Hello! Sorry to bother you but I'm in terrible need of your assistance, I've followed your tutorial for making new heads, and it was going great, until I tested in a cutscene and when the character needs to keep it's eye closed, the eyelids glitch, not closing all the way and moving a bit (doesn't happen in idle animations). It's my first mod so I've got no idea what happened, if you could tell me if something like that ever happened to you, if you know a fix or even if you have any idea of what is wrong, cuz I don't know if I should be fixing the armature, the head mesh, the submeshes. I don't even know how to start.
This section in the VisualBank of the head lsf file. What you want to first do is try changing that for another head and see if that fixes the issue. If it doesn't it could be a skeleton issue. However from what you described it sounds like the AnimationSetOverrides/AnimationWaterfall issue I ran into in the past.
Hi! I am new to modding and am attempting to use your custom eye template. I was following along your old video tutorial, "BG3 Tutorial Adding New Colours for Character Creation" and while I could get the mod to show up in the game mod manager, I couldn't find my preset within the CC eye color selection menu. Is there something I might be missing or is there an updated video I could follow along?
Hello, I was searching for guides about how to replace character idle animations, I want to replace strong body type idle animation to those from cambions but I can't find any guides about this, maybe you could point me in the right direction?
Sadly I haven't really attempted anything animations. However it should be the animations linked to the races character visuals. Or specific character ones.
I've been wanting to make a simple Durge mod for awhile. I simply want to add some DC 18 Cha and Wis rolls to certain dialogues that result in combat if failed. This would be to make 'resist durge' route more difficult and rewarding.
Would you have any idea of how to go about this? Thank you so much for putting this all together and keeping it updated!
I sadly don't know how to do this myself, however my suggestion would be to use modders multitool to locate the dialogues you would want to add these too, but also to find a dialogue where this happens in game already.
This way you should hopefully be able to compare what makes the roll happen, and if fails causes combat. And then hopefully be able to add that to the dialogues you want this on.
Hi! I'm completely new to modding and decided to have a look at your templates, it's a greatly appreciated resource! I am wondering though, there are images of some kind of toolkit called Stats Editor (and they are called Toolkit templates) but I'm unsure what tool that is? I can't see any reference to this program anywhere and I am unsure how to use the templates. Thanks for any guidance in the correct direction. <3
Ooh, thank you! I don't know why I didn't realise that's what it meant, I just assumed the tutorial was older than the official toolkits but I can now see that it was updated afterwards. Thank you so much for the clarification.
Hello Padme, I've been trying to fix an unruly neck seem; I've been trying to mod a custom head (for personal use) into Trip's Wofd mod but I end up with a very noticeable neck seem and floating head I've tried to follow your tutorial but I'm hit with a "Position source GeometrySource2 must have X, Y, Z float attributes" at the last conversion to GR2. Any advice on how what I'm doing wrong is most welcome (a lifeline really), thank you
Thank you for your answer I'll check some tutorials on that; I think I'm having problems because the head I'm using is for half-orc bodies and the body I'm transferring it to is the normal female strong body type.
Hello again Padme, I managed to fix my problem by changing the mod to use Half-orc female body type; the head is fixed but now the clothes are clipping, any suggestions or directions are needed and welcome please and thank you for your help
Hi Padme I added a comment on the discord over an our ago but no one has answered me. I was wondering if you could help? I want to get the "pictures" of the eye colours from the game. How do I find those? please help
I want to learn how to make my mods using the toolkit and for my first I decide to make dye since it's the easiest to begin with the toolkit. I downloaded your dyes template and follow the instructions in your video but it doesn't show in the toolkit. I put "Config" in Editor fodler and "Stats" in the mod folder that the toolkit created when I create a new project but when I open my project I can't see your template. Also, what program do you use to pin the windows in the toolkit ? It's not in the description of your video. Thank you.
208 comments
Em's BG3 Templates and Tutorials by EmeraldTechno
Labo-r of Love (Modders Resource Collection) by labotor
If you want to join a discord I highly suggest the Down By the River server as it is full of really nice and helpful people.
If you want to check, I did it with my mod (here) to add French localization.
im looking for full body uv maps for tattoos.
i am a noob at modding so bare with me.
how am i supposedto use the xml and lsx files are they some how the templates? cus I thought they the templates would be images.
This section in the VisualBank of the head lsf file. What you want to first do is try changing that for another head and see if that fixes the issue. If it doesn't it could be a skeleton issue. However from what you described it sounds like the AnimationSetOverrides/AnimationWaterfall issue I ran into in the past.
I'm sorry for asking about this here.
Would you have any idea of how to go about this? Thank you so much for putting this all together and keeping it updated!
This way you should hopefully be able to compare what makes the roll happen, and if fails causes combat. And then hopefully be able to add that to the dialogues you want this on.
This might help as well BG3 Dialog Timeline Updater
Sorry can't be of more help.
Optional files are for the non toolkit methods.
I've been trying to fix an unruly neck seem; I've been trying to mod a custom head (for personal use) into Trip's Wofd mod but I end up with a very noticeable neck seem and floating head I've tried to follow your tutorial but I'm hit with a "Position source GeometrySource2 must have X, Y, Z float attributes" at the last conversion to GR2.
Any advice on how what I'm doing wrong is most welcome (a lifeline really), thank you
I downloaded your dyes template and follow the instructions in your video but it doesn't show in the toolkit.
I put "Config" in Editor fodler and "Stats" in the mod folder that the toolkit created when I create a new project but when I open my project I can't see your template.
Also, what program do you use to pin the windows in the toolkit ? It's not in the description of your video. Thank you.
also thanks I forgot to link it, I updated the description there for it but here it is.
Tool I use to pin is Microsoft PowerToys: https://apps.microsoft.com/store/detail/XP89DCGQ3K6VLD
Thank you for the link.