Fixes an issue that could arise with other spell mods that could result in the Duo's spell integration scripts throwing an error at startup and failing to integrate spells.
Version 1.2.0.2
Fixes an issue with Spellswinging where it wouldn't correctly apply its bonuses.
Version 1.2.0.0
Adds Armourer's Kits for upgrading Dreamwalker Gear
Removes a script that adjusted Adventuring Partner hotbars, as hotbars have changed for Followers with Patch 8
Adds a 6th level class feature for the Spellslinger, Universal Cantrip
Version 1.1.0.1
Fixes a crash caused by the Partners of Duos not in the party being lost when moving to the End battle from Act 3.
When Partners are resummoned they will attempt to reequip any items they were wearing when they died if they are still in their Duo's inventory.
Version 1.1.0.0
Major Update!
Adds custom items, scattered throughout the world, including elixirs that give you tactic points, a pair of legendary rings that turn their wearers into a Pseudo-Duo/Trio/Quartet, and an amulet that prevents Imprints from wearing off, among others!
Lackeys and Apprentices now start with leather armour and robes that are styled after the Squire/Dream Guardian's Dreamwalker Plate armour!
Compatibility with the Artificer Class mod, allowing you to choose it as your Spellslinger class.
Adds MCM integration, with various debug options, and the ability to name your Adventuring Partner! In order to access the Debug options, enter DEBUG into the partner custom name field.