not sure what im doing wrong but I can't get this to work. does it require the corpse target addon or something? no matter if I put it before or after ++ I still only summon spear skeletons.
also would it be possible to replace the zombie instead of the spear skeleton? that way we can choose between spear or sword and they both benefit from aura of hate unlike the zombie.
Thanks for the mod ! Very cool ! Do you have a plan, or you think it's possible to have a mod with gluts spore Ability ? It's like undead spore but better, you keep all the abiulity of the dead body and the animation of the spores is very cool.
Sailor cat made some things for fungal zombie, ask him, i know nothing on land druid. I'm working on a big project for necromancer but it's take all my time.
unfortunately he did not answer me. I don't feel like he did anything special for fungus other than making it compatible with his mode (which is cool!). here I show you the skill in question: https://youtube.com/shorts/nbgRrQCz-n8?feature=share Oh, can you spoil a bit what you're working on? I'm curious Btw, if I believe your videos, your game is translated into French. so don't hesitate to answer me in French if it's easier for you!
Ah OK je vois dans la vidéo mais c'est quoi le souci ? C'est pas disponible en jeu ? Comment il le fait dans la vidéo alors ? Mon projet c'est une dinguerie mais je prend tellement de tps à le faire lol, je bosse à l'usine et j'ai jamais de temps...
Non. en gros dans le jeu tu peux avoir en allié contrôlable pendant un moment : Gluts. Son sort fait revivre un mort, le transforme avec un skin fungus. Mais la particularité c'est qu'il garde son skin de base ET les stats et skills d'avant (on le voit dans la video avec le gros monstre) Le skill de base du druide spore, c'est comme le necromancien, quel que soit le monstre, ca fera juste un zombie lambda mais avec des champi sur la tete.
Je sais pas si c'est tres clair xD en gros c'est le skill du druide mais en 10 fois mieux et RP vu que tu garde l'apparence du mort.
Hésite pas a me dire (en mp si tu prefere) sur quoi tu bosse, je suis grave intrigué !
en tout cas, sur TOUS les monstres de la zone sous terraine, le skill marche. Du coup j'imagine que le code du spell est dans le jeu et que ca doit pas être "compliqué" de le récupérer et le donner en sort utilisable ?
le skill s'appelle "animating spores" en anglais
J'ai eu une réponse de sailor cat, je te la C/C ici : As for Glut, it's something I've been asked multiple times. And something that I've personally invested no small amount of time in trying to figure out (I was aiming to use it for Supreme Reanimation in this mod, actually). Others have, too. It seems to be possible with Cheat Engine, but that's not something I use. For my part, I eventually decided that the juice ain't worth the squeeze.
J'ai trouvé sa dans les fichiers du jeu : new entry "Target_AnimatingSpores" type "SpellData" data "SpellType" "Target" data "SpellSchool" "None" data "Cooldown" "OncePerTurn" data "SpellProperties" "AI_IGNORE:ApplyStatus(CREATURE_SPORE_SERVANT,100,-1);AI_ONLY:ApplyStatus(SELF, AI_HELPER_ANIMATINGSPORES,100,4);" data "TargetRadius" "3" data "TargetConditions" "Dead() and not Tagged('BLOCK_RESURRECTION') and not HasStatus('CREATURE_SPORE_SERVANT') and (Tagged('MONSTROSITY') or Tagged('HUMANOID') or Tagged('BEAST')) and not Party()" data "Icon" "Action_Glut_RaiseDeadViaSpores" data "DisplayName" "hcf4a0bb2g9d26g4d3bg97bcg8b9a79d67cd6;1" data "Description" "ha60a7c3ag8b2fg4216gb9edgd84feab37c59;1" data "TooltipStatusApply" "ApplyStatus(CREATURE_SPORE_SERVANT, 100, -1)" data "TooltipPermanentWarnings" "375fe7a4-7a8a-4bbe-812c-0af9584c0740; 635fb54e-b281-4c23-90f5-fc4abb0cf840" data "CastSound" "CrSpell_Cast_AnimatingSpores" data "CastTextEvent" "Cast" data "UseCosts" "ActionPoint:1" data "SpellAnimation" "c9f9e5ed-e39f-47a8-bf43-4013ec1a0ce3,,;8ca3941c-09c3-4e11-8454-81e4e6cd64c7,,;6fd2f49d-1537-4bb6-9719-98a543d66f0b,,;dbe65fa1-f13c-4f6f-a9be-9f6dbeb51d9e,,;647899fc-7faa-4feb-8222-6fb374b919dd,,;,,;,,;,,;,," data "SpellFlags" "HasSomaticComponent;IsEnemySpell" data "RechargeValues" "4-6" data "CastEffect" "4c724b78-3970-43ea-9109-3dde7df6eb53" data "TargetEffect" "b04345d2-17a5-4b20-b0a0-17f8e321f0a6" data "Sheathing" "DontChange"
AU debut j'allais te dire que ca a déjà été fait (y'a un mod pour les druides qui permet au niveau 12 d'avoir une transfo en red dragon) MAIS la je vois que c'est un dragon zombie en invocation :o
J'ai essayé ton truc des spores, la technique marche et sa rez mais le monstre n'est pas amical, il est neutre et si on l'attaque tous les mobs comme lui nous attaque mdr.
