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CMontgomery

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CMontgomery

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79 comments

  1. dragonlove
    dragonlove
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    Endorsed,

    I selected the first one , the OP version, and i choose the feat and aquired it, however i still cant wield 2 handed weapons in one hand , any idea how to make it work ?
    i did READ the discription and added a new 2h weapon to my inventory , not sure what you mean by make it light ? or are there other feats i need to aquire first ?
  2. mangguonaisu
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    Hello,respected creator. I found that when using Better Dual Wielding mod with this, everytime i enter the game i have to equip the greatsword again to make the free off hand attack actually works. Changing the load order doesnt work. Can you give me some help finding out how to edit the txt to make it compatiable or just upgrade this mod? Thank you very much
    1. CMontgomery
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      Howdy!
      I don't know how the Better Dual Wield works, but my guess the issue is because Titan's Grip doesn't actually make the weapon a Dual Wield weapon on load.  When the game loads for the first time all items revert back to their 'base'.  

      This is a shot in the dark but you sound like you are OK with modifying mods so let's try this.  Please unpack the Better Dual Wield mod and open the file 'BetterDualWielding\Scripts\thoth\helpers\scriptBDW.khn'

      Replace this
      function AttackingWithTwoHanded()
          return HasWeaponProperty(WeaponProperties.Twohanded, GetAttackWeapon(context.Source))
      end
      function HasTwoHandedMelee()
          return HasWeaponProperty(WeaponProperties.Twohanded,GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand, context.Source))
      end

      with this
      function AttackingWithTwoHanded()
          return HasWeaponProperty(WeaponProperties.Twohanded, GetAttackWeapon(context.Source)) & ~HasPassive('Warrior_Titan_Grip', source)
      end
      function HasTwoHandedMelee()
          return HasWeaponProperty(WeaponProperties.Twohanded,GetItemInEquipmentSlot(EquipmentSlot.MeleeMainHand, context.Source)) & ~HasPassive('Warrior_Titan_Grip', source)
      end

      Then save and repack.  Please let me know if this works - but also note I am not the mod author of Better Dual Wield so it may or may not work.  
    2. mangguonaisu
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      No it doesnt work. In fact things went worse. Before I use this version if I equip greatsword in the off hand it can work, which means when I use main hand attack the free off hand attack is offered. After that no matter how I equip the weapons the free off hand attack will not appear at all. However, if I open the dual weild button below, it still works(meaning it will attack both main and off hand together without expending bonus action) (This is effective even before I try the new version). Hoping my reply can give you some help solving this problem, thank you very much.
  3. 19863826893
    19863826893
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    Hello, respected creator. May I ask how to activate this mod? I am using a character with 18 powers, but I still cannot find a way to use this mod. Please give me some guidance, thank you very much
    1. CMontgomery
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      Howdy!  If you downloaded the Balanced version you will also need to have light weapons.  Which version did you download?  
      Once you have 18 strength you will need to level up and select the feat like any other feat and it will take effect immediately. 
  4. kmcsjr
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    Error while dispatching event SessionLoaded:    [string "TitansGrip/TitansGrip.lua"]:50: attempt to index a nil value (field 'Osiris')
    stack traceback:
            TitansGrip/TitansGrip.lua:50: in function <TitansGrip/TitansGrip.lua:48>
            [C++ Code]: in function 'xpcall'
            builtin://Libs/Events/SubscribableEvent.lua:126: in method 'Throw'
            builtin://Libs/Events/EventManager.lua:21: in method 'ThrowEvent'
            builtin://Libs/Events/EventManager.lua:111: in function <builtin://Libs/Events/EventManager.lua:110>


    Is this a concern?
  5. GoldenFoxy05
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    Can you dual weild two handed ranged weapons?
    Using the firearms mod and would be sick to have two muskets, one in each hand, lul
    1. CMontgomery
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      Haha that would be cool - and I don't know!  I don't have the firearms mod, did it work?
  6. furryjoa
    furryjoa
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    First of all, thank you for creating this mod.
    Is it possible to start with the default version of this mode and later switch to the OP version to continue?
    1. CMontgomery
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      Thank you!

