Baldur's Gate 3
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BG3 Community Library Team

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NellsRelo

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199 comments

  1. Applejaxc
    Applejaxc
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    Sticky
    Hey, I like this mod. So much so that LillyBird and I included it in Listonomicon. We've also included several other community compat framework tools.

    "Listo" is a Wabbajack-powered mod list, that works almost identically to Nexus Collections but uses a community alternative to Vortex to help users download mods from Nexus, put them in the correct order, and prepare their game to play. No mods are repacked, stolen, or distributed directly - users are still directed here, just like with Collections, to download from your Nexus page and ensure you are given the proper download credit.

    Due to confusion over what Wabbajack is and what it does, users at the Down By The River community encouraged me to give a courtesy "heads up" to the authors whose work is included in Listonomicon. And to assure them that per Listonomicon's install instructions, users are explicitly told to direct their bug reports issues to us first as mod authors (like you) don't want to deal with being inundated with help requests or bug reports from users with 300+ active mods.

    You can read a little more about our project on Github, though the preferred way to access Listonomicon is via the Wabbajack gallery. A list of all included mods are here. A synopsis of the philosophy of Listo and what we are trying to accomplish (and avoid) can be found in our Whitepaper on the first two pages, and is elaborated starting page 17 "List Philosophy."

    If you have any concern about your mod being included in Listonomicon (which is still downloaded from this page, and credits you as the author), please send me a message via Nexus's PM mail. I'm not sure how to get notifications if someone has replied to a comment.
    1. RandoRuda
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      I've stickied this to increase visibility.
  2. Eonarose
    Eonarose
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    The script extender console is giving me this error. Any idea how to fix it?

    [ERROR]: [string "CommunityLibrary/Utils/CacheUtils.lua"]:7: Param 1: not a valid GUID value: '80c6b070-c3a6-4864-84ca-e78626784eb'
    stack traceback:
            [C++ Code]: in field 'Get'
            CommunityLibrary/Utils/CacheUtils.lua:7: in field 'CacheOrRetrieve'
            SubclassCompatibilityFramework/CompatibilitySupport/ListsSupport/_ListCompatibility.lua:12: in global 'AddList'
            SubclassCompatibilityFramework/CompatibilitySupport/ListsSupport/_ListCompatibility.lua:29: in global 'HandleList'
            SubclassCompatibilityFramework/API/ListApi.lua:13: in field 'List'
            SubclassCompatibilityFramework/JsonLayer/ListHandler.lua:4: in global 'ParseAndSubmitLists'
            SubclassCompatibilityFramework/JsonLayer/ListHandler.lua:14: in global 'ListJsonHandler'
            SubclassCompatibilityFramework/JsonLayer/_JsonLoader.lua:18: in upvalue 'SubmitData'
            SubclassCompatibilityFramework/JsonLayer/_JsonLoader.lua:39: in function <SubclassCompatibilityFramework/JsonLayer/_JsonLoader.lua:32>
            [C++ Code]: in function 'xpcall'
            SubclassCompatibilityFramework/JsonLayer/_JsonLoader.lua:54: in global 'LoadConfigFiles'
            SubclassCompatibilityFramework/Init/_InitDefaults.lua:2: in function <SubclassCompatibilityFramework/Init/_InitDefaults.lua:1>
            [C++ Code]: in function 'xpcall'
            builtin://Libs/Event.lua:129: in method 'Throw'
            builtin://Libs/Event.lua:184: in function <builtin://Libs/Event.lua:183>
    [WARN]: StatsLoaded Complete. Any mods calling the CF API after this point may not appear. Please contact the developer of any missing mods and inform them to switch their CF API call to happen on StatsLoaded instead of on SessionLoaded.

  3. RoxxyBox
    RoxxyBox
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    I'm pretty new to modding and have gotten a little lost on this one. When I add it to BG3 mod manager, it comes up with a little red circle with an exclamation point in it. How do I fix it?
    1. NellsRelo
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      You'll need to install Script Extender :)
    2. RoxxyBox
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      I'm so sorry but I'm not sure where to go for the information. I have the script extender but it's still not working for me. It says I need V11 but currently have v16. Is v11 newer?
  4. Pyr0blad3
    Pyr0blad3
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    hello : )
    i am sorry if its obvious , but what is Community Library - Pre-Release - Version 2.2.6.0
    for?


    1. NellsRelo
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      It's a pre-release for the next version :)
  5. Frostie212
    Frostie212
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    Hi, i'm getting some error text in the console when loading up the game, seemingly from this mod, but i would more likely guess it's from some other mod, not really sure how to figure out which one if so. Any help would be appreciated! (Regular comment seemed best incase it's not a bug, but if it is can be kicked over to bug reports naturally) 
    1. Loki344
      Loki344
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      I'm seeing the same thing.
    2. justxrx
      justxrx
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      same
    3. RandoRuda
      RandoRuda
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      I have had a few reports of this and I am trying to narrow it down.

