Miscellaneous

Racial Icons

Although Race icons are visible in the images on this mod page, their functionality depends on ImprovedUI Assets.

Until ImprovedUI Assets is updated to include the code required for these icons to function, they won’t display for users of this mod.
They are visible for me as I tested their functionality before submitting the updates required to ImprovedUI.


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Example Tav Details

The tables below contain information about which assets were used for the Tavs used as examples in my mod images.
Further below you'll find a list of links to every mod mentioned in these tables.

If you have difficulty reading the tables, right click on the image and open it in a new tab to access the full size.

ASSETS



COLORS


All skintones mentioned are ones included in the Elven Anthology.

HEAD MODS

Kylin's Heads
Vemperen's Other Heads
HGY Heads
ChaoticNeuThrall's Heads
Baldurian Beauties
Gufery's Heads
HeartsWires' Heads

TATTOO & MAKEUP MODS

Mari's Makeup
Inky's Modular Makeup & Tattoos
Alt Tattoos 2

CovenElf's Tattoos & Makeup
Jerinski's Alt Makeup
Mari's Tattoos
Amxlius' Tattoos

PIERCING MODS

Ghoul's Custom Piercings
Jer's Piercing Edits

HAIR MODS

Key's Hair Edits
Vessnelle's Hairs
Bububull's More Locs & Curly Styles v2
Silver's Hair Pack v2
Laboutique

COLOR MODS

My own hair colors, eye colors, skintones and makeup/tattoo colors
CovenElf's Tattoo & Makeup Colors
Padme's Tattoo & Makeup Colors
Abyss Makeup Colors
LVNDRs Tattoo & Makeup Colors

MISC

Padme's Bangs Bangs Bangs
Kay's Hair Extensions
Fluffy Ears



˚ . . ˚


Thank you

Norbyte for lslib & other tools
ghouls0rules for their Tag Selector feature
All the creators whose mods were used for example images
Kartoffels for Unique Tav & Labotor for EotB
Larian Studios for Baldur's Gate 3
WotC for D&D and related content

Article information

Added on

Edited on

Written by

astralities

3 comments

  1. VeggiePirate
    VeggiePirate
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    were all mods listed installed at the same time?
  2. 4POINT4
    4POINT4
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    So the icons CAN work but they havent implemented the fix you have?
    Why not just include the fix or make it to where it works like Tieflings?

    I'm sorry if I'm not understanding that correctly.
    1. astralities
      astralities
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      Race icons (as well as other CC icons like backgrounds and deities) require editing of UI-related files to function. As editing those files can very easily result in quite severe compatibility issues, ImprovedUI is typically what we rely on to make these sort of changes, as almost every mod user has that mod installed, and at this point almost every mod that requires small UI edits to display or function correctly (which a lot of them do) relies on ImprovedUI to make these changes, for compatibility's sake.

      For race icons, like the ones included in this mod, that means that while these icons are stored inside this mod itself, Improved UI needs to also include the code required to make them display in CC. Theoretically I could add a patch to this mod that makes these changes myself, but in practice that would very likely cause conflicts with ImprovedUI that would make it very difficult to actually use this patch without (figuratively) exploding your game.

      My Tiefling mod's icons are already supported on ImprovedUI's end, which is why they function as intended. This mod's icons are not yet, hence they do not work despite the icon "image" files themselves already being included in this mod. The reason why they are visible in my example images is due to the way the process of getting these icons included in ImprovedUI works; it is the creators' responsibility to submit any icons that may need to be included in ImprovedUI. This is done by creating the file entries for these icons (which will be included in ImprovedUI) yourself, testing whether they work, and then submitting these edits to ImprovedUI's code for them to include on their next update.
      Hypothetically I could publish my local edit of ImprovedUI, but as I mentioned before it would likely cause more issues than it'd solve. Ultimately this is just a visual issue and doesn't impede the functioning of this mod at all, so for me, waiting until ImprovedUI is able to update is absolutely fine.

      I hope this explains things a little bit better! :) Hopefully in the future we won't need to rely on ImprovedUI as much for something that should theoretically be a simple process, like icons.