0 of 0

File information

Last updated

Original upload

Created by

Padme4000

Uploaded by

Padme4000

Virus scan

Safe to use

208 comments

  1. Padme4000
    Padme4000
    • premium
    • 934 kudos
    Locked
    Sticky
    Some other Templates/Resources can be found here:
    Em's BG3 Templates and Tutorials by EmeraldTechno
    Labo-r of Love (Modders Resource Collection) by labotor

    If you want to join a discord I highly suggest the Down By the River server as it is full of really nice and helpful people. 
  2. Nathyiel
    Nathyiel
    • premium
    • 5 kudos
    Locked
    Sticky
    For other language, change "English" directory to the other langage. It's really quick since it's the same handle.

    If you want to check, I did it with my mod (here) to add French localization.
  3. sucram0707
    sucram0707
    • member
    • 0 kudos
    Hi so i want to import a weapon i made on blender. But there is suprisingly litte info on the subject. Do you have a guide for it maybe? 
  4. Funningur
    Funningur
    • member
    • 2 kudos
    hi,

    im looking for full body uv maps for tattoos.

    i am a noob at modding so bare with me.

    how am i supposedto use the xml and lsx files are they some how the templates? cus I thought they the templates would be images.
  5. luperina
    luperina
    • member
    • 2 kudos
    Hello! Sorry to bother you but I'm in terrible need of your assistance, I've followed your tutorial for making new heads, and it was going great, until I tested in a cutscene and when the character needs to keep it's eye closed, the eyelids glitch, not closing all the way and moving a bit (doesn't happen in idle animations). It's my first mod so I've got no idea what happened, if you could tell me if something like that ever happened to you, if you know a fix or even if you have any idea of what is wrong, cuz I don't know if I should be fixing the armature, the head mesh, the submeshes. I don't even know how to start.
    1. Padme4000
      Padme4000
      • premium
      • 934 kudos
      Hi, so sadly that is usually a vanilla issue with some heads animation banks.

                              <node id="AnimationSetOverrides">
                                  <attribute id="PairElement1" type="guid" value="b6aa23c3-c96d-42d5-fa8f-448d181da7fa" ></attribute>
                                  <attribute id="PairElement2" type="FixedString" value="f4ead328-66b0-35c8-4c30-319ce28fa36f" ></attribute>
                                  <attribute id="strAnimationSetOverrideType" type="int32" value="0" ></attribute>
                              </node>
                              <node id="AnimationWaterfall">
                                  <attribute id="Object" type="FixedString" value="8f9665dd-fabd-6621-bce8-f7559217a681" ></attribute>
                              </node>
                              <node id="AnimationWaterfall">
                                  <attribute id="Object" type="FixedString" value="f408b053-4f61-79b5-8a93-484822920fe5" ></attribute>
                              </node>
                              <node id="AnimationWaterfall">
                                  <attribute id="Object" type="FixedString" value="c465d4f0-e0b8-6f59-1515-8ee33a15669e" ></attribute>
                              </node>

      This section in the VisualBank of the head lsf file. What you want to first do is try changing that for another head and see if that fixes the issue. If it doesn't it could be a skeleton issue. However from what you described it sounds like the AnimationSetOverrides/AnimationWaterfall issue I ran into in the past.
    2. luperina
      luperina
      • member
      • 2 kudos
      thank you!!
  6. kettimitts
    kettimitts
    • member
    • 0 kudos
    Hi! I am new to modding and am attempting to use your custom eye template. I was following along your old video tutorial, "BG3 Tutorial Adding New Colours for Character Creation" and while I could get the mod to show up in the game mod manager, I couldn't find my preset within the CC eye color selection menu. Is there something I might be missing or is there an updated video I could follow along? 
  7. 6Horus9
    6Horus9
    • premium
    • 149 kudos
    Hello, I was searching for guides about how to replace character idle animations, I want to replace strong body type idle animation to those from cambions but I can't find any guides about this, maybe you could point me in the right direction? 

