Overall Notes - With fighter, certain subclasses were harder to get a tangible thematic set for than others (looking at you champion). Generally the goal with these sets is to be very good at a particular combat skill that the subclass might specialize in.
Arcane Archer (Corellon's Set) - With this subclass I kind of imagined an archer that really wants to make use of magic in their kit. As a result of this I kind of tried to angle the set around dealing damage with a ranged weapon and augmenting one's intelligence to augment one's spellcasting ability modifier. I know arcane archer does not technically get spells so improving Intelligence isn't of exceptional use but it felt fitting to the set even if it might not be mechanically powerful for the subclass itself.
Battlemaster (Tactician Set) - With the battlemaster I imagined a grizzled veteran wading into the throes of battle and pulling off tactical maneuvers that might not necessarily be the most damaging but that put the battlemaster in a position to win. This means supporting allies and augmenting one's own defenses so that they do not go down since their survival is paramount to winning the battle.
Champion (Gladiator Set) - This set is, like berserker, all about doing big damage and scoring big critical hits. All the features of this subclass are selfish because the idea is that the champion wants to win but he also wants to be the best around. This set is designed around trying to be the carry of the team.
Eldritch Knight (Mage Knight Set) - This set at its core revolves the idea of balancing two very distinct elements in D&D. The martial vs. the spell caster. The brain vs. brawn. Strength vs. Intelligence. All play a large role in this item set with the set focusing on augmenting Strength and Intelligence, martial attacks and spell casting, force and psychic damage and athletics and arcana. Generally if you improve one half, this item set will try to reward the other half.
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