I am trying to translate this mod but it doesn't even have a localization folder. Can you make another version so that I can translate this mod for more people to enjoy? ty
Ill be honest with you I'm an amateur modder. I really don't know what it would take to translate it, but if you want to inbox me an email address i can send you the zip files. If you do, please credit me.
I’ve already done my translation, your mod folders are set up in a different way than other mods, so I had to move the folders around for the translation to happen. I’m currently just using it for myself but I’ll make sure to credit you if I ever upload it here.
Used this before, but for some reason didn't have it installed on this runthrough. I'm already at Grymforge, so is there any way you could post the UUIDs for this and The Burning Earth so I can spawn them in?
Just a quick update, I got a new hard drive and I'm moving everything over. I didn't have time to deal with this until now, ill have your uuid#s up asap.
Would it be possible to add the items to the tutorial chest at all? I'm trying to get my own screenshots for a character concept but using the script extender with the UUID's in the .pak isn't working for me
It's versatile! :) You can absolutely use it 2h, and although the base damage is very slightly less than a standard 2h, it's still going to be the most powerful 2 hander in the game once fully upgraded.
Would you consider updating the mod so that the version of Foe Bane found in Act 1 is slightly less powerful? Specifically, make the AOE whirlwind attack limited to once per long rest. But you can make up for it by adding a cleave attack that is useable once per battle.
I think that would retain most of what makes Foe Bane cool, while getting rid of the unlimited whirlwind spam lol.
Yeah i really considered that from the beginning to be honest. I had been using infinity weapons mod and got used to the free whirlwind, i kept it in there more for myself for that reason but it really shouldnt be that way. Ill probably follow through on that one. Its deer season here and im at camp so itll be a little while.
Based. Enjoy the hunt, be thankful to nature for its bounty. I'm glad you're out touching grass and look forward to the mod getting an update when you get back.
The Flail of Ages would be a solid addition. Can have it start as +1 with another head in act 2 and 3 so it naturally progresses to legendary with its legendary form getting the 33% chance nerfed slow effect that doesn't reduce AC or saves.
We don't need to talk about the +1 flail you can purchase in act 3.
I'm pretty sure this bug is unique to me and likely stems from conflict with another mod. My guess is probably the JWL Soul Smithing may be causing this and I can't confirm until I finish my play-through so I can safely uninstall.
I had Minthara equip Burning Earth, all was fine for several hours until it wasn't. I finished Act 2 and found that Minthara had multple Burning Earths impaling her model. One through her face, one on each foot, two on her hand, and one on her back. Has anyone else seen this? I don't believe it's an issue with this mod, I think it's funny. It even duplicated Burning Earth like 4-5 times. I'm just curious if anyone has had this happen.
Came to confirm JWL Soul Smithing did something weird. Uninstalled and haven't had any issues with your weapons impaling any of the characters in my current play through.
Question though. I imagine creating these mods can be challenging but what are there chances of FoeBane and Burning Earth getting their own unique sword design?
Would LOVE to do that but importing and creating 3d models is a bit beyond my skill level. If anyone with the skill were so inclined i would consent, and if i liked the design i would even be willing to patch the vfx and make it the new official version
were you guys using soul smithing to upgrade FoeBane/Burning Earth, or did it break without even attempting it? I would expect a conflict because the mods have conflicting instructions on what happens when these items are combined, and what ingredients to use
Good to see a classic weapons modded in! Weapons like Carsomyr, Crom Faeyr were iconic but might be hard to translate into these rules but you balanced it pretty well. I'd like to see other classics modded in as well.
Man they did the flail of ages SO dirty. I'd actually love to do a few more bg2 classics, and maybe even some icewind dale stuff. Glad to hear there's some interest. I COULD fix FOA but one thing I cannot fix, is the way it looks. I could even hide the flail heads throughout the game and have you combine them just like bg2.
If this helps at all, for Listonomicon we were planning to make a patch that moved Foe Bane to Act 2 and included a note to be found with it. After your update to reduce Foe Bane from a +3 item we don't feel the need to move it anymore, but I thought you might get some inspiration from the note.
