Mod articles
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Order of the Kraken Cloak and Trident 1.1 Update
Cloak Features
Superior Darkvision (24m range)
+1 AC and all Saving Throws
+1 spell save DC and melee and ranged spell attack modifiers
Resistance to Cold, Fire, Lightning, and Thunder damage
Hoarfrost Balance: Immunity to falling prone on ice
Electrocution Immunity: Immunity to the Electrocuted condition
Cunning Brume: Disengage action creates a fog cloud to blind enemies during your escape
Snowburst: Dealing any source of Cold damage creates a circle of Ice around the target. It will also freeze wet surfaces and give Wet creatures the Frozen status.
Electrify Water: DURING COMBAT, standing in water electrifies the water. Any creatures standing on the electrified water surface will take 1d4 Lightning damage at the start of their turn, ... -
Release - Order of the Kraken Cloak 1.0
My first mod, inspired by the 2024 Modathon and Ginny Di's Kraken Week!
As a late entrant, I only had about 1 day to learn how to do this and turn this project around, so I was a bit rushed.
If you notice any visual problems let me know! Most of the species and size models should work like a normal cloak item. The mechanical effects should have no problems as only vanilla mechanics and effects are used.
The Order of the Kraken Cloak is imbued with several empowering magical enchantments of the Deep:
Superior Darkvision (24m)
+1 to AC and Saving Throws
+1 to Ranged and Melee spell attacks
Resistance to Cold, Fire, and Thunder damage
Improved Critical Hit (crit on a 19 or 20, stacks with other effects)
Veil of the Wind (+3m ...