      And it should be fine to replace while you have the feat.  If there are problems, respec out of the feat, change the mod, then respec.
  7. Trevaryn
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    What about just making all 2H Weapons versatile or Finesse? Wouldn't this do the same thing?
    1. CMontgomery
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      Howdy!  Changing all two handed weapons to be versatile is done here by Stozzy.  This changes everything though, so any character can wield two handers.  This mod makes it a feat so you have to build a specific character for it.
  8. ID8879488948574
    ID8879488948574
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    Hmm... I don't know if there's a way to make it balanced. STR 18 already means it's a pretty much end-game feat - and as such, dual-wielding Giantslayer and Gith Silver Sword is bound to produce some .. interesting results (:
    1. kovaci99
      kovaci99
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      level 4 is end-game?
    2. ID8879488948574
      ID8879488948574
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      I mean, you probably need to fulfill some requirements, like racial str +1 and the CC bonus +2 to get to 18 str. Not everyone can get it level 4.
  9. GrayNish
    GrayNish
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    hi, just quick question, does Great Weapon Master's increased damage still proc when the weapon is "lightified" by this feat?
    1. CMontgomery
      CMontgomery
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      The extra attack should be fine, but the extra damage I don't think so.  I only looked at the code though and haven't tried it.
    2. GrayNish
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      I see, I was wondering because great weapon master seem to only proc based on "heavy" tag. But I guess it's better this way. afterall, By wielding two weapon at the same time you can't really "all-in" as the feat suppose to be convey
    3. CMontgomery
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      I was hoping it was the Heavy tag, but the Heavy tag doesn't seem to actually be used anywhere I found! 

      Greatweapon master has:
      function GreatWeaponMaster(entity)
      local entity = entity or context.Source
      local weapon = context.AttackWeapon
      local isHeavy = HasWeaponProperty(WeaponProperties.Heavy, weapon)
      local isTwoHanded = HasWeaponProperty(WeaponProperties.Twohanded, weapon)
      local isMelee = HasWeaponProperty(WeaponProperties.Melee, weapon)
      local isVersatile = HasWeaponProperty(WeaponProperties.Versatile, weapon)
      local isOffhandMelee = WieldingWeapon('Melee', true, false, entity)
      local isOffhandAmmunition = WieldingWeapon('Ammunition', true, false, entity)
      local hasShield = HasShieldEquipped(entity)

      return IsProficientWith(entity, weapon) & ((isTwoHanded & isMelee) | (isVersatile & ~isOffhandMelee & ~isOffhandAmmunition & ~hasShield))

      end

      With the versatile check you can't have an offhand weapon or a shield.  Though I agree with you, by simply wielding 2 two handers you are pretty much already as All In as you're gonna get.  And an extra 20 damage would be pretty wild - but let me know if you try it please!
  10. Applejaxc
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    Hey, would you consider an "even more balanced" version of Titans Grip? A version that requires 20 strength, and the Dual Wielder feat, rather than just 18 STR? That would mean players have to start with 17 strength -> pick Dual Wielder (with +1 STR) at level 4 -> ASI +2 STR at level 8 -> qualify for Titans Grip at level 12, which is (IMO) a lot closer to balanced. In Listonomicon that would be 17 STR -> 18 at level 3 -> 20 at level 6 -> Titans Grip at level 9, which would serve our mod list better than it being possible to qualify for it at level 6!

    Thank you for the consideration.
    1. CMontgomery
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      I considered making it require Dual Wielder first, but there is an edge case of wielding a two handed weapon with a shield. 

      Though I like the idea, I'll make one with Dual Wielder and 20 STR requirements - hopefully before Thanksgiving makes everything crazy! I like the idea of Listonomicon too!
    2. Applejaxc
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      Would you be able to make the two weapon fighting style a requirement as a compromise? That would effectively limit Titans Grip to fighters and STR-based swords bards/rangers, or anyone who uses another feat to get TWF. That might be *too* restrictive to be fun but I guess food for thought. Another option would be take inspiration from 3.5e D&D and make it require both strength and dexterity to be a super two weapon fighter. e.g. "Balanced" Titan's Grip requires 14 dex, 20 str. And then whether players choose to take Dual Wielder or greatsword-and-shield is up to them. Even in the latter case I think it would require some impressive strength and dexterity to swing a greatsword one-handed without losing your balance or smacking your sword arm into your shield or other mistakes (thus the dex req).

      I appreciate you responding either way and taking feedback. When I made the DW suggestion I forgot that some users might be using this feat with a shield and I wouldn't want to take that option away.
    3. CMontgomery
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      Howdy!  I didn't make it by Thanksgiving, but I gave it some thought and have a version with 19 STR and Dual Wielder requirements.  So the typical feats after starting with 17 STR would be: ASI->Dual Wielder->Titan's Grip.

      The feat only seems to take into account base strength, so 20 was too much for most cases.  But really all that changes is the STR from 18 to 19 for the balanced version.  The DEX and STR requirements are the way to go I think then, but making a feat have 2 ability requirements is a little trickier.

      I think 19 STR and 14 DEX would be good, I'll give it a go later this week.  Thank you!

      Edit - Well BG3 doesn't allow for dual attribute feat requirements.  I can make it work with the Script Extender, but it won't have the lock symbol for the DEX requirement on the feat selection screen and I imagine that will confuse some people even if I put a warning in the description.

      I think the best way would be to make a Listonomicon specific version.  Though I am not familiar with the mod list!  I can do 20 STR and dual Wielder feat if that'll work, or whatever you think would work best with your list.