This page was last updated on 11 September 2024, 6:54AM
Changelogs
Version 1.7
Small fix, when switching from duelist to dual wield in that particular order, the 2nd weapon from dual wield now equips properly instead of landing in inventory.
Version 1.6
Changed Hand Crossbows to Guns (new gun model) Main ranged attack skill does not trigger dual wield shot, only main hand for 1 Action Point and offhand attack for Bonus Action Point done separately with offhand attack skill.
Fixed animation issue with Ricochet shot when 3 or more targets are nearby original target
Version 1.5a
Fixed Heavy Crossbow Summon
Version 1.5
STANCES: Choose between dual wielding, 2 handed, sword and board or dueling, pick the stance once, then every armor and weapon change will summon the layout accordingly
Made several icons for skills and items. General polish...
Added Scythe (2h axe) to differentiate a little between characters
Fixed (hopefully) an annoying summon issue with shield which is now available to all armor set.
Added better description titles to summon armor and some other description changes
General bug fixes and changes for smoother experience and added a ton of IF statements
Version 1.4
Dual Wielding now requires the Dual Wielder feat to unlock summon of both one handed weapons. Affects Dexterity, Intelligence, Wisdom and Charisma which are now able to dual wield
Dexterity without Dual Wielder feat summons a Longbow instead of Hand Crossbows
Adjusted weapon damage for all one handed melee weapons are now 1d6 but reduces to 1d4 if dual wielded
New Custom shield model for Constitution
Weapon Enchantment now increases with levels
Ricochet Shot now ricochets to more targets at higher levels
Penalty to Dual Wielding with Weapon Enchantment of -1 minimum remains 1
Rapier attack rolls now use attribute ability modifier instead of spellcasting modifier
All armor boosts like saving throws, attack rolls and movement speed etc increases with level
Version 1.3
Found a better solution for texture export and icons for importing custom weapon models, changed all melee weapon models
Changed Dexterity armor from scimitars back to daggers, Constitution armor now uses hammer again
Changed all custom weapon icons and using new models for melee weapons and did a redo of existing custom models
Fixed a "number of targets" issue with Ricochet on Dex armor
Minor visual changes with colors
Version 1.2
All Armor Sets now bump their respective Ability to a minimum of 18, ex: Strength set makes your Strength Ability 18 but has no effect if it was higher without it
Strength Armor now wields Great Axe and damage bump from 1d8 base weapon to 1d10
Dexterity Armor now wields Dual Scimitars however damage remains 1d4 each
Constitution now wields a Mace instead, Warhammer kept breaking with Versatile
Added 2 custom weapon designs from Art Workshop, will make a credits section with links.
More tweaks to visual appearances... very minor and can't even remember
Version 1.1
Changed colors on armor, less biker jacket looking, better darks and color use
Weapons VFX I had to edit to get the right colors, they did not really match well before... still very difficult but it's closer now
Weapon VFX are not as overkill or overbright, more subtle but easy to identify
Cloak was hidden during cinematics... it's back!! Weapons are all still hidden from cinematics.