This page was last updated on 15 January 2025, 4:24AM
Changelogs
Version 1.2.2.2
Fixed a bug causing the incorrect mimic type to load when progressing into a new chapter without reloading the mod
Version 1.2.2.1
Fixed Mimics not giving out Exp upon death
Version 1.2.2.0
Fixed a bug when converting mimic guid to mimic spawn threshold
MCM is now a required dependency (No more support for the Non-MCM version)
Mimics are now immune to the Shadow Curse
Version 1.2.1.0
Mimic difficulty is now based on Area instead of tied to player level. Wilderness + Underdark = Easy Mimics, Shadowcursed Lands + Creche/Monastery + Rivington = Normal Mimics, Lower City = Hard Mimics. Due to how the mod overrides existing mimic behaviour (underdark mimic, counting house mimic) to be easily uninstallable, this new system had to be done or else the mimics would behave weirdly if they spawn outside their designated map areas
Doubled the mimic aggro range, so more mimics would join in the fight if they were hiding
Made the mod compatible with AV Item Shipment Framework (AV ISF)
Version 1.2.0.1
Added No MCM version
Version 1.2.0.0
Introduced New Mimic variants: Easy, Normal, and Hard. Type is determined by your Player Character level,
Attempting to steal a chest that's a Mimic will now trigger the transformation
Renamed armor steal to equipment steal
Version 1.1.1.0
Removed Old aura-based passive tagging system which should greately improve performance
Use better event handlers when spawning mimics, should improve performance
Player character now has dialog when encountering a mimic
Fixed a bug where multiple damage sources on a single chest would spawn duplicate mimics