Not sure if this has been brought up before, but I noticed that the Jinx's Hand Crossbow weapon is marked as both "Light" and "Two-Handed," which seems like an oversight as they directly contradict each other ("Light" meaning you can dual wield them, "Two-Handed" obviously meaning you can't) and seems to defeat the purpose of it being a hand crossbow as it being Two-Handed takes priority. Whether this is an oversight or intended for balancing purposes, I'd really like if you could actually dual wield them, and maybe lower the damage a bit to compensate or something. Other than that I absolutely love this mod, keep up the great work <3
it was mostly as "it's light, but you hold it with both hands" , but yeah, i can see it now
i can make another one in the bag that allows dual wielding (but iirc the secondary shot if main & off hand attack are enable) shows a normal arrow/bolt and not the custom one for some reason
yeah sure; just gonna take a while; currently reworking a subclass ("3 spells" left to tweak and some testing for more tags; if all things goes well, should be done during the weekend.. or monday
Hello, just wanted to point out that that for BT3, the Erinyes armour has clipping of the underlayer that makes the chest armour look like it has cracks. A bit unfortunate since I've been looking for a good armour for BT3 for a long time.
Hello!! For some reason your mod activates honor mode legendary actions in other game modes... I can't say why, but I was racking my brain to figure out why a game in exploration had legendary actions... so I started deactivating the mods one by one, and this mod is activating the reactions. Do you think you can fix this? I found the mod very good and would like to keep using it. I'm using it in a save with my girlfriend and she's suffering with the legendary actions :c
since it's made with the toolkit; & some of the spells animations/visuals that i used uses some that are from honor folder (and you need to make it a dependency to see them in the toolkit); i'm gonna assume it's because of that that honor things happens in other difficulty ; so "Toolkit bug" (at least that's how i see it); but yeah. very not intended to happen.
Rox's seems to work already (minus the glow; which is something from astralities; for other race than dragonborn & tieflings) ; as for Astralities' glow eyes, they said to ask them (which i did) so i won't/can't do anything for now
Could you clarify whether you mean that the glow effect requires permission from the Astralities mod author, or if the compatibility work needs to be implemented by them? My English isn't very strong, so I want to confirm my understanding.
" If you would like for your race or head mod to be supported, please reach out to me and I'll add support on my end. Please don't manually add support on your end without speaking to me first, as that can easily lead to compatibility issues and chaos. Thank you! "
-if the compatibility work needs to be implemented by them?- seems like it / yes
Hello! I absolutely adore this mod! You've done such an incredible job with making it feel powerful but not insanely op which is a really nice feeling lol! Just wanted to share my appreciation for a really fun and interactive mod! :)
they might become a bit more powerful though ; i didn't had the time to try them all with normal leveling (I used trial of tav , leveled up faster.. so when i'll test them properly, there's probably gonna have some changes; or visual updates; but i'm glad you're enjoying them so far :D
Ooouu I'm really excited and looking forward to the changes and updates!! Honestly as long as it's fun to play the more powerful the better lol! :D (also side note, but the wings you use in the mod are some of the best I've come across! They're not too big and they also have natural movements/animations during dialogue ((like they move a little)) which is a nice touch! I think it's the golden hollyphant wings that unfortunately are missing parts of the wings, but other than that they're all amazing! :))
they're mostly in-game model/textures; i tried to change the color of some with what's given in the toolkit, but bright/pale/vibrant aren't great; at least the red ones/erinyes was ok!
not atm; i had a few others in mind too; but playing the default story (used trial of tav to level up; which is faster than normal game) made me realize that some of them are a bit bland (felt ok on paper, but playing is.. boring; bit less than champion fighter, so.. i need to tweak them all)
344 comments
i can make another one in the bag that allows dual wielding (but iirc the secondary shot if main & off hand attack are enable) shows a normal arrow/bolt and not the custom one for some reason
thanks so much ^^
- Rox's Shimmering Eyes
"
If you would like for your race or head mod to be supported, please reach out to me and I'll add support on my end.
Please don't manually add support on your end without speaking to me first, as that can easily lead to
compatibility issues and chaos. Thank you!
"
-if the compatibility work needs to be implemented by them?-
seems like it / yes
(also side note, but the wings you use in the mod are some of the best I've come across! They're not too big and they also have natural movements/animations during dialogue ((like they move a little)) which is a nice touch! I think it's the golden hollyphant wings that unfortunately are missing parts of the wings, but other than that they're all amazing! :))