This mod is not yet in the new "in game mod manager", I am waiting for WolfeTK, the author of the Blood Hunter class mod, to also publish his mod on the in game mod manager. For now you can only obtain this mod through Nexus.
Report any bugs or problems you may encounter here or in the "Bugs" tab. And have fun !
Out of interest, whats the spellcasting modifier ? I know in the original Blood Hunter Mod its Intelligence but the Subclass Mod Blood Hunter Expanded (Profane Soul) changes it to Wisdom.
thank you so much for completing the set! does this mod retroactively revert the change profane soul made to swap intelligence with wisdom? I really prefer the intelligence based blood hunter personally and unsure how these two mods interact in that way.
It don't change anything in the existing Blood Hunter mod and in the existing Profane Soul mod ! The best way to verify is to try yourself, I'm not a big fan of this class/subclass and I don't play it myself, I made this mod for my wife lol I suppose if you install the 3 mods together, the subclass take the stats from Profane Soul because of the load order
The Blood Hunter always has proficiency in Dexterity and Intelligence saving throws. Changing your Hemocraft stat from Intelligence to Wisdom only changes your Hemocraft related skills (aka your Blood Curses). I'm playing a wisdom based BH Monk Multiclass in 5e, actually checked my beyond sheet to be sure :D
Hi bibsan! Got some bug reports for you :) Using the cruelty mutagen allows you to make infinite attacks. This might be due to a conflict with another mod. Can someone else test it, too? Also, consuming a mutagen is supposed just to be a bonus action, but activating it in Hotbar consumes the bonus action but not the mutagen itself, requiring you to use the adrenaline burst to get two bonus actions to switch mid-combat. I will update as I find more bugs!
Here Exalted mutation is not exactly the same as the book, in the book it replace one of your active mutagen by one you choose. Here in this mod, it replaces your actives mutagen too but replace it with a specific buff (you don't choose it): +2 Dex, +2 Int, +2 Str, Resistance to Piercing damage, Vulnerable to Slashing damage (30 turn)
Hi bibsan! I've been waiting for someone to make this mod for nearly a year and I'm really happy to see you've made an amazing version! Thank you so much :)
By the way, do you have any plans on adding custom class resource icons for the mutagen craft slots? Also adding that the current blood maledict class resource icons for the base blood hunter are not working for me - not sure if other people have this issue or not - I unpacked the base bloodhunter and it does indeed have icons, but I'm guessing since ImpUI has been updated for Patch 7 with folder structure changes, those have broken the icons for blood hunter :(
Hello, It's good that people like this subclass mod !
I have no plan to add new custom icons myself for now, but my Order of the Mutant mod is open to contribution here (open source project). For the class/subclass icons, I fixed it in my Order of the Mutant mod and sent a pull request to the Blood Hunter mod author to fix it in his mod for patch 7 (but we have to wait for his approval at this time). My pull request contains the fixed folder structure if you want to see it.
The next thing I would do on this mod is rework the level 15 spell so that it is a little more accurate with the book (when I find the motivation lol)
That's totally fine - I'll create the icons for you! If you could create dummy files in the right places for me using the toolkit that I could edit that would be enough since I haven't picked it up yet and wouldn't know how to do it myself.
In regards to the icons, I'm sorry if I didn't get it across - I'm not talking about the class/subclass icons (you've fixed those with this mod!), but rather the class resource icons (Blood Maledict, Hybrid Transformation etc.) I'm currently trying to figure that out by copying the folder structure from the Artificer mod, but I'm confused because I'm not sure which structure is the most recent one I should be recreating.
If you could point me in the right direction or help out, that would be great <3
Ok I have pushed an update with fixed resources icons (and I was motivated to put a resource icon for mutagens, a very low effort one) Here the updated folder structure in my PR for the Blood Hunter mod.
This is awesome! thank you so much :) As promised, I'm starting work on not only a new resource icon for you, but also a complement of mutagen icons! Should be done soon-ish
Outa of curiosity will this mod be available on console anytime time soon / in the next few months? Blood hunter is one of my all time favorite classes from 5e and would love for it to be on BG3 for console.
