Absolute Wrath: Highly recommended alongside Enemy Stats! Configurable Enemies: Obsolete. This mod is a complete remake of CE, with easier in-game configuration. Combat Extender:Technically compatible with Enemy Stats. It has some features like enhancing Spellcasting Abilities and top abilities that are not found in this mod, as well as other features. Make sure to disable spells/AI from either mod to minimize incompatibilities. Tactician Plus: Obsolete. Its configurations are easily replicated in-game with Enemy Stats. Nightmare Difficulty: Essentially it is an extended version of Tactician Plus. You can easily replicate the config with my mod. Stronger Bosses and Enemies: With this mod you are dependent on one person's artistic opinion about game balance. If you like its changes, you CAN use it alongside Enemy Stats, but keep in mind that the game will become much harder since Enemy Stats will apply its boosts AFTER SBE. Is this safe to uninstall?
Yes, this mod is safe to uninstall (and install) mid-playthrough. You can even install it mid-combat. However, keep in mind that its boosts are permanent, so if you enhance NPCs in combat and then uninstall the mod, they will not lose their enhancements.
How do you save settings for other playthroughs?
Simply create an MCM profile and open it through the MCM on a different playthrough! You can even share it with your friends.
the enemy stats work once, that time I think I put it below far away from MCM. maybe no.36, below 35 MOD such like 5espell, unlock curve level and Community Library.
What shoud I do to make them all work and show up in the MCM ?? Please help me.
Is there an explanation somewhere that explains all the different settings? What is the difference between static health boost, static health boost percentage, health percentage, etc.? It's not very intuitive to understand, and it would be an immense help to see examples of what each setting actually does (without having to chase encounters).
Seconding this. I honestly have no idea what each setting does. I've tried different combinations but the results seem totally random so I obviously have no clue what I am doing.
Hey, love this mod but could someone explain to me how to get these configurations to work? I make a change to something like static health, but nothing changes, even after I reload the save and or the entire game itself. I am doing a run where I have all the companions in the party and would love to at least just increase the enemy's health just to balance the amount of punishment I am inflicting upon them. Any information would be greatly appreciate it since I can't find anything in the descriptions :)
Is it possible when we are Level Scaling enemies using multiplier like 1.5000, to scale up whenever their levels land on a decimal value (eg. Level 1.5 == upscale to ==> Level 2)? Currently, whenever we are for example Level 3, or any odd levels, the enemy will be at level 4 (if using 1.5x) because the actual calculation is 4.5.
First of all I love all your mods! They allow me to run BG3 as a DM with over 4000 custom items that get distributed by an RNG system. Yet my players always find ways to cheese the AI EVEN with all your mods. (which is not your fault btw) but the main thing i'm noticing is that AI just breaks with darkness, any form of darkness to be precise, so I might have a suggestion to add. What if we can create an option where we can give enemies devils sight/blindsight with an X percentage to counteract this? This would also make the enemy_spells mod more impactfull as darkness just prevents any spells from going in/out of the area.
Again just a suggestion, let me know what you think!
What will happen to the enemies that have higher level(boss included) than me from if I turn on the level scaling option? Will it scale down to match the settings or not?
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How does this compare to X or Y?
Absolute Wrath: Highly recommended alongside Enemy Stats!
Configurable Enemies: Obsolete. This mod is a complete remake of CE, with easier in-game configuration.
Combat Extender: Technically compatible with Enemy Stats. It has some features like enhancing Spellcasting Abilities and top abilities that are not found in this mod, as well as other features. Make sure to disable spells/AI from either mod to minimize incompatibilities.
Tactician Plus: Obsolete. Its configurations are easily replicated in-game with Enemy Stats.
Nightmare Difficulty: Essentially it is an extended version of Tactician Plus. You can easily replicate the config with my mod.
Stronger Bosses and Enemies: With this mod you are dependent on one person's artistic opinion about game balance. If you like its changes, you CAN use it alongside Enemy Stats, but keep in mind that the game will become much harder since Enemy Stats will apply its boosts AFTER SBE.
Is this safe to uninstall?
Yes, this mod is safe to uninstall (and install) mid-playthrough. You can even install it mid-combat. However, keep in mind that its boosts are permanent, so if you enhance NPCs in combat and then uninstall the mod, they will not lose their enhancements.
How do you save settings for other playthroughs?
Simply create an MCM profile and open it through the MCM on a different playthrough! You can even share it with your friends.
My load order was like this :
0.MCM
1.MCM-chs
2. Enemy Stats
3. Enemy Stats-CHT
4. Enemy Spells
5. Enemy Spells-CHT
6. Smarter AI
7. Smarter AI-CHT
Is there something wrong about the load order?
the enemy stats work once, that time I think I put it below far away from MCM. maybe no.36, below 35 MOD such like 5espell, unlock curve level and Community Library.
What shoud I do to make them all work and show up in the MCM ?? Please help me.
Is it possible when we are Level Scaling enemies using multiplier like 1.5000, to scale up whenever their levels land on a decimal value (eg. Level 1.5 == upscale to ==> Level 2)? Currently, whenever we are for example Level 3, or any odd levels, the enemy will be at level 4 (if using 1.5x) because the actual calculation is 4.5.
Again just a suggestion, let me know what you think!