PLEASE READ This mod is Patch 7 compatible thanks to feedback from several helpful fans (really appreciate it) and also hours of play testing Mike and I did for enjoying the new evil endings content. The Patch 7 madness with so many mods being broken has really been a test of my patience. Here is a little known fact of my mods, ALL OF THEM: my mods do not rely on other mods, libraries or frameworks nor does it require script extender or anything else. They all use unique named entries with newly generated UUIDs and use strict base game only based rules, statements and checks.
Now with the comments being locked I get PM'd with ridiculous claims of my mods being broken... yet when I ask send me a list of their mods I get either no reply or just an aggressive response asking why and that I should just fix my @!#!$%...
I have since Patch 7 restarted my mod collection which once was over 140 mods (this is a very small count comparted to some users and the most popular collections) my mod count now is 20... why? When patch 7 hit, none of my saves worked and even starting a new game was broken... so I started again, adding just a few mods at a time. So many kept causing crashes or loading problems. They are probably fixed by now but my mods and just a few visual mods worked without getting patched. I simplified my list, loaded my favorite visual mods and my own mods and started a new honor mode game, finished the game and had a lot of fun.
What has not been fun, getting on nexus and being flooded with alerts and messages... so here is my message to anyone reading this:
I get no monetization or anything... like absolutely nothing from my mods and not even the nexus reward of one month membership is useless to me, the free speed is already faster than my internet xD (that's a very sad truth)
I want to thank those who without complaint enjoyed my mods for what they are and there are plenty of you and also those who did take time to provide actual proper feedback, opinions and comments and then the kind folks who complimented and encouraged me and know that I appreciated all of it and I am very grateful to all of you.
GOING FORWARD I am unfortunately done with bg3 mod making. BUT... if you want to modify, translate or abuse my mods go right ahead and you don't need my permission and I honestly don't want to know about it. Do whatever you like with any of it.
Thank you Nexus for allowing me to host my mods here, appreciate it. Special thanks to everyone that made it an enjoyable experience.
To the haters... may the mod gods have mercy on your soul -.-
P.S. to remove any stances, effects and anything related to the mod, you just need to respec any character that used the ring, everything is removed then and you can uninstall the mod or if you want to use the legendary ring of armor and weapon summoning. They do no conflict but use most of the same mechanics and can become confusing.
As of version 2.0 you can use the Unsummon Armor skill provided to remove all stances, status effects and every summoned piece of equipment now. It requires that you have 5 armor pieces equipped so just doing a summon armor then using this skill will clean everything up or if you already have armor equipped and weapons etc, can use it, but not if the armor is summoned but not equipped and just in inventory... it's to prevent a cleaning issue.
Had a issue with nexus mods kept giving a broken or smaller than normal zip on my other mod... usually I test by download my mod again and using a blake3 from my original file to check the downloaded version to make sure it is exactly what I uploaded. Here is the Blake3 and MD5 for the currently version of the mod, will update every time if you want to make sure you have the right file
version 2.1 blake3 b450a69fa73341599e58de2335ac34e5a79644a110fb0ea3befdee4ba1b90039 *JG33_Armor_Elemental_Adept.pak
if only one weapon is equipped, then the second one is in your inventory, this happens when there was a non summon weapon in the mix before summon, it's due to auto hand swapping, when you have two one hand weapons equipped and you then unequip the main-hand the offhand automatically switches to the mainhand slot, the cause of many problems
I figured out what I did wrong. I used the cheat item spawn to spawn the armor and the I summoned the weapons'. Drinking the potion and summoning armor then choose stance and summoning weapons' is the correct way which I failed to do when I wrote this post. Thanks for making this awesome mod. I hope you cook up some more in your beautiful mind.
That would break it yes, but the dual wield is... still has issues, the summon skill was never meant to be used like the way I am using it xD or abusing it... I swear if one of the developers saw this mod their first thought would probably be along the lines of "oh dear lord what have you done!?"
Glad you got it sorted and thanks for posting, more importantly enjoy the mod and have fun :D
Awesome mod but I must say daggers looked better than scimitars. Also could you add version that is not bound so I can spawn two rapiers and dual wield them?
Thanks, appreciate it! Daggers are back, though a bit longer than normal, but less than what it was, replaced 3 models and redid the axe model. Fixes etc. BUT okay this has given me a new idea then... Wis, Int and Charisma weapons get a skill that summons an extra offhand weapon, will have to give it some looking over but I think it could work, however the damage will only be 1d4 each weapon then
Anyhow, enjoy the mod, hope the new visual changes is an improvement
I downloaded this and tried it and it was amazing. The armor and weapons look awesome, and I can assign any damage type to my weapons. Its a dream come true.
If I had one request, it would be for a less overpowered version? At one point, it seemed to give me more actions and theirs an ability adjustment on wisdom modifier. Taking those off would be a good start.
