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YouMeAndBG3

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YouMeAndBG3

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24 comments

  1. solopotz
    solopotz
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    Good Balance subclass. but i feel it's lacking battle options. I would prefer more cool moves :)
  2. OutJinxedTaPosition
    OutJinxedTaPosition
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    Works as intended. I reclassed Lae'zel and ran the Gith patrol fight in the act 1. The mod held is own in that encounter. Feels balanced 
    1. YouMeAndBG3
      YouMeAndBG3
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      Thanks! I really appreciate the feedback.
    2. OutJinxedTaPosition
      OutJinxedTaPosition
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      After a couple of hours of playing with this build, It handled multiclass fine. Sometimes when I leveled up the feat option wouldn't show, (I am running ALOT of feat mods) But if I choose another class the feat option would show and I was able to go back to this class and choose it. So worries there. Dual wield (Do Samurai dual wield?) along with 2 level dip into Paladin and I was destroying opponents. I  personally like the unarmed attack option. A fighter should be able to throw a punch every once in a while.

      Q: Does this play well with your Champion Mod?
    3. YouMeAndBG3
      YouMeAndBG3
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      I'm glad you're enjoying it! I really like the flavor of a Samurai/Paladin. Let me know if you have any issues with the Counter Attack Charges. Action Resources can be a real pain.

      A: Yes, there shouldn't be any issues if you have both this and the Champion mod installed. 

      Q: I have a few other subclasses that are about 95% finished. Which one would you be the most interested in trying?

      Winter Sovereign Warlock: Tank Warlock who excels at cold damage
      Path of Caustic Slaughter Barbarian: Acid damage themed Barbarian
      Circle of the Eco Warriors Druid: Gish Druid focused on enhancing simple weapons
    4. OutJinxedTaPosition
      OutJinxedTaPosition
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      I'm not into magic builds so probably the barbarian 1st, but I like running class mods if they aren't all about magic. Sounds like I can give them all a go. 
    5. YouMeAndBG3
      YouMeAndBG3
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      I just uploaded a Way of the Reptile monk subclass based on Reptile from Mortal Kombat. Let me know what you think if you have a chance to try it out.

      Thanks!
    6. YouMeAndBG3
      YouMeAndBG3
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      Are you having any issues with the most recent version of this mod? Someone just reported a bug, but I can't recreate the issue.
    7. YouMeAndBG3
      YouMeAndBG3
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      Never mind. They never uninstalled the previous version. All good now.
  3. SeanStorer1990
    SeanStorer1990
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    the subclass is not showing up
    1. YouMeAndBG3
      YouMeAndBG3
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      Just to confirm, are you part of the patch 7 playtest? If so, it won't work with that.

      Can you confirm that you have the following installed?

      Compatibility Framework
      ImprovedUI ReleaseReady
      Nordbyte's Baldur's Gate 3 Script Extender
      Baldur's Gate 3 Mod Fixer
      Community Library

      I just tried downloading it, and it's working for me. Let me know.
    2. SeanStorer1990
      SeanStorer1990
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      I do I have all of them installed and no I’m not part of patch 7 
    3. OutJinxedTaPosition
      OutJinxedTaPosition
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      If you have the requirements, load the mod near the end of the load order and see if that works. I have noticed in the past with some class mods they need to be lower in the load order for the game to see it.
    4. SeanStorer1990
      SeanStorer1990
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      that didnt work either i must have a mod that this one is not compatible with 
    5. YouMeAndBG3
      YouMeAndBG3
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      The only other thing that I can think of is to put the Compatibility Framework mod at the end of the load order. That sometimes works for me when I'm having problems.
    6. SeanStorer1990
      SeanStorer1990
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      That didn’t work either but thank you I’m starting to believe the mod isn’t compatible with the one dnd fighter mod 
    7. OutJinxedTaPosition
      OutJinxedTaPosition
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      What other fighter class mod are you using? I'll download it and see I f I have the same issue.
    8. YouMeAndBG3
      YouMeAndBG3
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      I agree that the one d&d fighter class is probably the issue. It might use a different progression UUID or something similar to that. Unfortunately, I don't have the skill at this point to make a compatible mod.
    9. SeanStorer1990
      SeanStorer1990
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      it ended up being one of the weapon mods causing the issue i removed a few of them and the class showed up i believe it was the elven weaponry mods
    10. YouMeAndBG3
      YouMeAndBG3
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      That's great news! I'm glad that it's finally working for you. I'm honestly surprised that it works with the one d&d fighter mod, but I'm not mad about it.
  4. REDSSamurai
    REDSSamurai
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    Wanted to give a personal opinion on the homebrewed subclass itself. I will clarify I have not yet downloaded this mod whilst writing this message but did review all of the subclass features. I have to say it is quite balanced indeed albeit I would personally have a few different features or reword things my way. All in All I playtested it on my players and they felt it was viable and usable so I hope you like the opinion of 1 DM and 8 players xD 

    Quick Edit before I forget: I cant mod to save my life but I would be honoured if you were willing to work with me to add my homebrew subclasses I made into the game
    1. YouMeAndBG3
      YouMeAndBG3
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      Feedback from a fellow DM is always appreciated. Thank you!

      I would need to see your subclasses before I can commit to anything. I've only been modding for about two months, so I still have a ton to learn, but I'm always up for new challenges. Why don't you message me directly with either your favorite subclass, or the subclass that you'd think would make the most sense in BG3, and I'll be happy to review it.
  5. Stewie0071
    Stewie0071
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    I agree with u, samurai subclass it's boring, i will try ur Ronin right now. just one question: why unarmed attack? feels more themed an extra weapon attack (also with halved dmg if u want), for differentiate it from monk playstyle.

    BUT it's just my opinion :) I'll do more feedback after i try the class
    1. YouMeAndBG3
      YouMeAndBG3
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      Thanks for trying it! Unarmed attack is just my personal preference. I like the idea of kicking a monster after hitting it with a sword.