Make sure this is delivered to J. She has the scabbard in her house in the Gate. Tell her the magic only works when they are together. -A. H. Arper.
In theory it would have been found in the fetid pit and we just players to figure out J is Jaheira, "A H Arper" is literally "A Harper," and her house is in Baldur's Gate. If you keep the item in Act 1 you might have to get more explicit. Hope it helps get the brain going.
Well I am honored that you thought enough of it to include it in your mod and I'm also happy that you agreed with the nerf enough that you felt you didn't have to move it lol. I cannot tell you just how close your Note is to what I had planned it is very similar. For its inclusion in the druid's Grove it was going to be a note from Jay to H some kind of acknowledgment that although they hadn't met of course she would know of him because she is the high Harbor and they are both Druids and they were both present at moonrise I'm definitely going to check out your mod for myself and I'm glad that you like mine thank you I took a look at what your mod was about and I like it you can feel free to include any of my mods in it if you like. I just did a similar Nerf to The Burning Earth and I am about to release the Ring of gax which is a very very late game item
To clarify, Listonomicon is not a mod, it's a Wabbajack-powered mod list (like a Nexus collection, but better because it doesn't use Vortex).
That being said, I think it makes total sense that the illustrious Halsin and the BG1, 2, 3 Jaheira know of each other even if they don't know each other directly. So it makes sense to me that Jay was supposed to bring the scabbard to the Grove (but got interrupted by Ketheric's nonsense, again) or someone was supposed to bring Foe Bane from the Grove to her in Baldur's Gate. Either way the events of Act 2 got in the way, which is why the items are stuck and need the player to bring them together. I look forward to however you end up implementing your note.
This is the Phalar Aluve mod I'm talking about. It's a little bit of an easter egg hunt (since no one tells the player that the music boxes exist in Act 2 and 3 to upgrade the sword), which is good and bad. I like it a lot and I hope it can be some inspiration for FB, Burning Earth, or whatever you do next.
I also use that Phalar Aluve mod its fantastic! So i LOVE the philosophy behind your modlist, it aligns very well with my own. Please make sure you are including 1.0.0.8 that i released today. 1.0.0.7 was broken due to a "fix" i made. Let me know if there are any items in particular that would interest you guys. I'm looking at doing some more interesting items now, maybe Three White Doves and some Icewind Dale Armors
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I think that would retain most of what makes Foe Bane cool, while getting rid of the unlimited whirlwind spam lol.
We don't need to talk about the +1 flail you can purchase in act 3.
I had Minthara equip Burning Earth, all was fine for several hours until it wasn't. I finished Act 2 and found that Minthara had multple Burning Earths impaling her model. One through her face, one on each foot, two on her hand, and one on her back. Has anyone else seen this? I don't believe it's an issue with this mod, I think it's funny. It even duplicated Burning Earth like 4-5 times. I'm just curious if anyone has had this happen.
Question though. I imagine creating these mods can be challenging but what are there chances of FoeBane and Burning Earth getting their own unique sword design?
They did the Flail of Ages dirty though 🤣
Make sure this is delivered to J. She has the scabbard in her house in the Gate. Tell her the magic only works when they are together.
-A. H. Arper.
In theory it would have been found in the fetid pit and we just players to figure out J is Jaheira, "A H Arper" is literally "A Harper," and her house is in Baldur's Gate. If you keep the item in Act 1 you might have to get more explicit. Hope it helps get the brain going.
That being said, I think it makes total sense that the illustrious Halsin and the BG1, 2, 3 Jaheira know of each other even if they don't know each other directly. So it makes sense to me that Jay was supposed to bring the scabbard to the Grove (but got interrupted by Ketheric's nonsense, again) or someone was supposed to bring Foe Bane from the Grove to her in Baldur's Gate. Either way the events of Act 2 got in the way, which is why the items are stuck and need the player to bring them together. I look forward to however you end up implementing your note.
This is the Phalar Aluve mod I'm talking about. It's a little bit of an easter egg hunt (since no one tells the player that the music boxes exist in Act 2 and 3 to upgrade the sword), which is good and bad. I like it a lot and I hope it can be some inspiration for FB, Burning Earth, or whatever you do next.