    I'm sorry for asking about this here.
    1. Padme4000
      Padme4000
      • premium
      • 934 kudos
      Sadly I haven't really attempted anything animations. However it should be the animations linked to the races character visuals. Or specific character ones. 
  8. circasomnia
    circasomnia
    • supporter
    • 0 kudos
    I've been wanting to make a simple Durge mod for awhile. I simply want to add some DC 18 Cha and Wis rolls to certain dialogues that result in combat if failed. This would be to make 'resist durge' route more difficult and rewarding.

    Would you have any idea of how to go about this? Thank you so much for putting this all together and keeping it updated!
    1. Padme4000
      Padme4000
      • premium
      • 934 kudos
      I sadly don't know how to do this myself, however my suggestion would be to use modders multitool to locate the dialogues you would want to add these too, but also to find a dialogue where this happens in game already.

      This way you should hopefully be able to compare what makes the roll happen, and if fails causes combat. And then hopefully be able to add that to the dialogues you want this on.

      This might help as well BG3 Dialog Timeline Updater

      Sorry can't be of more help.
  9. SuperValle
    SuperValle
    • member
    • 1 kudos
    Hi! I'm completely new to modding and decided to have a look at your templates, it's a greatly appreciated resource! I am wondering though, there are images of some kind of toolkit called Stats Editor (and they are called Toolkit templates) but I'm unsure what tool that is? I can't see any reference to this program anywhere and I am unsure how to use the templates. Thanks for any guidance in the correct direction. <3 
    1. Padme4000
      Padme4000
      • premium
      • 934 kudos
      Hi, main files are templates for the official bg3 toolkit

      Optional files are for the non toolkit methods.
    2. SuperValle
      SuperValle
      • member
      • 1 kudos
      Ooh, thank you! I don't know why I didn't realise that's what it meant, I just assumed the tutorial was older than the official toolkits but I can now see that it was updated afterwards. Thank you so much for the clarification. 
  10. PAQUITOLORO
    PAQUITOLORO
    • premium
    • 3 kudos
    Hello Padme,
    I've been trying to fix an unruly neck seem; I've been trying to mod a custom head (for personal use) into Trip's Wofd mod but I end up with a very noticeable neck seem and floating head I've tried to follow your tutorial but I'm hit with a "Position source GeometrySource2 must have X, Y, Z float attributes" at the last conversion to GR2.
    Any advice on how what I'm doing wrong is most welcome (a lifeline really), thank you
    1. Padme4000
      Padme4000
      • premium
      • 934 kudos
      Sadly I am not familiar with that error. As for head floating that sounds like an issue with the skeleton.
    2. PAQUITOLORO
      PAQUITOLORO
      • premium
      • 3 kudos
      Thank you for your answer I'll check some tutorials on that; I think I'm having problems because the head I'm using is for half-orc bodies and the body I'm transferring it to is the normal female strong body type.
    3. PAQUITOLORO
      PAQUITOLORO
      • premium
      • 3 kudos
      Hello again Padme, I managed to fix my problem by changing the mod to use Half-orc female body type; the head is fixed but now the clothes are clipping, any suggestions or directions are needed and welcome please and thank you for your help
  11. Lumin4ry
    Lumin4ry
    • member
    • 0 kudos
    Hi Padme I added a comment on the discord over an our ago but no one has answered me. I was wondering if you could help? I want to get the "pictures" of the eye colours from the game. How do I find those? please help
  12. LaFleurGameBox
    LaFleurGameBox
    • member
    • 0 kudos
    I want to learn how to make my mods using the toolkit and for my first I decide to make dye since it's the easiest to begin with the toolkit.
    I downloaded your dyes template and follow the instructions in your video but it doesn't show in the toolkit.
    I put "Config" in Editor fodler and "Stats" in the mod folder that the toolkit created when I create a new project but when I open my project I can't see your template.
    Also, what program do you use to pin the windows in the toolkit ? It's not in the description of your video. Thank you.
    1. Padme4000
      Padme4000
      • premium
      • 934 kudos
      The Editor/Mods/Stats folder correct? It really should be showing then.

      also thanks I forgot to link it, I updated the description there for it but here it is.

      Tool I use to pin is Microsoft PowerToys: https://apps.microsoft.com/store/detail/XP89DCGQ3K6VLD
    2. LaFleurGameBox
      LaFleurGameBox
      • member
      • 0 kudos
      I've put the Stats in the wrong mod folder, my bad, it works now.
      Thank you for the link.