Overall Notes - Cleric has a lot of archetypes and so I am probably going to be spending a lot of time with this class in the future. Fortunately the domains provide a lot of flavor and directions for these archetypes. Generally cleric will not be about dealing damage unless it is through spell casting. Some subclasses will focus on different elements such as providing support, healing allies or being tanky.
Forge (Artisan Set) - This set generally has two themes going for it. Being as tanky as possible (the set designed with the most latent AC in the mod) and working with the Heat mechanic as much as possible. Unlike the regular gameplay of Heat which is to build up the turns of heat and then unleash it to do big fire damage, Forge Clerics instead want to build up heat to go into an "overheat" state where they gain benefits such as additional action economy or melting the enemy to make them more vulnerable to Slashing damage.
Life (Serene Set) - This is one of the few healing sets implemented with this mod. Almost every item provides some sort of benefit to healing another target to make their target more powerful and resilient than they were before they took damage.
Light (Solar Set) - A powerful set that focuses on dealing high spell damage through Fire and Radiant damage. The set has a fairly consistent theme around the sun and the idea is that the sun is overwhelmingly blinding and searing and this is kind of what I am trying to capture with this set. The set will try to reward you for dealing Radiant damage by augmenting your Fire damage and vice versa. One spell in particular, flamestrike, will double dip in this regard.
Tempest (Destructive Set) - This set is somewhat like the Light set except it has more of a focus on debilitating its target through the infliction of Off Balance and Reverberation. The idea behind the set was to focus on storms and the wind and thunder aspect of them.
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