Overall Notes - Unsurprisingly, the features surrounding this class will focus largely on spell casting and augmenting the sorcerer's specialties. This usually means dealing damage but is not limited to that and can include things like healing or debilitating foes if the subclass puts a focus on that.

Divine Soul (Seraphim Set) - This set breaks away from the tendencies of sorcerer and focuses on things that you will often see be associated with the iconic cleric. This means the item set will generally focus on buffing allies, healing targets and doing larger damage with damage typically associated with clerics (such as radiant and necrotic).

Draconic (Wyrm Set) - The elemental damage set, this set will largely focus on augmenting the sorcerer's capabilities at dealing elemental damage. This set also does feature some dragon flavoured item abilities such as items that will augment your sight. Overall the goal of this set is to create an elemental nuker. I'm not opposed to applying more damage buffs to this set but the base class already has so much damage attached to it I did not want to go overboard.

Shadow Magic (Eclipsed Set) - The necromancy set that does not involve raising an undead army. Dealing necrotic damage and casting necromancy spells will generally be easier with this class and you will see your enemies wither away and become weaker as you slink in the shadows to gain benefit.

Storm Sorcerer (Stormcaller Set) - The first set I created for this mod. It is similar to tempest cleric but it is focused more highly on dealing high amounts of lightning damage and cheating the action economy to do so.

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