      Are y'all able to share your mod load orders?
    4. justxrx
      justxrx
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      Sure:
      https://prnt.sc/nFqtqdmYPZn4
      https://prnt.sc/UUFpmKF0H9f1
      https://prnt.sc/iehg8TpgiZSp
      https://prnt.sc/bdvjg0ToPcpk
      https://prnt.sc/BfsCAxOpI7-Q
      https://prnt.sc/_6NymMJTah-N
      https://prnt.sc/bmRST6XYiNFj
    5. Estellus
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      I may have accidentally noobed my way into the (a? part of a?) solution on this: While trying to track down potential issues, I discovered that despite being correctly installed, the Library wasn't appearing in my load order. At all. Said it was installed and everything, but my load order said it didn't exist.

      I also accidentally discovered that my mods were downloading to the wrong drive around the same time, purely by accident. I changed my staging folder to the correct drive, because that was something I knew how to fix, all the mods reloaded, and the Community Library appeared in my load order.

      I have no idea...why? That might have changed anything? But it went from 'not existing' to 'existing' and now seems to work. At least the big block of red errors is gone.

      So...hope this helps?
  6. penguin8or
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    Something about the latest version of community library (2.2.5) doesn't allow dex to be selected when taking tavern brawler with the finesse version of tavern brawler rebalanced. It works with the previous version (2.2.4).
    1. RandoRuda
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      What an odd conflict. I'll give it a quick look.
    2. RandoRuda
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      Well, this was nice and simple.


      • The Community Library update included a "complete" Ability List update, whilst also including the lists from the base game.
      • Tavern Brawler updated the Ability List for "Strength & Constitution" to also include Dexterity instead of making a new list that included "Str, Dex & Con."

      The work around is actually just to follow the best practice: Load the community library near the start of the load order then the Tavern Brawler rebalanced afterwards.
    3. penguin8or
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      Thanks for the quick response. Community library was already pretty close to the start of the list, and rebalanced tavern brawler is towards the end. I'll post over there as well.
    4. penguin8or
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      It seems to be working now, and I don't know what changed
  7. ClockworkOwle
    ClockworkOwle
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    Hi! I know I've commented before about this issue in a previous version, but I am still having problems in using CL and CF in multiplayer.

    I took a look in the bugs tab and saw a suggestion to take all inactive mods out of the mods folder, not just put them in the inactive column of BG3MM, as they are still loaded by the game. I've made sure we have the same loose files, same .pak files, same load order, everything. But no matter what we try, any time these two mods are loaded, even if it's only them, causes my partner to fail to connect. I was wondering if you had any ideas of what could be wrong? It's not a huge deal, admittedly, as most of our mods function fine without, but there are a few that I would like that require CL and CF to function.

    I'm uncertain if it makes any difference to anything, but I use ReShade and my partner has their game installed on an external drive, as opposed to the C: drive.

    Thanks. <3
    1. AntiiNea
      AntiiNea
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      Having issues with multiplayer myself rn and looking through mods to figure out which one it is, is your issue getting in the same game at all or just character creation (I have the latter <3)
  8. BD7878
    BD7878
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    Thank you so much for this mod =)

    I just wanted to ask if this is safe to update mid playthrough or should I hold off until I start a new game? 
    1. RandoRuda
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      Generally speaking it will be fine, unless there are some major updates to a specific feature you're using.
  9. FERnKmaster
    FERnKmaster
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    Is this mod currently working for everyone? Sorry if this is a redundant post but suddenly all the mods that have this as a dependency stopped working. Most mods stopped working. I know the devs said patch 6 messed up a lot of stuff but I'm desperately looking for solutions. All my save files are broken and I can't even start new games with mods currently
    1. Sozdorferz
      Sozdorferz
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      Edit nvm ignore this, I was wrong
    2. dwdboy3425
      dwdboy3425
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      i have the same problem how did you fix it?
    3. Domenicus7
      Domenicus7
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      not for me, I am a dumbass tho
  10. Domenicus7
    Domenicus7
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    Not sure if this is meant to happen, my script extender console says 'Osiris Error: 2 error(s), 0 warning(s) in compilation.' with only Half elf variants and its dependencies including this installed
  11. NaytNavare
    NaytNavare
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    Having a weird issue, trying to track the source.

    Having problems with random, repeated lines of dialogue. It does not replicate ( for instance, if I enter a conversation, the bug happens, and then I re-load the conversation, the bug may not happen again in that conversation), and seems rather random.

    To explain, let's say the conversation is supposed to be-

    PC: Shadowheart, I like your new sword.
    SH: Thank you; I prefer a spear, but it will do. Why? Prefer me with something with more reach?
    PC: (Dialogue tree)
    SH: I see. Well. I appreciate the compliment.
    SH: I see. Well. I appreciate the compliment. (repeated)
    SH: Was there something else you needed?

    Sometimes, when the repeat happens to a line before a dialogue tree exchange, it can actually bug out and remove everything from the screen.

    Posting this on a few mod pages, to see if anyone had something similar.