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Adie

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AdieD

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7 comments

  1. pbpb1541
    pbpb1541
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    If im invisible, the Attack Of Opportunity not work when enemies leave the melee attack range.
  2. BaldursGoonsack
    BaldursGoonsack
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    For much better compatibility between mods I recommend using self inheritance instead of overwriting entire entries, for example the entry below is all you need to enable Riposte while Invisible, it will inherit other modified entries and only take precedence on this single line if loaded after any other mods wishing to also edit the entry.

    new entry "Interrupt_Riposte"
    type "InterruptData"
    using "Interrupt_Riposte"
    data "Conditions" "IsAbleToReact(context.Observer) and Enemy(context.Source,context.Observer) and IsMeleeAttack() and IsMiss() and not AnyEntityIsItem() and not DistanceToEntityGreaterThan(2, context.ObserverPosition, context.Source) and HasLastAttackTriggered()"
    1. Lumaterian
      Lumaterian
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      Seconded.
  3. AshlynnMods
    AshlynnMods
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    • 143 kudos
    Just a suggestion; would be nice if, when invisible, your reactions are no longer automatic and you must confirm the opportunity attack. That way if you want to continue to use automatic opportunity attacks while visible, you don't instantly reveal yourself when an enemy walks by you while you're invisible due to an automatic reaction.
    1. AdieD
      AdieD
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      • 7 kudos
      I was meant to do that but I completely forgot, thanks for reminding me! New version uploaded.
    2. nability
      nability
      • supporter
      • 7 kudos
      Would it be possible to make this a separate reaction so we can keep the automatic one on as normal and only have the invisibility toggled to ask?
    3. envelopingICE
      envelopingICE
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      +1 for a separate toggle :)

      Otherwise cool mod, will download