Rough and Ready will apply even if you're wearing clothes alongside armoured gloves/boots/etc.
The starting clothes now actually appear on Body Type 3.
Fix an issue where Old Reliable would apply to your ranged weapon instead of your melee.
Innkeepers can use their Storyteller feature to remember the Mercenary tale.
Farmer's Loyal Livestock now updates when you level-up, similar to a Ranger's Beast Companion.
The Loyal Livestock can now only be replaced on Long Rest. However, it now makes death saving throws and adds its Proficiency Bonus to any saves. It's able to survive more, but is less casually replaceable.
When selected in CC at the start of the game, Town Guards start with their chosen weapon equipped.
Know-How always has a minimum of 1.
Update some interrupts to account for the existence of Druid Starry Shapes.
General clean-up, adjusting some tooltips and switching around some icons.
A general sweep through the mod's behind-the-scenes intended to reduce chances of incompatibility. Because of these underlying changes, you may see some oddities when first loading a character if updating mid-playthrough.
Version 1.0.0.25
This is just some small, behind-the-scenes changes intended to improve compatibilty with other mods. For instance, Grit is now internally "GritCommoner". Shouldn't make a big difference to the mod itself, but might be helpful for a few users.
Version 1.0.0.24
If you have a negative Dexterity modifier and are using Rough and Ready, you should not lose 1 AC.
Know-How Charges are no longer hidden, so it should be a little easier to keep track of the feature.
A Town Guard's maneuvres do not mention "Superiority Dice".
Some behind-the-scenes changes to improve compatibility with other mods.
Rejoice! Innkeepers now get Vicious Mockery voicelines when using their Country Charm.
Version 1.0.0.21
Interrupt triggers have been tightened up, as there was some dodginess with Grit reliably triggering.
Some icons given small adjustments.
Some misc bug fixes.
Version 1.0.0.20
Hotfix: remove a few little debugging things I was using. Whoops!
Version 1.0.0.17
All Commoners can now choose whether to use their Old Reliable with Wisdom or not, rather than just Town Guards.
The Farmer's Loyal Livestock can now climb ladders, open doors, and generally get around a little easier.
The Town Guard has been granted additional maneuvres as they level up, and some of their features that weren't triggering appropriately should now be more reliable.
The Commoner isn't meant to be a powerhouse, but I think their capstone was a little disappointing. For now, I've given them another 10 hitpoints at level 11.
Rough and Ready correctly adds your full Constitution modifier if you're using a medium armour like the Armour of Agility.
Version 1.0.0.16
Rough and Ready has been redone, and now lets you generally use your Con mod in place of your Dexterity. For instance, a Commoner in Half-Plate should now get 15+2 AC.
Fix some abilities not activating on game-load.
Insert some class icons. Mostly meant as placeholders, but you might prefer them over a blank space.
Version 1.0.0.15
I thought Grit Dice Cooldown was ultimately fiddly, and it's not true to the tabletop version. It's been removed. Using Grit to add to an attack or damage roll is still limited by your Wisdom, but other abilities can be used freely (provided you have the Dice available).
Version 1.0.0.13
Added the Farmer subclass, who walks around aided by their trusty Loyal Livestock (read: a big ox).
Added icons to a lot of passives and conditions. They're all reused from the base game.
A new Tall Tale allows you to add your Wisdom Modifier to Intimidation. Why shouldn't your Commoner be the party face?
Your Pet Rat is not a familiar, and should no longer be mutually exclusive with having a familiar summoned.
I changed the boots you get on character creation to another, equally-statless one.
Some general fixes.
Version 1.0.0.11
Grit Dice now recharge on Short Rest, rather than Long Rest.
Version 1.0.0.8
Old Reliable no longer glows, because your humble quarterstaff is not magic.
Gumption no longer references "your Monk level".
Rather than be two separate actions, Master Labourer simply updates to cost 5 Grit Dice after its first use.
Innkeepers now get a small reduction on their spells' Grit Dice costs at level 10. Their spells now count against your Grit Dice turn limit, but only when in combat.