But despite my nitpicking, this is a great mod. Thank you.
Balance in this game is really very easy to upset so I can try but ultimately when you can solo a boss spider naked with just the everburn sword... not really sure I can tone it down any more than it is without destroying my ideas... but I get what you mean and want though and will see what I can do?
However!! Thank you for posting and more importantly thank you for the compliment, had a really fun time making this mod and glad that you and others get to enjoy it as well.
stats change by level and also during combat, I will get to a better descript page linking all the passives and skill, but it's a lot of info and still have to get to it, just try the mod or don't... :D and have fun
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Comments locked
The author has locked this comment topic for the time beingThis mod is Patch 7 compatible thanks to feedback from several helpful fans (really appreciate it) and also hours of play testing Mike and I did for enjoying the new evil endings content. The Patch 7 madness with so many mods being broken has really been a test of my patience. Here is a little known fact of my mods, ALL OF THEM: my mods do not rely on other mods, libraries or frameworks nor does it require script extender or anything else. They all use unique named entries with newly generated UUIDs and use strict base game only based rules, statements and checks.
Now with the comments being locked I get PM'd with ridiculous claims of my mods being broken... yet when I ask send me a list of their mods I get either no reply or just an aggressive response asking why and that I should just fix my @!#!$%...
I have since Patch 7 restarted my mod collection which once was over 140 mods (this is a very small count comparted to some users and the most popular collections) my mod count now is 20... why? When patch 7 hit, none of my saves worked and even starting a new game was broken... so I started again, adding just a few mods at a time. So many kept causing crashes or loading problems. They are probably fixed by now but my mods and just a few visual mods worked without getting patched. I simplified my list, loaded my favorite visual mods and my own mods and started a new honor mode game, finished the game and had a lot of fun.
What has not been fun, getting on nexus and being flooded with alerts and messages... so here is my message to anyone reading this:
I get no monetization or anything... like absolutely nothing from my mods and not even the nexus reward of one month membership is useless to me, the free speed is already faster than my internet xD (that's a very sad truth)
I want to thank those who without complaint enjoyed my mods for what they are and there are plenty of you and also those who did take time to provide actual proper feedback, opinions and comments and then the kind folks who complimented and encouraged me and know that I appreciated all of it and I am very grateful to all of you.
GOING FORWARD
I am unfortunately done with bg3 mod making. BUT... if you want to modify, translate or abuse my mods go right ahead and you don't need my permission and I honestly don't want to know about it. Do whatever you like with any of it.
Thank you Nexus for allowing me to host my mods here, appreciate it. Special thanks to everyone that made it an enjoyable experience.
To the haters... may the mod gods have mercy on your soul -.-
More Info:
If anyone is looking for the heroic sort of version of this without the overpowered weapon skills, then have a look at Legendary Ring of Armor and Weapon Summoning
Found in tutorial chest and can be purchased from the following vendors: Arron | Grat | Talli | Lann Tarv | Entharl Danthelon | Fytz and Helsik
P.S. to remove any stances, effects and anything related to the mod, you just need to respec any character that used the ring, everything is removed then and you can uninstall the mod or if you want to use the legendary ring of armor and weapon summoning. They do no conflict but use most of the same mechanics and can become confusing.
As of version 2.0 you can use the Unsummon Armor skill provided to remove all stances, status effects and every summoned piece of equipment now. It requires that you have 5 armor pieces equipped so just doing a summon armor then using this skill will clean everything up or if you already have armor equipped and weapons etc, can use it, but not if the armor is summoned but not equipped and just in inventory... it's to prevent a cleaning issue.
Had a issue with nexus mods kept giving a broken or smaller than normal zip on my other mod... usually I test by download my mod again and using a blake3 from my original file to check the downloaded version to make sure it is exactly what I uploaded. Here is the Blake3 and MD5 for the currently version of the mod, will update every time if you want to make sure you have the right file
version 2.1
blake3
b450a69fa73341599e58de2335ac34e5a79644a110fb0ea3befdee4ba1b90039 *JG33_Armor_Elemental_Adept.pak
MD5
f6bea5611445ee1d1450efe4b725a36d *JG33_Armor_Elemental_Adept.pak
Glad you got it sorted and thanks for posting, more importantly enjoy the mod and have fun :D
Anyhow, enjoy the mod, hope the new visual changes is an improvement
If I had one request, it would be for a less overpowered version? At one point, it seemed to give me more actions and theirs an ability adjustment on wisdom modifier. Taking those off would be a good start.
But despite my nitpicking, this is a great mod. Thank you.
However!! Thank you for posting and more importantly thank you for the compliment, had a really fun time making this mod and glad that you and others get to enjoy it as well.
join to the point - making less OP, but solo honor is pretty great! beautiful effects. thank you!
WELL DONE