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Bluesatin

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bluesatin

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About this mod

Makes several changes to the Prone status (to reduce how debilitating/annoying it is):
(1) Prone no longer instantly ends your turn if you have enough movement to recover.
(2) Ranged attacks have disadvantage on Prone opponents.

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Translations
  • French

Mod Summary
Makes several changes to the Prone status (to reduce how debilitating/annoying it is).

Mod Features
[1] Prone Recovery
You automatically recover from Prone if you have enough movement left to get up during your turn (50% by default, less with the 'Athlete' feat). Recovering automatically during your turn will do 1 non-lethal damage to trigger a basic concentration-check.

[2] Ranged Disadvantage
Ranged-Attacks now have Disadvantage on Prone opponents.

Compatibility Notes
The mod makes changes to all the base-game Prone statuses (e.g. P︆R︁O︄N︅E︁, 'P︆R︁O︄N︅E︁_ICE' etc.), so this mod will likely have to be loaded after any other mods that make changes to the base Prone statuses. Although I've tried to make the implementation as compatible as possible by only changing the existing Prone statuses themselves (rather than replace them completely), so any mods that utilise Prone should work fine with it.

The mod relies on a turn-tracker Passive/Status that's added to all creatures when they enter combat/turn-based mode (since there's no universal way to check if it's currently someone's turn in both combat/turn-based mode). This is added via a base-game Story-Script, so it should work regardless of other mods.

[BS] Mod Collection
Other mods of mine that you might be interested in: