This page was last updated on 27 April 2025, 7:44PM
Changelogs
Version 1.3.0.0
Modified descriptions on hitpoints boosts for "special health characters" (bosses who don't get the full health bonus for balance reasons) to make them less cumbersome and more to the point.
Polymorphed characters now more reliably receive boosts when coming out of polymorph. Characters who are knocked down in some way when they lose polymorph will still not receive boosts until they get back up.
Version 1.2.0.0
Fixed a core issue introduced in Patch 8, which caused the toggleable passive you see in your hotbar to become unsynced from your character's NetID after loading a save. This caused the bug where you could not activate the passive, and by extension, could not access the spells to edit this mod's settings.
Fixed the issue where doppelgangers would not receive buffs. The reason this happened is because of another bug fix for polymorphed characters not having full health once they lost the polymorph. The issue impacted doppelgangers as an unintended side effect. Said bug fix now accounts for doppelgangers.
Fixed an issue where Hag doubles would have full hitpoints instead of copying the Hag's health. To make the above fix work better with Tactician Enhanced, the screen will now go black for a few seconds after the Hag creates her doubles, and the "Hag's Trickery" status is now invisible.