Baldur's Gate 3

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CMontgomery

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CMontgomery

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About this mod

Adds the Warrior Class based on WoW to the game, includes dual wielding two handers! Includes new skills, new passives, and two subclasses. Requires Script Extender.

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  • Korean
General Overview

This mod includes a new class with 24 new abilities and 16 new passives - the Warrior, which is based off the World of Warcraft class of the same name.  There are two subclasses: Protection and Fury, and three new resources: Bravery, Rage, and Heroism. Pairs well with the Priest Class.

--------------------------------Now with full controller support thanks to mrdustm4n!-------------------------------------------

New Resources

Bravery:  Bravery is gained when the warrior is attacked
Rage:  Rage is gained by the amount of damage the warrior receives, but a Fury Warrior also gains rage based on the damage done.  Resets to 0 at the end of each combat.
Heroism:  1 Heroism is gained for each enemy taunted.
 
The Warrior's main stat is constitution followed by strength, all abilities that scale with an ability scale with constitution.

A Warrior's armor is just as important as a Warrior's Weapon - and the Warrior's AC also plays a large part in the effects of abilities!

Stances
The three stances are here!  Though you can only have 1 active at a time.  All warriors get Battle Stance, Protection Warriors get Defensive Stance, and Fury Warriors get Beserker Stance.

Battle Stance - Lowers necessary roll for crits and increases your saving throws
Defensive Stance - Lowers damage done and damage taken
Beserker Stance - Increases damage done and damage taken

Protection
A protection warrior is a shield for their allies, able to withstand massive damage and eventually taunt all enemies nearby.  A protection warrior's damage is not as high as a fury warrior's, but their shield becomes a part of them and improves many abilities.  They excel in buffing allies and debuffing enemies.  
Protection Warriors generally start combat by taunting enemies, buffing themselves to withstand the attacks coming, then buffing their allies to kill the enemies.  Protection Warriors use mainly Bravery and Heroism.

Fury
Warriors excel at damage, trading defense for damage.  At level 12 they will be able to dual wield two handed weapons.  They deal large amounts of raw damage.  
A Fury Warrior generally enters combat and rushes right in to the middle of the fray and devastates opponents.  Fury Warriors use mainly Rage.

Abilities
Taunt - Bonus Action - Taunt an enemy to attack the warrior
Battle Shout - Bravery - Increase ally damage by CON modifier
Blinding Strike - Bravery - Attack and blind an enemy for 1 turn
Charge - Out of Combat Only - Rush forward and attack an enemy, generates rage
Raging Charge - Charge in combat
Demoralizing Shout - Heroism - Decrease enemy damage by CON modifier
Execute - Spend all your rage to add 50% of rage as damage to an enemy below 50% health
Mortal Strike - Rage - Deal your STR modifier in extra damage, and stop the target from healing for 2 turns
Bloodthirst - Bravery - Inflict bleeding on yourself (CON mod damage/turn) for 5 turns to add you CON mod as damage for 5 turns
Booming Challenge - Heroism - Reduce the next attack roll (only once) of enemies nearby by your CON mod
Challenging Shout - Bravery - Taunt all enemies in a nearby radius
Disarm - Bravery - Attack and attempt to disarm an enemy
Shield Slam - Heroism - Slam you shield into enemies, dealing damage in a cone
Shield Wall - Heroism - Take 50% damage for 1 turn
Shield Aura - Heroism - Increase nearby allies AC by your shield's AC
Sunder Armor - Bravery - Attack and reduce an enemies AC by 1 for three turns
Impending Victory - Bravery + Rage - Attack and heal for damage done, additionally any enemy killed until the end of your next turn generates 10 rage
Attack Aura - Heroism - Add your CON mod to ally attack rolls
Last Stand - Heroism - Spend all your rage and gain 1 temporary HP for every 5 rage spent for 3 turns
Second Wind - Bravery - Heal 10% of your max HP each turn until you take damage
Whirlwind - Bravery - Deal AoE damage to nearby enemies
Cleave - Rage - attack enemies in an arc
Thunder Clap - Rage - Deal your STR+CON mod in damage to nearby enemies, and slow them for 2 turns
Mocking Blow - Bravery - Reduce the damage the target does by your CON mod for 3 turns 
Heroic Actions - Protection Only - Heroism - Spend 5/10 Heroism to refresh your bonus action/action

