About this mod
Adds a collection of 8 necromancy feats inspired by the Lich, that most romantic of undead. Suitable for all classes.
- Requirements
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Translations
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Not quite ready to perform that laborious, expensive, and costly ritual to secure your place among some of the mightiest undead? Well, with this mod, you can skip the ritual to assume various characteristics of the lich. All feats allow you to pick +1 mental ASI in addition to their other benefits, but some are well-suited to builds and classes outside of necromancy and spellcasters.

Chilled to the Bone.
You spike the bone-hurting juice. When you cast Bone Chill, add your Intelligence modifier to the damage it deals on a hit, and you can push the creature up to 15 feet away from you.
Death Rush.
Death's wicked gleam trails your fiercest strikes. Your weapon skills and Battle Master manoeuvres deal an additional 1d4 Necrotic damage, which increases in die size whenever your Proficiency Bonus increases. You learn one manoeuvre from the Battle Master subclass and gain a Superiority Die to fuel it. You regain expended Superiority Dice after a Short or Long Rest.
Decaying Touch.
Your touch inflicts the pall of the grave. Your unarmed melee attacks deal an additional 1d4 Necrotic damage, and affected creatures must succeed on a Constitution Saving Throw or have their Strength score reduced by 1.
Legion of Bone.
Your soul is an indomitable ossuary. If a non-summon character dies within 30 feet of you in combat, a skeleton will rise where they fell. This ability can be activated or deactivated at will, and can trigger three times per Long Rest. At level 5, you reanimate Skeletal Marksmen; at level 9, Fallen Rangers.
Lord Beyond the Grave.
Undead flock to your side, whether they like it or not.You gain the Control Undead ability, which you can use once per Long Rest. When a friendly summoned undead first comes within 30 feet of you, their Strength, Dexterity, and Constitution scores are increased by 4.
Negative Energy Mastery.
You manipulate negative energy with a nuance rare even to other necromancers. You ignore Resistance to Necrotic damage, and whenever you take Necrotic damage, your attacker suffers the same damage.
Undeath's Despot.
You rule with an iron fist, and all undeath is your demesne. You gain the Castigate Undead and Dreadful Glare abilities, which you can use once per Long Rest and once per Short Rest, respectively. Successfully Turning an undead also inflicts the Castigated condition for 2 turns.
Castigate Undead (Once per Long Rest) - Strike fear into up to 5 undead within range, Turning all that fail a Wisdom Saving Throw for 3 turns.
Castigated - Castigated entities have Disadvantage on mental Saving Throws, and attack rolls against them have Advantage.
Dreadful Glare (Once per Short Rest) - Affix a target with your baleful gaze to Frighten it for 3 turns.
Unnatural History.
Your copy of Valkrana's Unnatural History: Observations on Undead, has more bookmarks than it has pages; it's signed, too. You possess wide knowledge of multifarious undead. You have Advantage on attacking undead creatures against which you haven't yet landed an attack. Every application of the Bone Chill condition will renew your Advantage. Additionally, when an undead creature fails a Saving Throw against you, it is Bone Chilled for 2 turns.
More mods!
Valkrana's Spellbook — 13 new signature necromancy spells, plus more undead options.
Valkrana's Skeleton Crew — Get your very own random skeletal pal at the start of combat.
Valkrana's Limited Edition Bone — Fantastic necromancer item! Highly-reviewed by those inured to undeath!
Valkrana's Skeleton Emporium — Over 50 new Animate Dead creatures.
Valkrana's Skeletal Challenge — Difficulty mod that adds random undead enemies.
Valkrana's Undead Encounters — Adds undead map encounters across all acts.
Command Undead — School of Necromancy subclass capstone.
Control Undead Complete — Full implementation of the Oathbreaker ability.
Valkrana Companion NPC — [BG2] Add Valkrana to your Baldur's Gate 2 party!
Notes and Stuff
While I did avoid going too overboard, this is far and above the least balanced of my necromancy mods. Still don't intend to make players full-blown liches: the choices there are to either make them overwhelmingly weak or overwhelmingly imba. On that note, some of these were inspired by Pathfinder: Wrath of the Righteous's Lich Mythic Path. If you want satisfying lich progression or a great game that plays more like a traditional yet modernized CRPG rather than DOS3, look into WotR. Pillars of Eternity is an incredible CRPG, too.
Passives in the event that you want to add any individually (don't ask for help removing these, though):
Osi.AddPassive(GetHostCharacter(),"Sailor_DeathRush"); Osi.AddPassive(GetHostCharacter(),"Sailor_DecayingTouch"); Osi.AddPassive(GetHostCharacter(),"Sailor_LegionsofBone"); Osi.AddPassive(GetHostCharacter(),"Sailor_LordBeyondtheGrave"); Osi.AddPassive(GetHostCharacter(),"Sailor_LordBeyondtheGrave_CU"); Osi.AddPassive(GetHostCharacter(),"Sailor_NegativeEnergyMastery"); Osi.AddPassive(GetHostCharacter(),"Sailor_UndeathsDespot"); Osi.AddPassive(GetHostCharacter(),"Sailor_UndeathsDespot_CU"); Osi.AddPassive(GetHostCharacter(),"Sailor_UnnaturalHistory"); Osi.AddPassive(GetHostCharacter(),"Sailor_UnnaturalHistory_2");