Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Fixed bug where out of combat regeneration continued to happen during combat.
Fixed bug when script extender resets the timer was cleaned but not started again
Refactored the whole thing so its consistent and stable no matter what happens or order of events, the behavior is always the same.
Feature Added commands, which are available in BG3SE console if you have it enabled:
!inspectAllCharsResources => lists the names of common resources, and all party characters and their specific resources. Useful to find stuff the mod still doesn't support and to make usage of the next command easier by remembering the names of resources. If you find a resource that says its missing from the mod it will now print a template, and if you want it to regenerate, just add it to MCM_Blueprint and to Vars in BoostrapServer.lua.
!giveResourceXToChar <ResourceName> <optional, character> => example !giveResourceXToChar ActionPoint Adds one of the resource given immediatelly to the character the game is currently in control of. Optionally, give the uid or full id with prefixes of another character to give the resource to a specific entity.
!resetLongRestCooldowns <optional, any string> <optional, character> => example !resetLongRestCooldowns will reenable everything on the character currently in control that has a "Long Rest" cooldown. This does not mean executing a long rest! Only that anything that has a "Long Rest" cooldown and is not a resource, for example certain items that give a once per long rest spell. Resources, such as spell slots, rage, etc, are not a Long Rest cooldown even though a long rest regenerates them.
Feature Added Luck of far realms and entropic ward reactions to resources that can regenerate, just because I have these at my current gameplay. There are probably other specific resources that are still not being tracked. Current implementation only tracks and regenerates resources that have a explicit setting available in MCM (other than short/long rest cooldowns, which are not resources and aren't tracked individually).
Added DebugMode option in MCM to enable printing (a lot) of messages to the BG3S3 console to be able to keep track of what is the mod doing. Is it paused? Is it regenerating anything? Is it counting? Enable DebugMode and keep an eye at the console!
Feature During dialogue and during turn based mode, the out of combat timer is now stopped, meaning the cooldowns will not be counted and no regeneration will happen. In fact, nothing will happen during these moments. Out of combat regen happens during exploration, Combat regen happens on each character's turn during combat. Outside of these, the mod will just sit still.
Feature Increased maximum cooldown settings to 1200. I and other users have felt the 30 rounds maximum cooldown was way too small, since it is only 3 minutes out of combat. I have changed all settings maximums to 1200, which out of combat is 2 hours. I don't imagine anyway would set it this high.
Version 2.3
Added Spell Points Overhaul and Shaman Class support
Version 2.2
Remade MCM with Tabs
Version 2.1
Added resource regen for Blackguard
Fixed 0 Sorcery Point bug
Version 2.0
Added multiple modded resources, with clean button design in MCM.
Fixed resource list not resetting after level up or any new resource being acquired.
Version 1.2
Added enable buttons for out of combat and combat regeneration
Version 1.1
Added global regeneration button
This is part 4 of my 5-part mod series, Mithras' Mod Menus (MMM):