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Removed useless boosts like Ki points and Superiority Dies. They are barely used by NPCs and were cramping up the MCM.
Added spell save DC boosts, static and scaling!
Version 2.0
Separate Boss scaling.
Added Allies button (Level + HP scaling).
Now also applies boosts on "AttackedBy" event, so you can't 1-turn accidentally unboosted enemies.
Fixed level up not being persistent.
Version 1.5.1
Lowered minimum scaling to 0.1, so you can scale enemies below you.
Version 1.5
Added a button to allow increasing SpellCastingAbility + the top two highest abilities of an enemy by the specified amount, to increase variety. (Personal Request)
Version 1.4.2
Removed "Level up!" effect when using the level scaling option. Thank you Hippo0o for the suggestion!
Added more bosses to the list.
Version 1.4
Added localization. You can now translate the mod's description and setting names.
Version 1.3.2
Added "isInParty" check
Version 1.3
Added Level Scaling feature
Fixed console error when enemy is nil
Changed bosses and level multipliers to float (Thanks to RisenPhoenix for the suggestion)
Version 1.2.2
Added a description for each setting
Version 1.2
Adds Boss multipliers for AC, HP and Damage.
Version 1.1
Changed attribute limit to 999, to mesh better with mods like Trials of Tav.
Fixed rare issue where entering a combat in progress would not give enemies stats.
Performance fixes
This is a complete remake of Configurable Enemies, and constitutes the first part in my 5-part mod series, Mithras' Mod Menus (MMM):