This mod may (?) longer work on Patch 7 (some people say it does, some people say it doesn't). I don't plan on updating it. Anyone else is welcome to recreate it. If you have issues using a modded save in Patch 7, I'd recommend rolling back to Patch 6 (using Steam's betas feature or the equivalent for whatever launcher you use), uninstalling this mod per the instructions, and overwriting your save(s) that you want to continue on Patch 7.
If I want to modify the player's health in Tactician mode, how should I make the changes? new entry "PlayerBonusesStory"type "PassiveData" data "DisplayName" "hdff66cf8ga05bg4280g9f77g0220439a2f9a;1" data "Properties" "IsHidden" data "Boosts" "IncreaseMaxHP(100%)"
Still works for me. Game runs fine, and at least the save I started before patch 7 kept all the numbers as intended. Getting warnings about potential issues, but the game does that for every old mod, you can ignore those.
Attempting to uninstall the No Difficulty version.
When replacing the default NoDifficulty.pak file with the one from the uninstaller, the game gives an error message about changing mods mid-playthrough and the risk of instability. Is this to be expected?
At this point, would Mod Uninstaller be a better option to uninstall the mod?
I would assume that's just a generic warning that something could go wrong. The last time I played, there were a ton of harmless warnings any time you did anything with a modded game - open the launcher, load a save, etc. Are you actually prevented from loading a save / changing the mods? Is the uninstaller just not working?
I don't know anything about that other mod uninstaller, but if mine doesn't work I don't think it could hurt.
Guys the Lorrokian fight is bugged. The mod worked perfectly until then. All of Lorrokian minions got the same buffs as you. They can travel all they want and can attack 5 times per tour and when you use your 5 slots and your character's turn come again, you have 0 attack left. Since depending on your choices, those minions can fight for you, i think the mods gives them the buffs
Does it need an update? Have you used it with patch 18 and had problems? Last I checked (around hotfix 15/16), the mod still worked, and as the description says, new updates generally don't mess with this mod (and hadn't up through hotfix 16).
I know from the description that youre not modding much anymore, so if you can't answer this then thats completely fine!! But I was curious if it was possible to unlock multiclassing through this mod, or if that's something completely separate? I've been doing custom mode since its release and just setting everything to explorer, but obviously this mod only affects the actual Explorer mode so I'm not able to get the extra effects. Or possibly, translate these effects to Custom mode? I'm not sure that would work, considering how its set up... but its a thought at least!!
On normal explorer difficulty, you could just switch to balanced, enter the level-up screen, have access to multiclassing, then swap back to explorer after level-up. I haven't played since this custom mode was added... or maybe just never noticed it... maybe you can swap all the custom settings to the equivalent of balanced temporarily and do the same?
Sorry this is "late". Just saw the post. Based on what I've seen, you can set everything in Custom to the minimum like Explorer and enable the multi-classing setting.
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new entry "PlayerBonusesStory"type "PassiveData"
data "DisplayName" "hdff66cf8ga05bg4280g9f77g0220439a2f9a;1"
data "Properties" "IsHidden"
data "Boosts" "IncreaseMaxHP(100%)"
Getting warnings about potential issues, but the game does that for every old mod, you can ignore those.
When replacing the default NoDifficulty.pak file with the one from the uninstaller, the game gives an error message about changing mods mid-playthrough and the risk of instability. Is this to be expected?
At this point, would Mod Uninstaller be a better option to uninstall the mod?
I don't know anything about that other mod uninstaller, but if mine doesn't work I don't think it could hurt.
Thank you
Or possibly, translate these effects to Custom mode? I'm not sure that would work, considering how its set up... but its a thought at least!!