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ChizFreak

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chizfreak

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  1. chizfreak
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    If you have any feedback about the mod's features or to improve its balance let me know! I'm open to suggestions! And remember to always download the latest version of the mod so you get the latest bugfixes.
  2. Tiax2ii
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    Love the mod. I had a question though - I'm noticing that the Empowered Cantrips ability has a weird interaction with Booming Blade. It seems to be adding the half strength bonus to the bludgeoning (physical) portion of the damage rather than the thunder. Would it be possible to change this to add to the elemental/rider portion instead? Just curious. If you have no interest in doing so would you know if it's more of a headache than it's worth it for me to attempt on my own?

    Thanks
    1. chizfreak
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      I'm not sure that's a bug (kinda sounds like expected base-game behaviour), also I don't know if you are using my Booming Blade BUGFIX mod that fine tunes Booming Blade interactions with passives and items. I'll look into it though since it's something easy to alter and I agree that the damage boost should apply to the Thunder damage only, I'll probably just add a specific clause that makes it so if it detects Booming Blade then it only adds Thunder damage and nothing else.

      EDIT: This has been now adressed in Update Version 5.2.
  3. Regetfullcheif
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    Charisma based spellcasting?
  4. niumjun
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    Thanks for the mod, Can you make using charisma version instead of using intelligence for MC and Can you make Add-on that add one more Spell Slot Level 3 to become half caster?
  5. fallengod877
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    thank you for this mod i love it so much its my fave Eldritch Knight mod
  6. marasigan25
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    Do I still need to download the compatibility framework mod? Considering that with Patch 7,  the Mod fixer mod is not essential anymore.
    1. chizfreak
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      Yes. The Compatibility Framework has nothing to do with mod fixer and it doesn't include it (and my mods don't have mod fixer either). The Compatibility Framework is a mod that grabs other mods' progression edits and merges them all together so ensure maximum compatibility between race, class and subclass mods. As of now, it's even better than the merge the Toolkit offers. Download it and put it at the bottom of load order, and don't worry it won't break anything it's a harmless mod that only helps other mod work better.

      You are right I forgot to take Modfixer out of the requirements though, I'll take it out.
    2. Alosius
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      You are exactly right. Thank you very much I am now using your other mod as well and it works wonders! Thank you for your efforts making this subclass more attractive, it was definitely needed!
  7. Alosius
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    Thanks for this mod, it looks great and I'm eager to try it out.

    I just reached level 3 and took Eldritch Knight but when I check in my stats I have no spellcasting ability, no spell DC and no spellcasting modifier although I have 16 intelligence. Is it a bug? It might be because I didn't select any offensive spell for now but I doubt it.
    1. chizfreak
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      What you are experiencing sounds like the base game bug (not related to any mods) that makes it so Eldritch Knight doesn't show the correct value for spellcasting DC/modifier on character windows. It's a bug that has been on the game for a long time and Larian hasn't fixed it yet, not even on Patch 7. The bug is only visual though, in combat your spells' DC/Attack Modifier is calculated correctly (you can see the Combat Log shows the correct value), it's just the user interface of other character windows that show the wrong number.

      As an Eldritch Knight player myself, I made a mod specifically to fix that bug (a bugfix mod, if you will). Here it is: Eldritch Knight Spellcasting Modifier UI BUGFIX
  8. TitanMKI
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    Hi, Great mod do you have in plans to implement level 20 progression?
     
    1. chizfreak
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      Yes, I'll work on it in the near future after I'm done making other mods.
  9. chizfreak
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    New version 5.1 finally fixed the text description of Empowered Cantrips sometimes showing the wrong number (just a small visual bug but it really bothered me). Now it works as expected!
  10. Sorceree
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    Hi could you make a permenant version of the passive? As it works for me right now, every time I cast a cantrip the passive disables itself
    1. chizfreak
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      Hello. I need more details. Are you talking about War Magic Enhanced Add-on, right? And which version of the Add-on are you using?
    2. Sorceree
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      Oh right my bad, I'm using the War Magic Enhanced Add-on 4
    3. chizfreak
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      Hello. Check the standalone version of the War Magic Enhanced mod (and obviously don't use the War Magic Add-ons from this page). I made a version for you that disables the Auto-Turn-Off feature. Load it after Eldritch Knight Plus.

      Let me know if you run into any problems with it.
    4. Sorceree
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      Your new version works. Thank you very much!
  11. Kuroo39
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    I'm getting devious plans of using the OneDND fighter mod with this and multiclassing with warlock with decent CHA to just crush everything with eblasts for my next honour mode solo run after patch 7. Gonna try out the combo now to test it.
    1. chizfreak
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      Sounds like a fun playthrough! I use the OneDND Fighter mod myself all the time along with this (my) mod, works great!
    2. Kuroo39
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      Tested out just the base class itself with the OneDND mod. After lvl11 the cantrip->extra attack interaction becomes very messy. Using a cantrip first causes you to lose all your extra attacks, but its fine if you only use it at the end of the 1st two attacks you can make. The bonus action from action surge also doesn't let you use cantrips unless its the 1st attack in the chain in which case it removes all your extra attacks as well. I saw your post in that mod too so just keeping this comment here. Hope you guys can fix it fast when patch 7 drops!
    3. chizfreak
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      Yeah, I'm gonna have a long look at the patch 7 changes to see how my mods need to be updated. It's strange though, the bug you mention about the OneDND Fighter mod I haven't experienced it at all. The OneDND Fighter 2024 mod (that makes changes to Eldritch Knight War Magic) works perfect to me even with this (my) loaded at the same time. The only special bug is related to using Bonus Action attacks. Maybe it broke because of Patch 7. EDIT: done testing my mods on patch 7, check pinned comment.
    4. Kuroo39
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      It might have happened as I was using the scarlet warlock mod to make eblast look all fancy with the added vfx. Didn't test unmodded cantrips in my test unfortunately lol. EK has been my go to for lone wolf runs because of its sheer survivability and reliability without cheesing game mechanics too hard (darkness + devil sight or just sorlock and ranged swordbard) and I absolutely love the changes you brought by making the class actually use offensive magic instead of just being fighter with shield and jump. Thanks for the update!! I'll try it out again and see if hopefully stuff works out right, and also does your war magic add on mod work with the OneDND fighter mod or not? If all else fails I'll use bonus action cantrips.
    5. chizfreak
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      Hello. I made a compatible version. Check the standalone version of the War Magic Enhanced mod (and obviously don't use the War Magic Add-ons from this page). Load order should be like this:

      • OneDnd Fighter by Argelia
      • Eldritch Knight Plus
      • War Magic Enhanced OneDnD Fighter Compatible Version


      Let me know if you run into any problems with it. PS: Make sure you download the 1.1 version of that specific variant of the mod (I had to update that variant because it had a bug).