Feel free to point out any bugs here. Mechanically everything should be functioning as previously noted.
To restate one known bug: the Water Guidance does nothing because the passive effect is a weapon effect which activates when an enemy is hit by the item. I tested the visuals on several sizes, species, and body alternates, but not all of the permutations that exist. If something isn't right you can let me know here.
This is more or less a 24 hour project trying to complete my first mod by on the last day of Modathon Week 1 and Kraken Week so I was rushed making this the first time. The features here were mostly accumulated from thematic cloak passive properties which exist in the vanilla game. I could also potentially pull features from other armor type items.
In my original concept, I was playing with features related to the "Wet" status including making the wearer wet, inflicting Wet on hit enemies, and having advantage against Wet enemies. However most of these features are built as weapon item features and have to do with triggering when attacking enemies with the item itself as a weapon. I'm open to suggestions about that, as well as anything else thematic to the "Order of the Kraken." I had also hoped to customize the texture with a heraldic Kraken emblem on the back of the cloak, but time did not permit for the 1.0 version. Possible future update for that.
Good idea. I'll probably make another pass when I have time and comb through the other categories of armor items for features which are thematic to the concept.
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To restate one known bug: the Water Guidance does nothing because the passive effect is a weapon effect which activates when an enemy is hit by the item. I tested the visuals on several sizes, species, and body alternates, but not all of the permutations that exist. If something isn't right you can let me know here.
This is more or less a 24 hour project trying to complete my first mod by on the last day of Modathon Week 1 and Kraken Week so I was rushed making this the first time. The features here were mostly accumulated from thematic cloak passive properties which exist in the vanilla game. I could also potentially pull features from other armor type items.
In my original concept, I was playing with features related to the "Wet" status including making the wearer wet, inflicting Wet on hit enemies, and having advantage against Wet enemies. However most of these features are built as weapon item features and have to do with triggering when attacking enemies with the item itself as a weapon. I'm open to suggestions about that, as well as anything else thematic to the "Order of the Kraken." I had also hoped to customize the texture with a heraldic Kraken emblem on the back of the cloak, but time did not permit for the 1.0 version. Possible future update for that.
Otherwise functionally identical to the silver Harper amulet.