About this mod
Inflict Wounds, Harm and Circle of Death now heal Undead. Harm additionally acts like Heal in that it cures Blindness and Diseases when used on the Undead. Circle of Death doesn't damage Undead so you can damage enemies while healing undead allies. Compatible with level 20 mods and Undead Player mods. Simple yet cool. See photos for details.
- Permissions and credits
- Changelogs
The Inflict Wounds healing amount has been balanced emulating the UA8 Healing Buffs (now part of the official Player's Handbook 2024 of Dungeons and Dragons) which made healing spells finally actually useful. For example, Inflict Wounds heals 2d8 since Cure Wounds heals 2d8 in UA8, and so on.
All these healing effects are additions that do not interfere with the usual damage of the spell and only apply when the target is an Undead creature. Also works with Undead players.
Additionally, this mod bugfixes Harm's missing Necrotic damage that should be applied against a Living target when it fails its saving throw as the DnD 5e rules state it should.
Inflict Wounds now heals undead for 2d8. When upcasted it adds +2d8 to the healing amount per spell level beyond 1:

Harm now acts like Heal but for Undead: it heals undead for 70 hit points and cures Blindness and any Diseases (only when used on Undead). When upcasted the healing amount increase by 10 per each level beyond 6th:

Circle of Death now heals undead for 5d8. When upcasted it adds +2d8 to the healing amount per spell level beyond 6:

Note on Load order:
Load this mod after any other mods that may modify these spells so my mod takes effect. Also load AFTER Animate Dead Plus Plus by actualsailorcat.
Some of my other mods
Better Poison Equipment: Enhance your Poison builds! New Armor and Staff with new spells, new passives and feat, and rework of existing Poison-themed equipment. Great for Necromancer playthroughs!
College of Dance - Bard Subclass PHB2024: Brings the College of Dance Bard Subclass introduced in the new DnD Player's Handbook 2024. The College of Dance practice a way of being in harmony with the whirling movements of the cosmos that flow through all creation, emphasizing agility, speed and grace. This mod is also compatible with Level 20 mods!
Dragonborn Breath Weapon Enhanced: This mod reworks the Breath Weapon of Dragonborn inspired by Fizban's Treasury of Dragons book and some additional adjustments of my own. New abilities, charge-based system, create elemental surfaces and apply status, comaptibility with Extra attack and more!
Better Poison Equipment: Enhance your Poison builds! New Armor and Staff with new spells with new icons and visual effects, new passives and feat, and rework of existing Poison-themed equipment.
Eldritch Knight Plus! - New Passives, Rebalancing and MORE!: my big mod of changes to Eldritch Knight to make it a more balanced, fun and specially viable class in the context of Baldur's Gate 3's game-balance. A lot of changes, chief among them a rebalanced spell progression and new passives. Compatible with this mod and Argelia's OneDnD Fighter 2024 mod.
OneDnD - Eldritch Knight - War Magic and Improved War Magic: my OneDnD War Magic and Improved War Magic mod. Built on top of Argelia's OneDnD Fighter mod (that implements War Magic of OneDnD), this mod applies many bugfixes and upgrades to Argelia's War Magic implementation and additionally adds a new implementation to also include Improved War Magic (learned at lvl 12 of Eldritch Knight).
Closing words
If you enjoyed the mod, I would love for you Endorse it and Vote for it to be Mod of the Month. And if you would like to buy me a coffee/tip me as thanks for my mod creation (click image) I would highly appreciate it:
