About this mod
Dual wield two handed weapons! Adds a new feat available when you reach 18 strength to allow you to dual wield any two handed weapons!
REQUIRES SCRIPT EXTENDER!
- Requirements
- Permissions and credits
This mod adds a feat available to every class and requires 18 strength to select. It gives you the ability to dual wield a two handed weapon in each hand, or one two handed weapon and a shield.
There are three versions of this feat: "Titan's Grip Feat", "Titan's Grip Feat Balanced", and Titan's Grip OP"- Only download and install ONE OF THEM! If a character has one of the feats and you want to switch to the other one, respec out of the feat and then you can uninstall and reinstall the other one.
Titan's Grip Feat - Requires 18 Strength - It works by removing the "Two Handed" weapon property and adding the "Light" weapon when equipping or moving a two handed weapon to a character's inventory that has this passive. When you take Titan's Grip you will be able to Dual Wield two handed weapons immediately and you will get the Two Weapon Fighting ability to add your STR modifier to offhand damage.
Titan's Grip Feat Balanced -Requires 18 Strength - It works by removing the "Two Handed" weapon property (the weapon is considered a 1 handed weapon) when equipping or moving a two handed weapon to a character's inventory that has this passive. When you take Titan's Grip you will NOT be able to Dual Wield two handed weapons immediately. You will need the Dual Wielder passive to dual wield, and you will need the Two Weapon Fighting style to add your STR modifier to your offhand. You WILL be able to use a 2 hander and a shield immediately though. It is probably OP still.
Titan's Grip Feat OP - NO Requirements - Dual Wield ANY weapon! - It works by removing the "Two Handed" weapon property and adding the "Light" weapon when equipping or moving a two handed weapon to a character's inventory that has this passive. Additionally it will add the "Light" weapon property to every weapon equipped, so every weapon can be dual wielded. When you take Titan's Grip you will be able to Dual Wield two handed weapons immediately and you will get the Two Weapon Fighting ability to add your STR modifier to offhand damage as well as the Dual Wielder Passive to get +1 AC when dual wielding.
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Baldur's Gate 3 does not like dual wielding two handers! This is a janky ability. I am eager for others to take a look at my attempt and improve upon it!
1) If you have issues you should move the two handed weapons from and back to the character's inventory, then right click and hit 'equip' for the item to be wielded in the main hand then you can double click the item to be wielded in the off hand (sometimes it's vice versa). Sometimes you may need to right click -> equip BOTH weapons.
2) If two items share the same name (such as "Greatsword+1") the weapons will stack in the mainhand instead of being dual wielded. This is something I do not know how to fix. My only advice is to not dual wield items of the same name.
3) When you load a save the game may get confused, as there are some weapon properties that reload every time a save is loaded. This should not be an issue but if something weird happens move the item from the warrior's inventory to another character's inventory and back. If you are disarmed mid fight it may be difficult to reequip - so don't get disarmed!
4) To equip a shield and a two hander: Equip the shield first, then the weapon. The shield icon will disappear so removing it can be hard too! To unequip the shield you will need to either equip another weapon in the offhand or - unequip the main hand weapon, equip another shield, then unequip the new shield.
There will be more bugs with dual wielding, please let me know as you find them, but I am not a programmer.