Overall Notes - With wizard I took a more unique approach to designing the class. Rather than designing spell casting weapons for each wizard subclass, I instead designed scrolls that could then be scribed by the wizard sort of like there exists scrolls near the end of the game from such as Dethrone or Artistry of War. This felt more right than weaponry for the wizard since their entire schtick really feels like learning the art of magic and having a large arsenal of spells to pull from. Unlike the scrolls obtained near the end of the game, these spells require one charge of Arcane Recovery to cast. This is to make it firmly part of the Wizard identity to cast these spells rather than it being just something you get for taking 1 level in Wizard.

Bladesinger (Dancer Set) - One of the more martially inclined wizard subclasses, the items bladesinger uses are designed to make the subclass feel evasive and like they are weaving in and out of the thick of battle. Their focus is still largely on spell casting but the items do support their capabilities. Their custom scroll is actually split into six scrolls. This was not the initial intention as I wanted the scroll to be a more powerful version of Enhance ability that would actually provide a boon to the ability score as well as a buff that would fit the ability score of choice. Unfortunately, there is a limitation within the game that a scroll cannot create a choice of different sub-spells to cast. It worked when scribing the spell but I did not want the scroll to do nothing so by design I split the spell into six different spells. It is not ideal but the spells are powerful enough that I do not think it is actually a huge deal to have them separate.

Conjuration (Conjurer's Set) - This was a bit of a difficult set to create. Some of the spell schools have certain ideas that seem consistent but then all sorts of spells break the rules and appear to be for one spell school but actually belong to another (this happens a lot with conjuration and transmutation and I'm not sure why). All that being said, conjuration spells typically carried a lot of similarities. They typically affected an area, they usually required concentration and they often begged a saving throw. Conjuration spells also often involved teleporting and summoning but I decided not to focus on this aspect of conjuration all that much. The custom spell for this subclass is Dessicate which is basically an amped-up form of Destroy Water that also applied vulnerability to Fire damage and resistance to Cold Damage. The goal here was to fit with the subclass ability of gaining Create/Destroy Water while also providing a powerful counterpart to Create Water's capabilities of applying vulnerabilities.

Evocation (Evoker's Set) - There is not too much to say about this set, evocation is about dealing damage and this item set is also focused around dealing damage through spell casting. The custom spell for this subclass is Fire Storm which is a spell that throws out a few magma balls that do Bludgeoning and Fire damage.

Transmutation (Shaper's Set) - Transmutation does borrow a lot of spell themes from Conjuration for whatever reason. However I decided to differentiate it from Conjuration by instead having it focus on providing buffs to allies and providing physical buffs to yourself (like one would when they transform). Ultimately this makes the transmuter a sturdier caster that will also provide a powerful boon to its allies. The custom spell for this subclass is Colossify, a more powerful version of Enlarge Person that increases the target's size by 2 size categories and provides a more powerful offensive buff.

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