port. Fixed side-eye problem on halfelf/halforc head. Updated icons.
⫸ About:
A resculpt based on the Half-elf Head 2 to try to make it look like another character of mine. This was a personal project and my first time modding anything in BG3, so after much trial and error* getting it to work I figure I may as well share, maybe someone else likes it too. The more CC options the merrier, I'd say.
Standalone new head available to Body Type 2 (standard masc):
Download the MAIN file and any additional patches should you require any.
Unzip the downloaded file(/s) and place them into your game's Mods folder: ..\AppData\Local\Larian Studios\Baldur's Gate 3\Mods
Use BG3 Mod Manager and move mod from Inactive over to Active Mods. Save load order and then Export to game.
In CC you should now see a new head icon for the above races named: [J] Reza
To update mod just overwrite the .pak in your Mods folder.
⫸ Notes / Issues:
Regarding head VFX: The head VFX (speak with dead, etc) for head mods DO NOT merge, so there will be compatibility issues. Priority in mods folder for this is random. Luckily, Padme has been working on/released a community patch. If you install this you should be able to have all the VFX-ready head mods installed without these conflicts.
Thanks to:
Padme4000 for the wonderful tutorials and resources