I know this isn't the scope of this mod but you are quite proficient in all things so I figured I'd ask here. As you may or may not know, 9th level spell slot resources don't show up on the hotbar. I looked over things quickly but can't really figure out a reason why since it seems all resources exist for it to show up same as 1st through 8th. Wondering if that is something you might be able to take a crack at? Or point me in the right direction and I can try and take a better look, either/or.
I cannot say, what this mod does to make Reactions visible already applies here in vanilla, no spell slot action resources in Expansion from a decent glance. I'm not on Patch #8 yet so I'll keep it in mind, but it could be a UI limitation? Try removing this mod even, to see if it shows up. <node id="ActionResourceDefinition"> <attribute id="Description" type="TranslatedString" handle="h6ba89950gb4e2g4363ga6eagd245088261ad" version="3" /> <attribute id="DisplayName" type="TranslatedString" handle="h4e0bbc17g498dg4eebgbd9fg439e25625039" version="2" /> <attribute id="IsSpellResource" type="bool" value="True" /> <attribute id="MaxLevel" type="uint32" value="9" /> <attribute id="Name" type="FixedString" value="SpellSlot" /> <attribute id="ReplenishType" type="FixedString" value="Rest" /> <attribute id="ShowOnActionResourcePanel" type="bool" value="True" /> <attribute id="UUID" type="guid" value="d136c5d9-0ff0-43da-acce-a74a07f8d6bf" /> <attribute id="UpdatesSpellPowerLevel" type="bool" value="True" /> </node>
I thought it was a UI limitation at first too but that doesn't seem to be the case. And just to cover my bases, I went ahead and did a test just now. Keep in mind I'm also using ImpUI Patch 8 + CC and Better Hotbar 2 so it gives some extra real estate but I would imagine the results would be pretty similar on Patch 7 and its version of mods.
Besides this mod, I also have the one that adds in the Sneak Attack charge to the bar, hence the dip into Rogue. Picked up Lucky and Martial Adept to get those resources, Bladesinger for that resource, Barb for Rage, and Paladin for LoH and Oath. Not sure if I could get any more resources if I tried, outside of 2024 PHB mods that add in stuff like Human Inspiration lol
Not sure why this is but instead of 2 purple 4-point stars to indicate I have 2 Reaction Points currently, I instead just have 1 star with the number 2 below it. I looked at the ReactionPointsOnUI linked in the description and the image they showed has 2 purple stars, similar to how it would be if we had 2 Bonus Action Points from Thief Fast Hands.
Is there a way to make it appear like that?
It's a totally functional mod regardless, great work!
That's entirely dependant on other UI mods or base game functionality, I'd need more information to ponder why but it's not really the role of this mod. Are you using Improved UI? Are you on Patch #8? All this mod does it take a "false" value and make it "true".
how do i go about implementing this into vortex when downloading diq collection? i apologize if this is answered somewhere but i am stuck at 99% bc the collection is still expecting the original reactionpointsonui file
How is it that the original mod broke ''because of a UUID issue''? I have plenty of mods made pre-patch 7 and I didn't have any issue, and since this mod is just changing the flag from the actionresource I don't get how it'd break if nothing was changed in the original mod? I ask because I don't want it happening to some of my mods at some point.
Still, kinda weird your previous reupload mod would be taken down when this type of mod is the literal definition of ''no one owns it'' lol. Did the original author issue a takedown?
The ActionResourceDefinitions.lsx for the original mod is completely fine, it just doesn't use a proper UUID for the meta.lsx and it resets the load order in BG3MM. (I've maybe seen 5 mods total that had this happen since Patch #7, you'd know about it if your mods were cooked.) The previous mod I took their mod and edited it, I advertised it as such with all DP going to original author and stating they could take it and update the main page. This is not in line with ToS but it felt like the right thing to do, it's now been almost 2 months with the original mod not being updated so I've taken it upon myself to make a mod from scratch that achieves the same goal.
33 comments
I know this isn't the scope of this mod but you are quite proficient in all things so I figured I'd ask here. As you may or may not know, 9th level spell slot resources don't show up on the hotbar. I looked over things quickly but can't really figure out a reason why since it seems all resources exist for it to show up same as 1st through 8th. Wondering if that is something you might be able to take a crack at? Or point me in the right direction and I can try and take a better look, either/or.
<node id="ActionResourceDefinition">
<attribute id="Description" type="TranslatedString" handle="h6ba89950gb4e2g4363ga6eagd245088261ad" version="3" />
<attribute id="DisplayName" type="TranslatedString" handle="h4e0bbc17g498dg4eebgbd9fg439e25625039" version="2" />
<attribute id="IsSpellResource" type="bool" value="True" />
<attribute id="MaxLevel" type="uint32" value="9" />
<attribute id="Name" type="FixedString" value="SpellSlot" />
<attribute id="ReplenishType" type="FixedString" value="Rest" />
<attribute id="ShowOnActionResourcePanel" type="bool" value="True" />
<attribute id="UUID" type="guid" value="d136c5d9-0ff0-43da-acce-a74a07f8d6bf" />
<attribute id="UpdatesSpellPowerLevel" type="bool" value="True" />
</node>
Besides this mod, I also have the one that adds in the Sneak Attack charge to the bar, hence the dip into Rogue. Picked up Lucky and Martial Adept to get those resources, Bladesinger for that resource, Barb for Rage, and Paladin for LoH and Oath. Not sure if I could get any more resources if I tried, outside of 2024 PHB mods that add in stuff like Human Inspiration lol
Is there a way to make it appear like that?
It's a totally functional mod regardless, great work!
Edit:
In my case, Better Hotbar 2, to be precise.
Still, kinda weird your previous reupload mod would be taken down when this type of mod is the literal definition of ''no one owns it'' lol. Did the original author issue a takedown?
The previous mod I took their mod and edited it, I advertised it as such with all DP going to original author and stating they could take it and update the main page. This is not in line with ToS but it felt like the right thing to do, it's now been almost 2 months with the original mod not being updated so I've taken it upon myself to make a mod from scratch that achieves the same goal.
And you certainly *do* know about it when it happens, lol