The mod will be available on console when its Blood Hunter mod dependency will be available too :) so we need to wait for now, but the Order of the Mutant subclass mod is already prepared for the mod manager release
Haha what a coincidence, But be careful, for now my mod overwrite the subclass display for the blood hunter in the game (I have not found an other solution for now), so if you have other subclass mod for the blood hunter, maybe they may not display properly in the game (depends of the load order) Use the compatibility patch in the Files tab (optional)
47 comments
1.2.4.90
- Updated for Patch 8
- File size reduction
1.2.3.89
- Fix cruelty infinite extra attack
- Fix mutagen consuming during combat
- Some minor adjustments
1.2.2.82
- Add ukrainian translation
1.2.1.80
- More icons (by nazguleater)
1.2.0.77
- Add a lot of new icons for spells and passives (by nazguleater)
- Update the Blood Curse of Corrosion
- Update/fix resources icons
1.0.1.60
- Fix mutagens passives/boost stacking
- Fix mutagens passives/boost persistence on respec
1.0.0.58
- Update the russian translation
1.0.0.56
- Add a russian translation
1.0.0.54
- Add a french translation
- Fix an english description
1.0.0.50
- Initial release
This mod is not yet in the new "in game mod manager",
I am waiting for WolfeTK, the author of the Blood Hunter class mod,
to also publish his mod on the in game mod manager.
For now you can only obtain this mod through Nexus.
Report any bugs or problems you may encounter here or in the "Bugs" tab.
And have fun !
My mods for BG3:
- Features from DnD 5E Planescape
- Features from DnD 5E Spelljammer
- Haunted One Tav
- Order of the Mutant Subclass for Blood Hunter
Load order example:
- Blood Hunter.pak <= the Blood Hunter mod by WolfeTK
- Blood Hunter Expanded.pak <= The Blood Hunter Expanded (Profane Soul) mod by xBernos
- OrderOfTheMutantBloodHunter.pak <= my Order of the Mutant mod
- BhMutantExpandedPatch.pak <= my compatibility patch
Out of interest, whats the spellcasting modifier ? I know in the original Blood Hunter Mod its Intelligence but the Subclass Mod Blood Hunter Expanded (Profane Soul) changes it to Wisdom.
EDIT: Ok she find it => https://www.nexusmods.com/baldursgate3/mods/6977
The best way to verify is to try yourself, I'm not a big fan of this class/subclass and I don't play it myself, I made this mod for my wife lol
I suppose if you install the 3 mods together, the subclass take the stats from Profane Soul because of the load order
Using the cruelty mutagen allows you to make infinite attacks. This might be due to a conflict with another mod. Can someone else test it, too?
Also, consuming a mutagen is supposed just to be a bonus action, but activating it in Hotbar consumes the bonus action but not the mutagen itself, requiring you to use the adrenaline burst to get two bonus actions to switch mid-combat. I will update as I find more bugs!
Here in this mod, it replaces your actives mutagen too but replace it with a specific buff (you don't choose it):
+2 Dex, +2 Int, +2 Str, Resistance to Piercing damage, Vulnerable to Slashing damage (30 turn)
Release 1.2.2.82
By the way, do you have any plans on adding custom class resource icons for the mutagen craft slots? Also adding that the current blood maledict class resource icons for the base blood hunter are not working for me - not sure if other people have this issue or not - I unpacked the base bloodhunter and it does indeed have icons, but I'm guessing since ImpUI has been updated for Patch 7 with folder structure changes, those have broken the icons for blood hunter :(
It's good that people like this subclass mod !
I have no plan to add new custom icons myself for now, but my Order of the Mutant mod is open to contribution here (open source project).
For the class/subclass icons, I fixed it in my Order of the Mutant mod and sent a pull request to the Blood Hunter mod author to fix it in his mod for patch 7 (but we have to wait for his approval at this time). My pull request contains the fixed folder structure if you want to see it.
The next thing I would do on this mod is rework the level 15 spell so that it is a little more accurate with the book (when I find the motivation lol)
In regards to the icons, I'm sorry if I didn't get it across - I'm not talking about the class/subclass icons (you've fixed those with this mod!), but rather the class resource icons (Blood Maledict, Hybrid Transformation etc.) I'm currently trying to figure that out by copying the folder structure from the Artificer mod, but I'm confused because I'm not sure which structure is the most recent one I should be recreating.
If you could point me in the right direction or help out, that would be great <3
Here the updated folder structure in my PR for the Blood Hunter mod.
Here to push some of your icons. :)
As promised, I'm starting work on not only a new resource icon for you, but also a complement of mutagen icons! Should be done soon-ish
but the Order of the Mutant subclass mod is already prepared for the mod manager release
But be careful, for now my mod overwrite the subclass display for the blood hunter in the game (I have not found an other solution for now), so if you have other subclass mod for the blood hunter, maybe they may not display properly in the game (depends of the load order)
Use the compatibility patch in the Files tab (optional)