I live for Necromancy so I thank you for this mod my friend. I have a request shared by others: can you make the melee skeletons plainer? Perhaps use the vanilla in game models? :P
26 comments
also would it be possible to replace the zombie instead of the spear skeleton? that way we can choose between spear or sword and they both benefit from aura of hate unlike the zombie.
Very cool !
Do you have a plan, or you think it's possible to have a mod with gluts spore Ability ?
It's like undead spore but better, you keep all the abiulity of the dead body and the animation of the spores is very cool.
I need this skill on my druid !
I don't feel like he did anything special for fungus other than making it compatible with his mode (which is cool!).
here I show you the skill in question: https://youtube.com/shorts/nbgRrQCz-n8?feature=share
Oh, can you spoil a bit what you're working on? I'm curious
Btw, if I believe your videos, your game is translated into French. so don't hesitate to answer me in French if it's easier for you!
Son sort fait revivre un mort, le transforme avec un skin fungus. Mais la particularité c'est qu'il garde son skin de base ET les stats et skills d'avant (on le voit dans la video avec le gros monstre)
Le skill de base du druide spore, c'est comme le necromancien, quel que soit le monstre, ca fera juste un zombie lambda mais avec des champi sur la tete.
Je sais pas si c'est tres clair xD en gros c'est le skill du druide mais en 10 fois mieux et RP vu que tu garde l'apparence du mort.
Hésite pas a me dire (en mp si tu prefere) sur quoi tu bosse, je suis grave intrigué !
Du coup j'imagine que le code du spell est dans le jeu et que ca doit pas être "compliqué" de le récupérer et le donner en sort utilisable ?
J'ai eu une réponse de sailor cat, je te la C/C ici :
As for Glut, it's something I've been asked multiple times. And something that I've personally invested no small amount of time in trying to figure out (I was aiming to use it for Supreme Reanimation in this mod, actually). Others have, too. It seems to be possible with Cheat Engine, but that's not something I use. For my part, I eventually decided that the juice ain't worth the squeeze.
new entry "Target_AnimatingSpores"
type "SpellData"
data "SpellType" "Target"
data "SpellSchool" "None"
data "Cooldown" "OncePerTurn"
data "SpellProperties" "AI_IGNORE:ApplyStatus(CREATURE_SPORE_SERVANT,100,-1);AI_ONLY:ApplyStatus(SELF, AI_HELPER_ANIMATINGSPORES,100,4);"
data "TargetRadius" "3"
data "TargetConditions" "Dead() and not Tagged('BLOCK_RESURRECTION') and not HasStatus('CREATURE_SPORE_SERVANT') and (Tagged('MONSTROSITY') or Tagged('HUMANOID') or Tagged('BEAST')) and not Party()"
data "Icon" "Action_Glut_RaiseDeadViaSpores"
data "DisplayName" "hcf4a0bb2g9d26g4d3bg97bcg8b9a79d67cd6;1"
data "Description" "ha60a7c3ag8b2fg4216gb9edgd84feab37c59;1"
data "TooltipStatusApply" "ApplyStatus(CREATURE_SPORE_SERVANT, 100, -1)"
data "TooltipPermanentWarnings" "375fe7a4-7a8a-4bbe-812c-0af9584c0740; 635fb54e-b281-4c23-90f5-fc4abb0cf840"
data "CastSound" "CrSpell_Cast_AnimatingSpores"
data "CastTextEvent" "Cast"
data "UseCosts" "ActionPoint:1"
data "SpellAnimation" "c9f9e5ed-e39f-47a8-bf43-4013ec1a0ce3,,;8ca3941c-09c3-4e11-8454-81e4e6cd64c7,,;6fd2f49d-1537-4bb6-9719-98a543d66f0b,,;dbe65fa1-f13c-4f6f-a9be-9f6dbeb51d9e,,;647899fc-7faa-4feb-8222-6fb374b919dd,,;,,;,,;,,;,,"
data "SpellFlags" "HasSomaticComponent;IsEnemySpell"
data "RechargeValues" "4-6"
data "CastEffect" "4c724b78-3970-43ea-9109-3dde7df6eb53"
data "TargetEffect" "b04345d2-17a5-4b20-b0a0-17f8e321f0a6"
data "Sheathing" "DontChange"
Maintenant personnellement je sais pas comment faire pour le rendre jouable sur le druide/necro xD
TROP TROP COOL trop hate de pouvoir le tester !!