Fixed Empowered Cantrips not boosting the elemental component of Booming Blade and Green Flame Blade.
Version 5.1
Fixed the description of Empowered Cantrips. It always worked fine in combat, but up until now the description sometimes showed the wrong number (just a small visual bug). Now it works as expected.
Version 5.0
Adjusted description of passives and changed version number to match Official Toolkit version.
Version 4.2
Adjusted implementation so Battlemage Casting passive is always added automatically to your hotbar so you can toggle it on or off (find it in your spellbook if you don't have it). Additionally released Add-on #4 War Magic Enhanced (also available as a standalone mod) under Optional Files.
Version 4.1
Fixed bug that caused you to not get the additional cantrip learned at level 10.
Version 4.0
Learned more modding skills. Added two NEW PASSIVES: 1. BATTLEMAGE CASTING: Your Ranged Spell attacks can be cast as Melee Spell Attacks when threatened. This feature can be toggled off. Unlocks at level 5. 2. EMPOWERED CANTRIPS: You attune to your bound weapon to use it as a magical catalyst to channel your physical strength into your cantrip casting, empowering them. Your cantrips deal 1 additional damage plus half your Strength or Dexterity Modifier (whichever is highest). Unlocked at level 8. 3. You can now get access to level 3 spells at level 11 instead of 12. To balance it, you get only one spell slot level 3 at level 11, and the second one at level 12.
Version 3.1
Removed stringent spell list restrictions when picking new spells to learn or replacing old spells. This restriction doesn't make sense in the context of Baldur's Gate 3 balance. Now you can choose spells from the full wizard spell list (meaning, from any wizard school) instead of just Abjuration and Evocation.
Version 3.0
Initial release.
Added optional add-ons with further tweaks based on suggestions.