Passives
All Warriors  
Level 2: Battle Stance - You can crit on a roll 1 less than normal (19 instead of 20), and gain your proficiency bonus in all saves
Level 5: Extra Attack - You can attack twice per action point
Level 6: Overwhelming Rage - You gain 10 rage every time you kill an enemy
Battle Stance 2 - You can crit on a roll 2 less than normal (18 instead of 20), and gain your proficiency bonus in all saves
Level 8: Gain 5 max Heroism, for a max of 10 total
Level 12: Battle Stance 3 - You can crit on a roll 3 less than normal (17 instead of 20), and gain your proficiency bonus in all saves

Protection
Level 1: Pain and Gain - When you are attacked heal for your half of your current Bravery
Veteran Strategies - Whenever you spend Bravery, gain 1 Bravery
Level 3: Defensive Stance - Decreases damage taken and done by half your Warrior level
Level 4: Brave Strikes - Whenever you spend Bravery, heal for 1d4
Level 5: Gain 5 more Bravery, for a max of 10
Level 7: Armed to the Teeth - Gain your shield's AC in strength and damage done
Level 9: Gain 50 more rage, for a max of 100 
Level 10: Tough as Nails - Whenever you are attacked by a nearby enemy (melee) deal your armor's AC in damage back (once per attack)
Level 11:  Gain a passive from Fury (not Titan's Grip!)
Level 12: Dance of Death - Automatically Taunt all nearby enemies

Fury
Level 1:  Fury Rage - Gain rage for each damage dealt in addition to damage received
Dual Wield - Gain the dual wield feature (dual wield weapons without the 'Light' property)
Level 3: Beserker Stance - Take and deal your CON mod more damage
Level 4: Deep Wounds - Each attack has a chance to put bleed on your target
Level 5: Gain 50 more rage, for a max of 100
Level 7: Invigorating Rage - Each crit gives you temporary HP equal to the damage done (to a max of 40)
Level 9: Gain 5 Bravery, for a max of 10
Level 10: Annihilator - Deal one more damage for each attack made this combat (resets every combat)
Level 11: Gain a Protection Passive (not Dance of Death) 
Level 12: Titan's Grip - Dual Wield two handed weapons

NOTES:
Titan's Grip-
This mod has a first attempt to dual wield two handed weapons.  By default a fury warrior learns this ability at level 12.   There is an alternate file that gives it to all warriors at level 1.  Download Warrior Titan's Grip and place it BELOW Warrior Class in BG3 load order to use.

NOTE:  This is a janky ability.  I am eager for others to take a look at my attempt and improve upon it! 
In general you should move the two handed weapons to the warrior's inventory, then right click and hit 'equip' for the item to be wielded in the main hand then you can double click the item to be wielded in the off hand (sometimes it's vice versa).  If two items share the same name (such as "Greatsword+1") the weapons will stack in the mainhand instead of being dual wielded.  This is something I do not know how to fix.  My only advice is to not dual wield items of the same name. 
Also when you load a save the game may get confused, as there are some weapon properties that reload every time a save is loaded.  This should not be an issue but if something weird happens move the item from the warrior's inventory to another character's inventory and back.  If you are disarmed mid fight it may be difficult to reequip - so don't get disarmed!  There will be more bugs with dual wielding, please let me know as you find them, but I am not a programmer.  

Also - dual  wielding two handers is NOT BALANCED.  A level 12 fury warrior will deal tremendous damage by simply auto attacking, but that's the point right?

NOTE 2: ImprovedUI will need to be updated with the resource icons, so they will appear as red circles until that happens!

NOTE 3: I don't know what effects multiple Warriors in the same party will have.  Generally things should be ok, but some skills that trigger on enemy turns MAY be a little goofy.  If you track all the numbers exactly, some may not add up quite right with more than 1 Warrior in the party.